User:Toancaro/Cleric/Template:ExtraSpellTable

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Name Subclass Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
A Coven of Hags A Coven of Hags
{{{range}}}m You'll never find your Auntie Ethel.
A Mother's Desperation A Mother's Desperation
{{{range}}}m Increase Strength by 3, while Armour Class Armour Class is reduced by 1.
Aberrant Shape Aberrant Shape
{{{range}}}m Become an Intellect Devourer that can deal Damage TypesPsychic damage. It has HP Icon.png 21 hit points. It can't talk or cast spells.
Abjure Enemy Abjure Enemy
{{{range}}}m Frighten Frighten an enemy. They'll be easier to hit and cannot move.
Absolute Power Absolute Power
{{{range}}}m A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.
Absolute's Talisman: Aid Absolute's Talisman: Aid Abjuration Abjuration
{{{range}}}m Heal yourself and increase your hit point maximum by 5hit points.
Absorb Elements Absorb Elements
{{{range}}}m Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Absorb Intellect Absorb Intellect
{{{range}}}m Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Acid Breath Acid Breath
{{{range}}}m Damage Types Spew forth a cone of acid.
Acid Splash Acid Splash Conjuration Conjuration Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types Throw a bubble of acid that damages each creature it hits.
Acidic Regurgitation Acidic Regurgitation
{{{range}}}m Damage Types A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle.
Action Surge Action Surge
{{{range}}}m Immediately gain an extra action to use this turn.
Activate Call Lightning Activate Call Lightning Conjuration Conjuration
{{{range}}}m Damage Types Call down more lightning to hit all targets within range.
Activate Witch Bolt Activate Witch Bolt Evocation Evocation
{{{range}}}m Damage Types Activate the bolt and deal 1d12Damage TypesLightning.
Adamantine Reverberation Adamantine Reverberation
{{{range}}}m Damage Types Grym's form vibrates after being struck, providing HP Icon.png 10 temporary hit points and doubling its movement speed while the temporary hit points are present.
Adhesive Whip Adhesive Whip
{{{range}}}m Seize a target to drag it towards you and possibly make it fall Prone Prone.
Adjust Seeming Seeming Trickery Trickery
{{{range}}}m Select a different appearance.
Aegis of the Absolute Aegis of the Absolute Evocation Evocation
{{{range}}}m The Netherbrain can make itself Immune to all types of damage it took in a round of combat until the start of its next turn.
Aid Aid Life Life Abjuration Abjuration Cleric Cleric
Paladin Paladin
{{{range}}}m Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
File:Alchemist's Fire Action Icon.webp Alchemist's Fire (Action)
{{{range}}}m Damage Types Hurl a flask of liquid fire that explodes on impact.
An Apple a Day An Apple a Day
{{{range}}}m Summon Zlorb - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts.
Ancient Grudges Ancient Grudges
{{{range}}}m Touch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage Icon.png Advantage on Attack Rolls against aberrations.
Animal Friendship Animal Friendship Nature Nature Enchantment Enchantment Bard Bard
Druid Druid
Ranger Ranger
{{{range}}}m Convince a beast not to attack you.
Animate Dead Animate Dead Necromancy Necromancy Cleric Cleric
Wizard Wizard
{{{range}}}m Animate a corpse to create an undead servant while not in combat.
Animate Dead (Balthazar) Animate Dead Necromancy Necromancy
{{{range}}}m Awaken the dead from their century-long slumber.
Animate Dead (Duergar) Animate Dead Necromancy Necromancy
{{{range}}}m Animate a pile of bones or a corpse to serve you.
Animate Dead: Flying Ghoul Animate Dead: Flying Ghoul Necromancy Necromancy
{{{range}}}m Create a Flying Ghoul that specialises in melee combat.
Animate Dead: Flying Ghoul Flock Animate Dead: Flying Ghoul Flock Necromancy Necromancy
{{{range}}}m Create 3 Flying Ghouls that specialise in melee combat.
Animate Dead: Ghoul Animate Dead: Ghoul Necromancy Necromancy
{{{range}}}m Create a Ghoul that specialises in melee combat.
Animate Dead: Ghoul Pack Animate Dead: Ghoul Pack Necromancy Necromancy
{{{range}}}m Create 3 Ghouls that specialise in melee combat.
Animate Dead: Skeleton Animate Dead: Skeleton Necromancy Necromancy
{{{range}}}m Create a Skeleton that specialises in ranged combat.
Animate Dead: Skeleton Squad Animate Dead: Skeleton Squad Necromancy Necromancy
{{{range}}}m Create 3 Skeletons that specialise in ranged combat.
Animate Dead: Zombie Animate Dead: Zombie Necromancy Necromancy
{{{range}}}m Create a Zombie that specialises in melee combat.
Animate Dead: Zombie Batallion Animate Dead: Zombie Batallion Necromancy Necromancy
{{{range}}}m Create 3 Zombies that specialise in melee combat.
Animating Spores Animating Spores
{{{range}}}m Release spores at a corpse to animate it as a spore servant under your command.
