Sharp-eye Snurd

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Snurd is a Goblin Sharp-Eye in the Goblin Camp in Act One. He is guarding the checkpoint leading to the camp from the Blighted Village, being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.

Attacks and abilities[edit | edit source]

Ranged Attack - Goblin Bow[edit | edit source]

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing damage
 Range: 18 m / 60 ft

Ensnaring Strike (Ranged)[edit | edit source]

Your attack summons thorny vines that possibly Ensnared your target.

Action

Attack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing damage
DC Strength saving throw to resist becoming Ensnared and take
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing damage
at the start of each turn. Duration: 10 turns.

Concentration Concentration

Nimble Escape[edit | edit source]

Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Worg Companion[edit | edit source]

Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg

Action