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Astarion/Approval

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< Astarion
Revision as of 15:57, 21 September 2023 by 213.6.195.189 (talk) (hyperlink typo)
Astarion Approves
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.

The actions and choices listed on this page will raise or lower Astarion's Approval.

For more information about the approval system, see Approval.

Approval

The following story and dialogue choices will cause Astarion to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Attack the Tieflings holding Lae'zel in a cage. (Astarion approves +1)
  • Ask Lae'zel to say 'please' after rescuing her (Astarion approves +1)
  • Choose the 'Attack' dialogue option when speaking to Taman and Gimblebock

Druid Grove

  • Refuse to help Zevlor persuade Kagha to let the Tieflings stay. (Astarion approves +1)
  • Tell Elegis that she is pathetic of being scared of a few goblins. (Astarion approves +1)
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. (Astarion approves +1)
  • Tell the Tielfling kids trained by Asharak that they are going to die (Astarion approves +1)
  • Make Zorru bow to Lae'zel (Astarion approves +1)
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations (Astarion approves +1)
  • Let Arka shoot Sazza (Astarion approves +1)
  • In the Underground Passage, after reviving Findal tell him you are here to finish the job and kill him. (Astarion approves +1)
  • When confronting Kagha about the shadow druids, choose to attack her instead of persuading her
  • Telling Auntie Ethel about the tadpole in your head. (Astarion approves +1)
  • When speaking to Mattis, take the ring, pocket the ring and tell him you paid him in experience.
  • After saving Mirkon, tell him to "stop snivelling or they'll be back."
  • Attack the Tieflings
  • The Dark Urge: When interacting with the squirrel Timber, warn Astarion about getting in front of your instincts. (Astarion approves +1)

Sunlit Wetlands

Blighted Village

  • Enter the Village by either attacking the goblin an the East gate, or by persuading or performing as a Bard at the South gate. (Astarion approves +1)
  • Deliver the final blow to the goblin Fezzerk
  • Give him Necromancy of Thay.
  • Request to be compensated by Barcus Wroot after saving him. (Astarion approves +1)
  • Interrupt the bugbear and ogre lovers in the barn. (Astarion approves +1)

The Risen Road

  • Side with Karlach during Wyll's confrontation with her
  • Tell the merchant Cyrel that you'll take the supplies.
  • Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you. (Astarion approves +1)
  • Pass the check to order Flind to feast on other Gnoll. (Astarion approves +1)
  • Pass the check to order Flind to kill herself. (Astarion approves +1)
  • Obey and eliminate Rugan when asked by Zarys
  • Speak to the artist and call him a slave

Goblin Camp

  • Deceive the goblins, say 'you can't be serious', then fling poo at them.
  • Say 'Boo' to Volo as he performs. (Astarion approves +1)
  • Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners. (Astarion approves +1)
  • Tell Torturer Spike in the goblin camp that you will torture the prisoner.
  • Tell Priestess Gut in the goblin camp that you're here to kill her.
  • Remove the ring from Crusher's foot after you kneel in front of him.
  • Make Crusher kiss your foot. (Astarion approves +1)
  • Make Crusher kiss your foot after defeating him in a fight.. (Astarion approves +1)
  • Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile. (Astarion approves +1)
  • Agree to endure Abdirak's teachings on Loviatar's love. (Astarion approves +5)
  • Turn down the druid Halsin's request to help the grove in favor of saving yourself first.

Crèche Y'llek

  • Vandalise the portrait of Vlaakith (Astarion approves +1)
  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelet or sell it (Astarion approves +1)
  • Ask the Inquisitor how he knows so much about you. (Astarion approves +1)
  • Ask the Inquisitor what you'll get in return for producing the weapon. (Astarion approves +1)
  • Tell the Inquisitor you accept gold as a reward

Underdark

  • Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power
  • Tell Spaw "Sure, I can handle those Duergar nearby"
  • Tell Glut you will kill Spaw for him
  • Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw
  • Ask Baelen for compensation before giving him a Misty Step scroll for escaping the Bibberbang field.
  • Succeed the Athletics check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge

Grymforge

  • Decide to attack Morghal and Orgath after finding out they use slaves.
  • Ask Ward Magmar how to get a slave of your own
  • When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
  • Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere.
  • After rescuing Nere, tell him to finish the slaves, or choose to say nothing

Camp/Conversation

  • Ask Astarion how he wants to die, then choose an option.
  • In camp on the first night, tell Shadowheart to remain cautious.
  • Feed the Owlbear Cub when it arrives at the Camp
  • Pet the Owlbear Cub in your camp.
  • After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" (Astarion approves +1)
  • Threaten to kill Mizora during her first appearance. (Astarion approves +1)
  • As the Dark Urge: Confess to murdering the bard (Astarion approves +1)

Raphael's deal

Meeting Raphael
  • "You're mad if you think I'll make a deal with a devil." (Astarion approves +1)
  • "Then fix it. Or die by my hand!" (Astarion approves +5)
  • Tell him that you are not the devil's plaything in regards to Raphael's offer (Astarion approves +1)

Vampirism

  • Tell him you trust him after he reveals to you that he is a vampire. (Astarion approves +5)
  • Let him bite you without threats. (Astarion approves +10)
  • Let him bite you but threaten to stake him if he goes too far. (Astarion approves +1)
  • Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave. (Astarion approves +5)
  • While asking about biting you, agree about him biting your enemies to feed him sounding good. (Astarion approves +5)
  • When he asks whose blood you'd hypothetically drink, choose any option. (Astarion approves +1)
  • While speaking about Cazador, tell him that you watch his back or keep each other safe. (Astarion approves +5)

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Last Light Inn

  • Tell Jaheira that you are here on holiday
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
  • Tell His Majesty that you wanted to admire him up close, and then quietly admire him
  • Decline Jaheira's wine
  • Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives
  • As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."