Animus Screech Animus Screech
{{{range}}}m Damage Types Screech into your target's soul, wounding them and possibly inflicting Confused Confused
Arabella's Shadow Entangle Arabella's Shadow Entangle Conjuration Conjuration
{{{range}}}m Cast this upon shadow and undead creatures to Entangle Entangle them.
Arachnid Jump Arachnid Jump
{{{range}}}m Jump up, down, and across. Your Strength icon.png Strength affects how far you can jump.
Arcane Ammunition Arcane Ammunition
{{{range}}}m Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Damage TypesForce damage.
Arcane Critical Arcane Critical Divination Divination
{{{range}}}m Magically augment your ability to annihilate your foes with powerful attacks. The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.
Arcane Gate Arcane Gate Conjuration Conjuration Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action. The game's pathfinding will automatically navigate through a portal if it is the shorter route.
Arcane Lock Arcane Lock Abjuration Abjuration Wizard Wizard {{{range}}}m Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock Knock.
Arcane Recovery Arcane Recovery
{{{range}}}m Once per day out of combat, you can replenish expended Spell Slots.
Armour of Agathys Armour of Agathys Abjuration Abjuration Warlock Warlock {{{range}}}m Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.
Arms of Hadar Arms of Hadar Conjuration Conjuration Warlock Warlock {{{range}}}m Damage Types Prevent targets from using reactions.
Ascendant Bite Ascendant Bite
{{{range}}}m Suck the blood from a living creature to heal yourself.
Aspect of the Elk Aspect of the Elk
{{{range}}}m Grant yourself and nearby allies a 1.5 m / 5 ft bonus to Movement Speed
Aspect of the Wolf Aspect of the Wolf
{{{range}}}m You and nearby allies add your Dexterity modifier as a bonus to Stealth Checks.
Astral Knowledge Astral Knowledge
{{{range}}}m Gain Proficiency in all Skills of a chosen Ability.
Astral Knowledge: Charisma Astral Knowledge: Charisma
{{{range}}}m Gain Proficiency in Deception Deception, Intimidation Intimidation, Performance Performance, and Persuasion Persuasion.
Astral Knowledge: Dexterity Astral Knowledge: Dexterity
{{{range}}}m Gain Proficiency in Acrobatics Acrobatics, Sleight of Hand Sleight of Hand, and Stealth Stealth.
Astral Knowledge: Intelligence Astral Knowledge: Intelligence
{{{range}}}m Gain Proficiency in Arcana Arcana, History History, Investigation Investigation, Nature Nature, and Religion Religion.
Astral Knowledge: Strength Astral Knowledge: Strength
{{{range}}}m Gain Proficiency in Athletics Athletics
Astral Knowledge: Wisdom Astral Knowledge: Wisdom
{{{range}}}m Gain Proficiency in Animal Handling Animal Handling, Insight Insight, Medicine Medicine, Perception Perception, and Survival Survival
Astral Rift Astral Rift Conjuration Conjuration
{{{range}}}m Open a tear in reality itself, allowing allies to enter this plane from the Astral Sea.
Astral Step Astral Step
{{{range}}}m Surrounded by silver mist, you teleport to an unoccupied space you can see.
Augmented Shield of Thralls Augmented Shield of Thralls
{{{range}}}m Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points.

If these temporary hit points are lost due to incoming damage, the shield bursts and Stuns nearby foes.

Can only have temporary hit points from one source.
Auntie's Trickery Auntie's Trickery
{{{range}}}m Now which is which?
Aura of Courage Aura of Courage
{{{range}}}m You and any nearby allies can't be Frightened Frightened. The aura disappears if you fall Unconscious.
Aura of Devotion Aura of Devotion
{{{range}}}m You and any nearby allies can't be Charmed Charmed. The aura disappears if you fall Unconscious.
Aura of Hate Aura of Hate
{{{range}}}m You and any nearby fiends (and undead) gain additional damage to melee weapon attacks equal to your Charisma Modifier. The aura disappears if you fall Unconscious.
Aura of Protection Aura of Protection
{{{range}}}m You and nearby allies gain a bonus to Saving throws equal to your Charisma modifier.
Aura of Terror Aura of Terror
{{{range}}}m Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.
Aura of Warding Aura of Warding
{{{range}}}m You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious.
Awaken Awaken
{{{range}}}m Nearby activity rouses Grym, readying it to crush any who set their eyes on his forge.
Backbreaker Backbreaker
{{{range}}}m Damage Types Put extra force behind your strike to possibly knock your enemy Prone Prone.
Bad Omen Bad Omen
{{{range}}}m Damage Types Hurl one of your feathers at a target to mark it as cursed.
Balm of the Moonmaiden Balm of the Moonmaiden
{{{range}}}m Call upon Isobel to offer a furtive prayer to Selûne, healing up to 6 nearby allies.
Bane (Spell) Bane Enchantment Enchantment Bard Bard
Cleric Cleric
{{{range}}}m Up to 3 creatures receive a D4 Physical.png -1d4 penalty to Attack rolls and Saving throws.
File:Bane's Wrath Icon.webp Bane's Wrath
{{{range}}}m Strike with the Black Hand's ire, dealing more damage and possibly frightening frightening your target.
