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Upcast Icon.pngUpcasting is when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, a larger area of effect, allow for more targets, or are otherwise improved when upcast, though some spells gain no additional benefit other than the fact that they are treated as a higher level spell.

Because the Warlock's Pact Magic feature always grants spell slots at their highest known spell level, lower level spells are always upcast to that level, with the exception of lower-level spell slots gained from other sources.

Cantrips do not use spell slots, although damage dealing cantrips grow more powerful as a character gains levels. Typically, Upon reaching character levels 5 and 10, an additional damage die is added (or, in the case of Eldritch Blast Eldritch Blast, an additional beam is added). This is automatic: a spellcaster cannot choose to cast a cantrip as if they were of lower level. While not technically upcasting, it is a similar enough process to be included here.

List of spells that benefit from upcasting[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid Splash Acid Splash C Action
-
 18 m / 60ft
 2m / 7ft (Radius)
1d6AcidAcid
Bone Chill Bone Chill C Action  1 turn  18 m / 60ft Attack roll 1d8NecroticNecrotic
Booming Blade Booming Blade C Action  1 turn  Weapon Range Attack roll Normal weapon damage
1d8ThunderThunder
Bursting Sinew Bursting Sinew C Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
1d10PiercingPiercing
Dirty Trick: Vicious Mockery Dirty Trick: Vicious Mockery C Bonus Action  1 turn  18 m / 60 ft 1d4PsychicPsychic
Eldritch Blast Eldritch Blast C Action
-
 18 m / 60 ft Attack roll 1d10ForceForce
Fire Bolt Fire Bolt C Action
-
 18 m / 60ft Attack roll 1d10FireFire
Poison Spray Poison Spray C Action
-
 3 m / 10ft 1d12PoisonPoison
Produce Flame Produce Flame C Action  Long Rest  Self
-
1d8FireFire
Produce Flame: Hurl Produce Flame: Hurl C Action
-
 9 m / 30ft Attack roll 1d8FireFire
Pulling Web Pulling Web C Action
-
 9 m / 30ft
-
1d6PiercingPiercing
Ray of Frost Ray of Frost C Action  1 turn  18 m / 60ft Attack roll 1d8ColdCold
Sacred Flame Sacred Flame C Action
-
 18 m / 60ft 1d8RadiantRadiant
Shocking Grasp Shocking Grasp C Action  1 turn  1.5 m / 5 ft Attack roll 1d8LightningLightning
Thorn Whip Thorn Whip C Action
-
 9 m / 30ft Attack roll 1d6PiercingPiercing
Toll the Dead Toll the Dead C Action
-
 18 m / 60 ft 1d12NecroticNecrotic
Vicious Mockery Vicious Mockery C Action  1 turn  18 m / 60ft 1d4PsychicPsychic
Animal Friendship Animal Friendship 1 Action  10 turns  18 m / 60 ft
-
Armour of Agathys Armour of Agathys 1 Action  Long Rest  Self
-
5ColdCold
Arms of Hadar Arms of Hadar 1 Action  1 turn  Self
 3m / 10ft (Radius)
2d6NecroticNecrotic
Bane Bane 1 Action  10 turns  9 m / 30ft
-
Bless Bless 1 Action  10 turns  9 m / 30ft
-
-
Burning Hands Burning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6FireFire
Charm Person Charm Person 1 Action  10 turns  18 m / 60 ft
-
Chromatic Orb Chromatic Orb 1 Action
-
 18 m / 60 ft Attack roll
-
Chromatic Orb: Acid Chromatic Orb: Acid 1 Action
-
 18 m / 60 ft Attack roll 2d8AcidAcid
Chromatic Orb: Cold Chromatic Orb: Cold 1 Action
-
 18 m / 60 ft Attack roll 2d8ColdCold
Chromatic Orb: Fire Chromatic Orb: Fire 1 Action
-
 18 m / 60 ft Attack roll 2d8FireFire
Chromatic Orb: Lightning Chromatic Orb: Lightning 1 Action
-
 18 m / 60 ft Attack roll 2d8LightningLightning
Chromatic Orb: Poison Chromatic Orb: Poison 1 Action
-
 18 m / 60 ft Attack roll 2d8PoisonPoison
Chromatic Orb: Thunder Chromatic Orb: Thunder 1 Action
-
 18 m / 60 ft Attack roll 3d8ThunderThunder
Colour Spray Colour Spray 1 Action  1 turn  Self
 5m / 17ft (Cone)
-
-
Command Command 1 Action
-
 18 m / 60 ft
-
Command: Approach Command: Approach 1 Action  1 turn  18 m / 60 ft
-
Command: Drop Command: Drop 1 Action  1 turn  18 m / 60 ft
-
Command: Flee Command: Flee 1 Action  1 turn  18 m / 60 ft
-
Command: Grovel Command: Grovel 1 Action  1 turn  18 m / 60 ft
-
Command: Halt Command: Halt 1 Action  1 turn  18 m / 60 ft
-
Create or Destroy Water Create or Destroy Water 1 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
-
Create Water Create Water 1 Action  3 turns  9 m / 30ft
 4m / 13ft (Radius)
-
-
Cure Wounds Cure Wounds 1 Action
-
 1.5 m / 5 ft
-
1d8 + Spellcasting modifierHealingHealing
Destroy Water Destroy Water 1 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
-
