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Rath: Difference between revisions

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(I'm too lazy to give him an infobox)
(added DiQ; moved xp from notes to infobox; copyedit)
 
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| image = Rath.png
| image = Rath.png
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[[File:Rath.png|thumb|right|{{Infobox
{{Infobox creature
|Race = [[Human]]
| name = Rath
|Class = [[Druid]]
| identity = Male
|Type = Non-playable character}}]]
| size = [[Medium]]
[[File:Rath Model.png|thumb|right|3D Model|150px]]
| type = [[Humanoid]]
'''Rath''' is a [[Human]] [[Druid]] NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the [[Druid Grove]] arguing with [[Kagha]] on how she handles things.
| race = [[Human]]
| class = [[Druid]]
| hometown = [[Emerald Grove]]
| faction = [[Circle of the Emerald Grove]]
| image = <gallery>
Rath.png|In-game
Rath Model.png|Model
Portrait Rath.png|Portrait
</gallery>
| level = 4
| e hp = 21
| hp = 31
| t hp = 40
| ac = 12
| movement m = 9
| weight kg = 75
| xp = 40
| str = 12
| dex = 10
| con = 14
| int = 12
| wis = 18
| cha = 10
| int save prof = yes
| wis save prof = yes
| passives = Opportunity Attack, Tenacity (passive feature) @ Greatclub
}}
'''Rath''' is a human druid in [[Emerald Grove]] during [[Act One]].
{{DiQ|Until Master Halsin returns, my eyes must stay on Kagha...|Rath}}


== Act 1 ==
==Involvement ==
{{SpoilerWarning}}
=== Act One ===
Rath can be found in the [[Inner Sanctum]] arguing with {{CharLink|Kagha}}, who is considering {{CharLink|Arabella|Arabella's}} punishment after her failed attempt to steal the {{SmRarityItem|Idol of Silvanus}}. Rath is one of the few who strongly disagrees with Kagha's leadership. He urges the party to find {{CharLink|Halsin}}, reassuring them that he will keep an eye on Kagha in the meantime.


Rath will be first met after entering the Druids' Chambers, asking Kagha to release [[Arabella]] during the [[Save Arabella]] quest.
The party can speak to him during {{Quest|Investigate Kagha}}, which reveals that [[Shadow Druids]] have infiltrated the Grove. He will fight alongside the party to drive them out.


He is one of the few who heavily disagrees with [[Kagha]]'s leadership, and urges the player to find [[Halsin]], reasurring them that he will keep and eye on Kagha meanwhile.
If the party complete {{Quest|Rescue the Druid Halsin}}, Rath provides them with {{SmRarityItem|Rune of the Wolf}}, which can open a [[Hidden Vault]].


The player can come to him during the [[Investigate Kagha]] quest, which will reveal Kagha has infiltrated [[Shadow Druids]] in the Grove. He will fight alongside the player to drive them out.
== Combat ==
=== Attacks and abilities ===
{{Feature box|hold person}}
{{Feature box|lesser restoration}}
{{Feature box|main hand attack|item=Greatclub}}
{{Feature box|misty step}}
{{Feature box|wild shape: dire raven}}


[[Category: Humans]]
=== Notable loot ===
[[Category: Druids]]
* {{MdRarityItem|Rune of the Wolf}}
[[Category: Characters in Act 1]]
 
{{Characters}}
{{NavEmeraldGrove}}
[[Category:Humanoids]]
[[Category:Humans]]
[[Category:Druids]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]

Latest revision as of 14:50, 3 December 2024

Rath is a human druid in Emerald Grove during Act One.

Portrait Rath.png
Until Master Halsin returns, my eyes must stay on Kagha...
Rath

Involvement[edit | edit source]

Act One[edit | edit source]

Rath can be found in the Inner Sanctum arguing with Kagha Kagha, who is considering Arabella Arabella's punishment after her failed attempt to steal the Idol of Silvanus. Rath is one of the few who strongly disagrees with Kagha's leadership. He urges the party to find Halsin Halsin, reassuring them that he will keep an eye on Kagha in the meantime.

The party can speak to him during Investigate Kagha Investigate Kagha, which reveals that Shadow Druids have infiltrated the Grove. He will fight alongside the party to drive them out.

If the party complete Rescue the Druid Halsin Rescue the Druid Halsin, Rath provides them with Rune of the Wolf, which can open a Hidden Vault.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Wild Shape Dire Raven.webp
Wild Shape: Dire Raven Wild Shape: Dire Raven ()

Take the shape of a Dire Raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Notable loot[edit | edit source]