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Fighter
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Fighter is a character Class in Baldur's Gate 3.
Overview[edit | edit source]
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
Subclasses[edit | edit source]
The Fighter subclasses are:
Class Progression[edit | edit source]
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | , Fighting Style |
2nd | ||
3rd | ![]() | |
4th | ||
5th | +3 | |
6th | ||
7th | ![]() | |
8th | ||
9th | +4 | |
10th | ![]() | |
11th | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]
- Hit points
- At Level 1: 10 + Modifier
- On level up: 6 + Modifier
- Key Ability Scores
- for physical attacks.
- for physical attacks with Finesse and Ranged weapons, Armour Class (non- ), and Initiative.
- for Hit Points (and Checks for Eldritch Knights).
- for Spells (Eldritch Knight only).
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment Proficiencies
Simple weapons,
Martial weapons
- , ,
- Skills proficiencies (Choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
Longsword,
Scale Mail,
Leather Boots
Multiclass Proficiencies[edit | edit source]
- Equipment Proficiencies
Simple weapons,
Martial weapons
- ,
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
)
(- Draw on your stamina to protect yourself. You regain 1d10 + Fighter Level
hit points. (
Recharge: Short rest.)

- Fighting Style
- Choose a fighting style:
- You gain a +2 bonus to
Attack rolls you make with ranged Weapons.
- You gain a +1 bonus to
Armour Class while wearing Armour.
- When you are wielding a melee weapon in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose
Disadvantage on an enemy who attacks one of your allies when you are within
1.5 m / 5 ft. You must be able to see the enemy.
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Level 2
- Immediately gain an extra
Action to use this turn. (
Recharge: Short rest.)
Level 3
Choose a subclass:[edit | edit source]
|
|
Gain one of the following cantrips: |
Level 4
- Choose a Feat.

Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion | Arcane Archer |
---|---|---|---|
(none) |
|
(none) | (none) |
Level 5
- You can make an additional free attack after making an unarmed or weapon attack.
Level 6
- Choose a Feat.
Level 7
- Subclass features:
Battle Master | Eldritch Knight | Champion | Arcane Archer |
---|---|---|---|
|
|
|
|
Level 8
- Choose a Feat.
Level 9
- Whenever you fail a Saving Throw, you can roll again, using the new result instead. (
Recharge: Long rest.)
Level 10
Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion | Arcane Archer |
---|---|---|---|
|
|
|
|
Level 11
- You can make two additional attacks after attacking with your main-hand weapon.
Level 12
- Choose a Feat.