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Pandirna: Difference between revisions
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When interacting with Pandirna, the party has several options - they can rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone. | When interacting with Pandirna, the party has several options - they can rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone. | ||
In order to receive the option to offer to cure Pandirna, the party member talking to her must be a Cleric, Paladin, Bard, or Druid. The {{cond|Paralysed|paralysis}} can be cured with an ability like {{SAI|Lesser Restoration}} | In order to receive the option to offer to cure Pandirna, the party member talking to her must be a Cleric, Paladin, Bard, or Druid. The {{cond|Paralysed|paralysis}} can be cured with an ability like {{SAI|Lesser Restoration}} or the {{SmRarityItem|Amulet of Silvanus}} After being cured, she will permit the party to wander around, as long as they don't touch anything. | ||
Pandirna will call the guards and turn hostile if hanging around too long, looting the crates, attacking her, or pickpocketing her. | Pandirna will call the guards and turn hostile if hanging around too long, looting the crates, attacking her, or pickpocketing her. |
Revision as of 00:36, 9 October 2024
“Never buying a potion off that old bat again.„
Involvement
Pandirna is initially found in the storage hut in the Hollow, guarding the supplies. She drank a potion given to her by Auntie Ethel, who claimed it would make her "as strong as a Bugbear" as well as fearless. The potion worked, but Pandirna's legs have been as a result, and she has been relegated to guard duty.
Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the party to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.
When interacting with Pandirna, the party has several options - they can rob her, cure her paralysis (with or without extorting money from her first), attack her, or just leave her alone.
In order to receive the option to offer to cure Pandirna, the party member talking to her must be a Cleric, Paladin, Bard, or Druid. The can be cured with an ability like or the Amulet of Silvanus After being cured, she will permit the party to wander around, as long as they don't touch anything.
Pandirna will call the guards and turn hostile if hanging around too long, looting the crates, attacking her, or pickpocketing her.
The Dark Urge has the option to indulge in the Urge and break Pandirna's legs. This option will kill her without alerting the guards. This is also an oathbreaking action for paladins following the Oath of the Ancients.
If she survives until the end of Defeat the Goblins, her paralysis will be cured, and she can be found near the gates of the Grove with the other Tieflings as they prepare to leave.
Companion approval
- (Dark Urge) Break her legs and kill her.
- (Non-Barbarian) Tell her you'll snap her neck if she keeps talking.
Notable loot
Gallery
External links
- Pandirna on the Forgotten Realms Wiki