Shadowed Battlefield

  • Tell the drider that they are amazing, after watching them berate a goblin who "fed the shadows."
  • Convince the drider through deception to give you the lantern
  • Convince the drider through deception to walk into the shadows
  • If travelling with the convoy when it is ambushed, choose to protect the convoy and maintain your cover as a True Soul.
  • Tell Arabella her parents are dead

House in Deep Shadows

  • Beat Oliver at hide-and-seek without being spotted

Reithwin Tollhouse

House of Healing

  • Deceive the Sisters into killing each other
  • Deceive Malus Thorm into killing himself

The Waning Moon

Moonrise Towers

  • Sever the connection between Linsella and Barnabus
  • Tell Araj Oblodra that Astarion is his own person
  • At Araj Oblodra's offer, tell Astarion not to do anything he doesn't want to (Astarion approves +5)
  • Kill Fezzerk without combat (with dialogue choice) after ordered by Ketheric Thorm
  • Ask Disciple Z'rell to show something real about what the Absolute has give her
  • Tell Ketheric Thorm that seeing your enemies cowed never gets old.

Gauntlet of Shar

  • Persuade Balthazar to give you the bell to summon Flesh
  • Tell him his scars must have hurt after the initial conversation with Raphael (Astarion approves +1)
  • Kill Yurgir and talk to Raphael about it, then promise Astarion you'll help him kill Cazador
  • Tell him it's all part of the plan when he berates you for persuading Yurgir to let you look for something to help him out of his contract with Raphael (Astarion approves +1)
  • Persuade Yurgir to murder his Merregon followers, his displacer beast, and himself (Astarion approves +8)

Camp/Conversation

  • When he mentions enlisting Raphael's help to understand what his scars mean, reply with, "Sure, makes sense."

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Volunteer Lae'zel, Halsin (or maybe any other companion) to Dribbles' show
  • Give Yenna coins or food
  • Resist the madness when accepting the monk's curse after delivering his amulet
  • Answer Zethino's third question with "Most things fear him, actually."
  • Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp.
  • As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate (Astarion approves +1)
  • Get more money out of Danzo Arkwright when returning the Zhentarim letters (Astarion approves +1)
  • Say "Woof" a second time to Mar'hyah (Astarion approves +1)

Wyrm's Crossing

Disapproval

The following story and dialogue choices will cause Astarion to lose approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Druid Grove

  • Agree to help the Tieflings for Wyll
  • Tell Arabella's mother that the druids are overreacting
  • Persuade Kagha to free Arabella
  • Swear to take the Wyvern Poison
  • Persuade Kagha to fight against the Shadow Druids

Sunlit Wetlands

  • Reveal his identity to the Gur
  • Don't let him kill Gandrel (Astarion disapproves -3)
  • Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble

Owlbear Nest

  • When Shadowheart asks you not to take the items from the Selunite shrine, say "if you insist"
  • Agreeing with Shadowheart on not looting the Selunite chest. (Astarion disapproves -1

Goblin Camp

  • Tell Eight your sorry for the loss of his parents. (Astarion disapproves -1)

Zhentarim Hideout

  • Purchase the artist at the Zhentarim Hideout

Crèche Y'llek

  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche (Astarion disapproves -1)

Grymforge

  • Say your disgust to Ward Magmar for using slaves.
  • Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss.
  • Use Persuasion to convince Skickpit you're willing to kill his slavers.
  • Agree to help Lunkbug by seeking Philomeen.
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere.

Camp/Conversations

  • Give Gale Necromancy of Thay or destroy it.
  • When meeting Raphael "I'll do anything to get rid of the tadpole." (Astarion disapproves -5)
  • After meeting Raphael, be dismissive of Astarion's worries of the devil's cunning. (Astarion disapproves -1)
  • Say "He's only a cambion, we can handle him" after you first meet with Raphael (Note: this dialogue option only appears if you are a Warlock)
  • Letting Volo follow through with his attempt to remove the parasite
  • Reject him during the Party.

Vampirism

  • Tell him to leave after getting caught trying to drink blood OR while letting him drink your blood fail to stake him. (Astarion disapproves -10 Causes him to leave)
  • Forbid him to drink blood from other people. (Astarion disapproves -5)
  • While speaking about Cazador, tell him that he's on his own. (Astarion disapproves -5)

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
  • Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" (Bard only)

Last Light Inn

Moonrise Towers

Gauntlet of Shar

  • Talk to Yurgir the Orthon instead of attacking immediately (Astarion disapproves -2)
  • Persuading Yurgir to let you search the place for him (Astarion disapproves -2)
  • Agree to peace with the rats after interacting with the broken effigy.

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre.

Camp/Conversations

  • Saying, "Are you mad?!..." when he mentions enlisting Raphael's help to understand what his scars mean.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
  • Tell Wulbren, "Gortash is the enemy - not the Gondions. I'll find another way." when speaking to him in Angleiron's Cellar