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{{PageSeo
{{PageSeo
| description = Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found outside on the first floor of Moonrise Towers, sitting at a table with Acolyte Daine.
| description = Zealot Iogar is a half-elf Zealot of the Absolute in Act Two. He can be found resting in the barracks west of the ground floor in Moonrise Towers.
| image = Iogar.png
| image = Iogar.png
}}
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Iogar
| name = Zealot Iogar
| faction = [[Cult of the Absolute]]
| image =<gallery>
| image =<gallery>
Iogar.png|In-game
Iogar.png|In-game
Portrait Iogar.png|Portrait
Portrait Iogar.png|Portrait
</gallery>
</gallery>
| race = [[Human]]
| identity = Male
| va = Ash Rizi
| occupation = Guard
| faction = [[Cult of the Absolute]]
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[Half-Elf]]
| subrace = [[High Half-Elf]]
| archetype = [[Zealot of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Medium
| ac = 18
| e hp = 49
| e hp = 49
| hp = 70
| hp = 70
| t hp = 91
| t hp = 91
| ac = 18
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| xp = 140
| str = 18
| str = 18
| dex = 10
| dex = 10
Line 35: Line 41:
| wis save extra = +3
| wis save extra = +3
| cha save extra = +3
| cha save extra = +3
| athletics = 4
| acrobatics = 0
| perception = 0
| conditions = Aura of Protection (Aura)
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| uuid = ba3c32e1-ebc2-441a-b121-d7977452c160
| uid = S_MOO_GuardRoom_002
| stats = MOO_ZealotOfTheAbsolute_HalfElf
}}
}}
'''Zealot Iogar''' is a [[half-elf]] [[Zealot of the Absolute]] in [[Act Two]]. He can be found stationed in the room west of the throne room in [[Moonrise Towers]].
'''Zealot Iogar''' can be found resting in the barracks west of the ground floor in [[Moonrise Towers]] during [[Act Two]].
{{DiQ|I know we're all one under the Absolute, but you do not want to bunk with an ogre.|Iogar}}
 
== Involvement ==
=== Act Two ===
==== Moonrise Towers ====
Iogar can be first encountered in the [[Moonrise Towers]] barracks situated west of the hall and throne room, where he is resting with {{CharLink|Kimmeral}} and an [[ogre]] named {{CharLink|Mig}}. Believing the party lead is a [[True Soul]], Iogar recommends they find lodgings in the war camp west of [[Reithwin]], due to the ogre's presence.
 
==== Defending Moonrise Towers ====
If the {{CharLink|Aylin|Nightsong}} is freed and the [[Harpers]] launch their assault on Moonrise Towers, Iogar is part of the remaining forces defending Moonrise, and can be encountered in the ground floor hall standing right behind {{CharLink|Z'rell|Disciple Z'rell}}.


== Combat ==
== Combat ==
=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Cleave|item=Halberd}}
{{Feature box|Hamstring Shot|item=Shortbow}}
{{Feature box|Lacerate|item=Halberd}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
 
{{Feature box|Main Hand Attack|item=Halberd}}
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Rush Attack|item=Halberd}}
{{Feature box|Thunderous Smite}}
==== Tactician only ====
==== Tactician only ====
{{Feature box|Abjure Enemy}}
{{Feature box|Abjure Enemy}}


=== Notable loot ===
=== Loot ===
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}


{{Moonrise Towers}}
== Notes ==
{{notebegin}}
* Iogar is one of two [[Zealot of the Absolute|Zealots of the Absolute]] (the other one being {{SmCharLink|Niram}}) wearing half-plate armour similar to the {{SmRarityItem|Half Plate Armour +2}} underneath their absolutist coils.
** This is purely a visual distinction, as Niram uses and drops {{SmRarityItem|Plate Armour}} for gameplay.
{{noteend}}
 
{{Moonrise Towers|state=1}}
[[Category:Humanoids]]
[[Category:Half-Elves]]
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:High Half-Elves]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Paladins]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Paladins]]

Latest revision as of 06:19, 9 March 2025

Zealot Iogar can be found resting in the barracks west of the ground floor in Moonrise Towers during Act Two.

Portrait Iogar.png
I know we're all one under the Absolute, but you do not want to bunk with an ogre.
Iogar

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Iogar can be first encountered in the Moonrise Towers barracks situated west of the hall and throne room, where he is resting with Kimmeral Kimmeral and an ogre named Mig Mig. Believing the party lead is a True Soul, Iogar recommends they find lodgings in the war camp west of Reithwin, due to the ogre's presence.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Iogar is part of the remaining forces defending Moonrise, and can be encountered in the ground floor hall standing right behind Z'rell Disciple Z'rell.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ( +  + )
Damage: 2~12
D6 Radiant.png
Normal weapon damage
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Cleave.webp
Cleave Cleave ()   –  Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Damage: 1~6

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ( + 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ( + )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ( +  + )
Damage: 2~12
D6 Thunder.png
Normal weapon damage
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ( + )

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Notes[edit | edit source]