Ad placeholder

Timber: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 25: Line 25:
|initiative=0
|initiative=0
|passive =  
|passive =  
|location = [[Druid Grove]]
|bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder=empty|location = [[Druid Grove]]
|family =  
|family =  
|allies =  
|allies =  
|alt-name=
|exp=25|alt-name=
|alt-image=
|alt-image=
}}'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]].
}}'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]].
Line 34: Line 34:
Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a [[hyena ear]]. It is not currently known what the result of the other options are.
Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a [[hyena ear]]. It is not currently known what the result of the other options are.


If a character is playing as [[The Dark Urge]] the character may attack and kill Timber upon initiating conversation.
Alternatively, the character may splatter Timber against a tree by passing a [[Dexterity]] check (DC: 10). If a character is playing as [[The Dark Urge]], choosing the "Last words I won't remember"  [[dialogue]] option will kill the squirrel without a check, awarding [[Haunted One]] [[inspiration]] and 30 additional [[Experience]].


==Companion Approval==
==Companion Approval==
Line 44: Line 44:


The Dark Urge:
The Dark Urge:
* My instincts are sharp, daggered things. Stay out of their way.
* "My instincts are sharp, daggered things. Stay out of their way." ''or''"It came right at me!"
:: {{Approval|Astarion|+1}}
:: {{Approval|Astarion|+1}} {{Approval|Shadowheart|-1}}
{{NavEmeraldGrove}}
{{NavEmeraldGrove}}

Revision as of 20:22, 11 November 2023

Timber
Timber.png
Stats


STR

2
(-4)

DEX

11

CON

9
(-1)

INT

2
(-4)

WIS

10

CHA

4
(-3)
Bg3 content hr.png
Creature Race Icon.png  Race Squirrel
Creature Type Icon.png  Type Beast
HP Icon.png  HP 5
Creature AC Icon.png  AC 12
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 1kg / 2lbs
Initiative Icon.png  Initiative 0
Character information
Location Druid Grove
Experience on kill 25

Timber is a squirrel in Baldur's Gate 3.

Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a hyena ear. It is not currently known what the result of the other options are.

Alternatively, the character may splatter Timber against a tree by passing a Dexterity check (DC: 10). If a character is playing as The Dark Urge, choosing the "Last words I won't remember" dialogue option will kill the squirrel without a check, awarding Haunted One inspiration and 30 additional Experience.

Companion Approval

Interaction: First player interaction with Timber in the Emerald Grove

  • [Dexterity] - Kick the squirrel
Astarion approves +1 Wyll disapproves -1 Karlach disapproves -1

The Dark Urge:

  • "My instincts are sharp, daggered things. Stay out of their way." or"It came right at me!"
Astarion approves +1 Shadowheart disapproves -1