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| image = Tahan.png
| image = Tahan.png
}}
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{{CharacterInfo
{{Infobox creature
|name = Tahan
| name = Tahan
|image=[[File:Tahan.png|350px]]
| class = [[Druid]]
|STR=10
| image = <gallery>
|DEX=12
Tahan.png|In-game
|CON=12
Portrait Tahan.png|Portrait
|INT=14
</gallery>
|WIS=16
| race = [[Rock Gnome]]
|CHA=12
| faction = [[Circle of the Emerald Grove]]
|level=3
| hometown = [[Emerald Grove]]
|race=[[Gnome#Rock Gnome|Rock Gnome]]
| level = 3
|type=Humanoid
| size = [[Medium]]
|HP=18; 23{{Tactician}}
| type = [[Humanoid]]
|AC=12
| ac = 12
|speed=7.5m / 25ft
| e hp = 12
|size=Medium
| hp = 18
|weight=35kg / 70lbs
| t hp = 23
|proficiency=2
| movement m = 7.5
|initiative=+1
| xp = 20
|passive = {{PAS|Darkvision_(Passive_Feature)|Darkvision}}{{PAS|Gnome Cunning}}
| weight kg = 35
|class = Druid
| hiddenlevel = 3
|location = [[Druid Grove]]
| str = 10
|alt-name=3d Model|alt-image=[[File:Tahan Model.png|250px]]
| dex = 12
}}'''Tahan''' is a [[Gnome#Rock Gnome|Rock Gnome]] NPC in [[Baldur's Gate 3]]. She is one of the Druids at the [[Druid Grove]] performing the Rite of Thorns. She is a [[Kagha]] loyalist, and will resent your meddling if the [[Rite of Thorns]] is interrupted.
| con = 12
| int = 14
| wis = 16
| cha = 12
| int save prof = yes
| wis save prof = yes


== Abilities ==
| passives = Darkvision, Gnome Cunning, Opportunity Attack
}}
'''Tahan''' is a [[Gnome#Rock Gnome|Rock Gnome]] [[Druid]] in the [[Circle of the Emerald Grove]] in [[Act One]].
 
== Involvement ==
=== Act One ===
Tahan can be found at the [[Sacred Pool]] performing the [[Rite of Thorns (ritual)|Rite of Thorns]]. She is loyal to {{CharLink|Kagha}} and will resent the party for meddling in their affairs if the Rite is disturbed.
 
== Combat ==
=== Attacks and abilities ===
Tahan has two {{SAI|Wild Shape}} charges and can can cast spells using Level Two {{Icon|Spell Slot Icon.webp|20}}[[Spells|Spell Slots]].
Tahan has two {{SAI|Wild Shape}} charges and can can cast spells using Level Two {{Icon|Spell Slot Icon.webp|20}}[[Spells|Spell Slots]].
* {{sai|Main Hand Attack}}
**Uses {{RarityItem|Quarterstaff}}
* {{SAI|Heat Metal}}
** If she successfully casts this on a player's weapon, she will be able to reactivate it on subsequent turns as long as she maintains concentration and the weapon isn't dropped.
* {{SAI|Wild Shape: Wolf}}
**{{SAI|Bite (Wolf)|alias=Bite}}
**{{SAI|Exposing Bite}}
**{{SAI|Inciting Howl}}


{{NavEmeraldGrove}}
{{Feature box|Heat Metal}}
[[Category: Humanoids]]
{{Feature box|Main Hand Attack|item=Quarterstaff}}
[[Category: Gnomes]]
{{Feature box|Mirror Image}}
[[Category: Druids]]
{{Feature box|Produce Flame}}
[[Category: Characters in Act 1]]
{{Feature box|Thunderwave}}
{{Feature box|Wild Shape: Wolf}}
 
== Gallery ==
<gallery heights="250px" mode="packed">
Tahan Model.png|Tahan's model.
</gallery>
 
== External links ==
* {{FRWiki|Tahan|long}}
 
{{Emerald Grove}}
[[Category:Gnomes]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]

Latest revision as of 01:51, 23 November 2024

Tahan is a Rock Gnome Druid in the Circle of the Emerald Grove in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Tahan can be found at the Sacred Pool performing the Rite of Thorns. She is loyal to Kagha Kagha and will resent the party for meddling in their affairs if the Rite is disturbed.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Tahan has two Wild Shape Wild Shape charges and can can cast spells using Level Two Spell Slot Icon.webpSpell Slots.

Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mirror Image.webp
Mirror Image Mirror Image ()

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self
Produce Flame.webp
Produce Flame Produce Flame ()

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

 Range: Self
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Wild Shape Wolf.webp
Wild Shape: Wolf Wild Shape: Wolf ()

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Gallery[edit | edit source]

External links[edit | edit source]