Dissonant Whispers Dissonant Whispers 1 Action  2 turns  18 m / 60 ft 3d6PsychicPsychic
Ensnaring Strike Ensnaring Strike 1 Action  10 turns
-
Attack roll Normal weapon damage
1d6PiercingPiercing
Ensnaring Strike (Melee) Ensnaring Strike (Melee) 1 Action  10 turns  1.5 m / 5 ft Attack roll Normal weapon damage
1d6PiercingPiercing
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) 1 Action  10 turns  18 m / 60 ft Attack roll Normal weapon damage
1d6PiercingPiercing
False Life False Life 1 Action  Long Rest  Self
-
-
Fog Cloud Fog Cloud 1 Action
-
 18 m / 60ft
 5m / 17ft (Radius)
-
-
Guiding Bolt Guiding Bolt 1 Action  2 turns  18 m / 60ft Attack roll 4d6RadiantRadiant
Hail of Thorns Hail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack roll Normal weapon damage
1d10PiercingPiercing
Healing Word Healing Word 1 Bonus Action
-
 18 m / 60ft
-
1d4 + Spellcasting modifierHealingHealing
Hellish Rebuke Hellish Rebuke 1 Reaction
-
-
-
2d10FireFire
Heroism Heroism 1 Action  10 turns  1.5 m / 5 ft
-
-
Ice Knife Ice Knife 1 Action
-
 18 m / 60ft
 2m / 7ft (Radius)
Attack roll 1d10PiercingPiercing
2d6ColdCold
Inflict Wounds Inflict Wounds 1 Action
-
 1.5 m / 5 ft Attack roll 3d10NecroticNecrotic
Longstrider Longstrider 1 Action  Long Rest  1.5 m / 5 ft
-
-
Luminous Arrow Luminous Arrow 1 Bonus Action
-
 18 m / 60ft Attack roll 1d8 + Spellcasting modifierRadiantRadiant
Magic Missile Magic Missile 1 Action
-
 18 m / 60ft
-
1d4 + 1ForceForce
1d4 + 1ForceForce
1d4 + 1ForceForce
Ray of Sickness Ray of Sickness 1 Action  2 turns  18 m / 60 ft Attack roll 2d8PoisonPoison
Searing Smite Searing Smite 1 Action  10 turns  Weapon Range Attack roll Normal weapon damage
1d6FireFire
1d6FireFire
Sleep Sleep 1 Action  2 turns  18 m / 60 ft
-
-
Thunderwave Thunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8ThunderThunder
Witch Bolt Witch Bolt 1 Action  10 turns  18 m / 60 ft Attack roll 1d12LightningLightning
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Bear's Endurance Bear's Endurance 2 Action  Long Rest  1.5 m / 5 ft
-
-
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Branding Smite Branding Smite 2 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6RadiantRadiant
Branding Smite (Melee) Branding Smite (Melee) 2 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6RadiantRadiant
Branding Smite (Ranged) Branding Smite (Ranged) 2 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6RadiantRadiant
Bull's Strength Bull's Strength 2 Action  Long Rest  1.5 m / 5 ft
-
-
Cat's Grace Cat's Grace 2 Action  Long Rest  1.5 m / 5 ft
-
-
Cloud of Daggers Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4SlashingSlashing
Eagle's Splendour Eagle's Splendour 2 Action  Long Rest  1.5 m / 5 ft
-
-
Enhance Ability Enhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Flame Blade Flame Blade 2 Bonus Action
-
 Self
-
-
Flaming Sphere Flaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6FireFire
Fox's Cunning Fox's Cunning 2 Action  Long Rest  1.5 m / 5 ft
-
-
Heat Metal Heat Metal 2 Action  10 turns  18 m / 60 ft 2d8FireFire
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Invisibility Invisibility 2 Action  10 turns  1.5 m / 5 ft
-
-
Magic Weapon Magic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Melf's Acid Arrow Melf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack roll 4d4AcidAcid
2d4AcidAcid
Moonbeam Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Move Moonbeam Move Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Murderous Cloud of Daggers Murderous Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
6d4PiercingPiercing
Owl's Wisdom Owl's Wisdom 2 Action  Long Rest  1.5 m / 5 ft
-
-
Prayer of Healing Prayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8 + Spellcasting modifierHealingHealing
Reapply Heat Metal Reapply Heat Metal 2 Bonus Action  10 turns  18 m / 60 ft 2d8FireFire
Scorching Ray Scorching Ray 2 Action
-
 18 m / 60 ft Attack roll 2d6FireFire
2d6FireFire
2d6FireFire
Shadow Blade Shadow Blade 2 Bonus Action
-
 Self
-
2d8 + Strength or Dexterity modifierPsychicPsychic
Shatter Shatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8ThunderThunder
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Greataxe Spiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Greatsword Spiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Halberd Spiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Maul Spiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Spear Spiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: Trident Spiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Activate Call Lightning Activate Call Lightning 3 Action
