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Rath: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Rath | | name = Rath | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| race = [[Human]] | | race = [[Human]] | ||
Line 17: | Line 17: | ||
</gallery> | </gallery> | ||
| level = 4 | | level = 4 | ||
| e hp = | | e hp = 21 | ||
| hp = 31 | | hp = 31 | ||
| t hp = 40 | | t hp = 40 | ||
| ac = 12 | | ac = 12 | ||
| movement m = 9 | | movement m = 9 | ||
| weight kg = | | weight kg = 75 | ||
| str = 12 | | str = 12 | ||
| dex = 10 | | dex = 10 | ||
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==Involvement == | ==Involvement == | ||
=== Act One === | |||
Rath will be first met after entering the Druids' Chambers, asking Kagha to release {{CharLink|Arabella}} during {{Quest|Save Arabella}}. | |||
He is one of the few who strongly disagrees with {{CharLink|Kagha|Kagha's}} leadership, and urges the party to find {{CharLink|Halsin}}, reassuring them that he will keep an eye on Kagha in the meantime. | |||
The party can speak to him during {{Quest|Investigate Kagha}}, which will reveal that [[Shadow Druids]] had infiltrated the Grove. He will fight alongside the party to drive them out. | |||
If the party complete {{Quest|Rescue the Druid Halsin}}, Rath will provide them with {{SmRarityItem|Rune of the Wolf}}, which can open a [[Hidden Vault]]. | |||
==Combat== | ==Combat== | ||
===Attacks and abilities=== | |||
===Attacks and | |||
{{Feature box|hold person}} | {{Feature box|hold person}} | ||
{{Feature box|lesser restoration}} | {{Feature box|lesser restoration}} | ||
Line 55: | Line 54: | ||
{{Feature box|wild shape: dire raven}} | {{Feature box|wild shape: dire raven}} | ||
== | === Notable loot === | ||
* {{ | * {{MdRarityItem|Rune of the Wolf}} | ||
==Notes== | ==Notes== | ||
{{notebegin}} | {{notebegin}} | ||
* | * Rath grants 40 [[Experience|XP]] when killed. | ||
{{noteend}} | {{noteend}} | ||
Latest revision as of 05:34, 26 October 2024
Rath is a Human Druid NPC in Baldur's Gate 3. He can be found inside the Druids' Chambers at the Druid Grove arguing with Kagha on how she handles things.
Involvement[edit | edit source]
Act One[edit | edit source]
Rath will be first met after entering the Druids' Chambers, asking Kagha to release Arabella during .
He is one of the few who strongly disagrees with Kagha's leadership, and urges the party to find Halsin, reassuring them that he will keep an eye on Kagha in the meantime.
The party can speak to him during Shadow Druids had infiltrated the Grove. He will fight alongside the party to drive them out.
, which will reveal thatIf the party complete Rune of the Wolf, which can open a Hidden Vault.
, Rath will provide them withCombat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Notes[edit | edit source]
- Rath grants 40 XP when killed.