Banishing Smite Banishing Smite Abjuration Abjuration Bard Bard {{{range}}}m Damage Types Possibly Banish Banish your target to another plane of existence.
Banishing Smite (Melee) Banishing Smite (Melee) Abjuration Abjuration
{{{range}}}m Damage Types Possibly Banish Banish your target to another plane of existence.
Banishing Smite (Ranged) Banishing Smite (Ranged) Abjuration Abjuration
{{{range}}}m Damage Types Possibly Banish Banish your target to another plane of existence.
Banishment Banishment Abjuration Abjuration Cleric Cleric
Paladin Paladin
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Temporarily Banish Banish your target to another plane of existence.
File:Barbed Vine Icon.webp Barbed Vine
{{{range}}}m Damage Types Whip a target.
Bardic Attack Bardic Attack
{{{range}}}m Add a D6 Physical.png+1d6 bonus to your Attack roll.
Bardic Defence Bardic Defence
{{{range}}}m Add a D6 Physical.png+1d6 bonus to your Saving throw.
Bardic Inspiration Bardic Inspiration
{{{range}}}m Inspire an ally to go beyond their capabilities with your performance. They can add a D6 Physical.png+1d6 bonus to their next Attack roll, Ability check, or Saving throw.
Barkskin Barkskin Nature Nature Transmutation Transmutation Druid Druid
Ranger Ranger
{{{range}}}m Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.
Battle-Ready Owlbear Battle-Ready Owlbear
{{{range}}}m Summon your owlbear cub - all grown up and ready to rage - in full armour.
Beacon of Hope Beacon of Hope Life Life Abjuration Abjuration Cleric Cleric {{{range}}}m Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage Icon.png Advantage on Wisdom Saving throws and Death Saving Throws.
Beak Attack (Dire Raven Companion) Beak Attack
{{{range}}}m Damage Types Peck at a target.
Beak Attack (Dire Raven) Beak Attack
{{{range}}}m Damage Types Peck at a target.
Beak Attack (Raven Familiar) Beak Attack
{{{range}}}m Damage Types Peck at a target.
Beak Attack (Shadow-Cursed Raven) Beak Attack (Shadow-Cursed Raven)
{{{range}}}m Damage Types Peck at a target.
Bear Companion Bear Companion
{{{range}}}m Gain a beast companion that accompanies you on your adventures and fights alongside you.
Bear's Endurance Bear's Endurance Transmutation Transmutation
{{{range}}}m Creature gains Advantage Icon.png Advantage on Constitution Checks and gains 7 Temporary Hit Points.
Beckoning Darkness Beckoning Darkness Necromancy Necromancy
{{{range}}}m Curse a creature to be haunted by darkness. It takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
Beguiling Rebuke Beguiling Rebuke Enchantment Enchantment
{{{range}}}m Try to Beguile Beguile your attacker and its nearby allies.
Bend Luck Bend Luck
{{{range}}}m Give a target a D4 Physical.png1d4 bonus or penalty to an Attack roll, D20.png Ability Check, or Saving throw.
Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus
{{{range}}}m Grant your target a D4 Physical.png+1d4 bonus to Ability Checks.
Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty
{{{range}}}m Grant your target a D4 Physical.png-1d4 penalty to Ability Checks.
Benign Transposition: Teleport Benign Transposition: Teleport
{{{range}}}m Teleport to a nearby, unoccupied space, or swap places with an ally.
Bestow Curse Bestow Curse Trickery Trickery Necromancy Necromancy Bard Bard
Cleric Cleric
Wizard Wizard
{{{range}}}m Curse a creature with your touch. The curse either bestows Disadvantage Icon.png Disadvantage on Ability checks and Saving throws, Disadvantage Icon.png Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions. The effect of the curse is based on the variant selected, and lasts for 10 turns.
Bestow Curse: Additional Damage Bestow Curse: Additional Damage Necromancy Necromancy
{{{range}}}m Curse a creature with your touch. Your attacks and spells deal an additional 1d8Damage TypesNecrotic damage to the target.
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage Necromancy Necromancy
{{{range}}}m Curse a creature with your touch. It has Disadvantage Icon.png Disadvantage on Attack rolls against you.
Bestow Curse: Charisma Disadvantage Bestow Curse: Charisma Disadvantage Necromancy Necromancy
{{{range}}}m Curse a creature with your touch. It suffers Disadvantage Icon.png Disadvantage on Charisma Ability checks and Saving throws.
Bestow Curse: Constitution Disadvantage Bestow Curse: Constitution Disadvantage Necromancy Necromancy
{{{range}}}m Curse a creature with your touch. It suffers Disadvantage Icon.png Disadvantage on Constitution Ability checks and Saving throws.
Bestow Curse: Dexterity Disadvantage Bestow Curse: Dexterity Disadvantage Necromancy Necromancy
{{{range}}}m Curse a creature with your touch. It suffers Disadvantage Icon.png Disadvantage on Dexterity Ability checks and Saving throws.
Bestow Curse: Dread Bestow Curse: Dread Necromancy Necromancy
{{{range}}}m Curse a creature with your touch. It fills with dread, possibly skipping its turn.

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