-
 18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Animate Dead Animate Dead 3 Action
-
 3 m / 10ft
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Bestow Curse: Additional Damage Bestow Curse: Additional Damage 3 Action  10 turns  1.5 m / 5 ft 1d8NecroticNecrotic
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Charisma Disadvantage Bestow Curse: Charisma Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Constitution Disadvantage Bestow Curse: Constitution Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dexterity Disadvantage Bestow Curse: Dexterity Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dread Bestow Curse: Dread 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Intelligence Disadvantage Bestow Curse: Intelligence Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Strength Disadvantage Bestow Curse: Strength Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Wisdom Disadvantage Bestow Curse: Wisdom Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Call Lightning Call Lightning 3 Action  10 turns  18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Call of the Crustacean Call of the Crustacean 3 Bonus Action
-
 18 m / 60ft
-
-
Counterspell Counterspell 3 Reaction
-
-
-
-
Elemental Weapon Elemental Weapon 3 Action
-
 18 m / 60 ft
-
-
Elemental Weapon: Acid Elemental Weapon: Acid 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Cold Elemental Weapon: Cold 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Fire Elemental Weapon: Fire 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Lightning Elemental Weapon: Lightning 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: Thunder Elemental Weapon: Thunder 3 Action  Long Rest  18 m / 60 ft
-
-
Fireball Fireball 3 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
8d6FireFire
Glyph of Warding Glyph of Warding 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Acid Glyph of Warding: Acid 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8AcidAcid
Glyph of Warding: Cold Glyph of Warding: Cold 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8ColdCold
Glyph of Warding: Fire Glyph of Warding: Fire 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8FireFire
Glyph of Warding: Lightning Glyph of Warding: Lightning 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8LightningLightning
Glyph of Warding: Thunder Glyph of Warding: Thunder 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8ThunderThunder
Grant Flight Grant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
Lightning Arrow Lightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack roll 4d8LightningLightning
2d8LightningLightning
Lightning Bolt Lightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6LightningLightning
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4 + Spellcasting modifierHealingHealing
Spirit Guardians Spirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Spirit Guardians: Necrotic Spirit Guardians: Necrotic 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8NecroticNecrotic
Spirit Guardians: Radiant Spirit Guardians: Radiant 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8RadiantRadiant
Vampiric Touch Vampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack roll 3d6NecroticNecrotic
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
-
Blight Blight 4 Action
-
 9 m / 30ft 8d8NecroticNecrotic
Confusion Confusion 4 Action  3 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
Ice Storm Ice Storm 4 Action
-
 18 m / 60ft
 6m / 20ft (Radius)
2d8BludgeoningBludgeoning
4d6ColdCold
Phantasmal Killer Phantasmal Killer 4 Action  10 turns  18 m / 60 ft 4d10PsychicPsychic
Wall of Fire Wall of Fire 4 Action
-
 18 m / 60ft 5d8FireFire
Cloudkill Cloudkill 5 Action
-
 18 m / 60ft
-
5d8PoisonPoison
Cone of Cold Cone of Cold 5 Action
-
 Self
 9m / 30ft (Cone)
8d8ColdCold
Conjure Elemental Conjure Elemental 5 Action
-
 18 m / 60 ft
-
-
Flame Strike Flame Strike 5 Action
-
 18 m / 60ft
 3m / 10ft (Radius)
5d6FireFire
5d6RadiantRadiant
Hold Monster Hold Monster 5 Action  10 turns  18 m / 60 ft
-
Insect Plague Insect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10PiercingPiercing
Mass Cure Wounds Mass Cure Wounds 5 Action
-
 18 m / 60 ft
-
3d8 + Spellcasting modifierHealingHealing
Infernal Salve Infernal Salve 6 Bonus Action
-
 18 m / 60ft
-
3d6HealingHealing