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Z'rell

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Disciple Z'rell is a high-ranking Absolutist and trusted advisor to Ketheric Thorm Ketheric Thorm in Moonrise Towers during Act Two.

Portrait Z'rell.png
I see you have been rejected in the past. Do not worry - the Absolute loves you, and that is all that truly matters.
Z'rell, if she sees that the player has been romantically rejected by a companion

Involvement[edit | edit source]

Act Two[edit | edit source]

Z'rell is first encountered in the Moonrise audience chamber with Ketheric Thorm Ketheric Thorm, where they are judging the failures of the Absolute's forces from the Goblin Camp. Ultimately, Ketheric Thorm delegates their punishment to the player character, and Z'rell orders them to report to her afterwards. There, she orders them to assist the necromancer Balthazar Balthazar to secure a relic needed by Ketheric, called the Aylin Nightsong. If the party allow Balthazar to seize the Nightsong, then Z'rell offers the follow-up quest Resolve the Abduction Resolve the Abduction, tasking the party to assist Marcus Falgor Marcus with the abduction of Isobel Isobel.

Unlocking Lann Tarv's secret stash[edit | edit source]

The trader Lann Tarv Lann Tarv has a secret stash of items that can be unlocked by convincing Z'rell to give the party access to it.

If the dialogue option "What exactly was this relic he was sent to retrieve?" does not appear, casting Detect Thoughts Detect Thoughts is recommended. After choosing the conversation option or casting the spell, an Insight Insight check must be passed, followed by a DC 18 Persuasion check. If succeeding both checks, the party can speak with Lann Tarv (with the same character that convinced Z'rell) to unlock the secret stash.

Assault on Moonrise Towers[edit | edit source]

If Z'rell is still alive after killing or freeing the Nightsong, she leads the Absolute forces against the party during the assault on Moonrise Towers. She starts the combat with Mirror Image Mirror Image and Fire Shield: Chill Fire Shield: Chill.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Black Hole.webp
Black Hole Black Hole ()

Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.

INT Save
 Range: 18 m / 60 ft
Recharge: Short rest
Cone of Cold.webp
Cone of Cold Cone of Cold ( + )
Damage: 8~64
D8 Cold.png
8d8Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Counterspell.webp
Counterspell Counterspell ( + )

Try to stop a spell being cast.

Eldritch Blast.webp
Eldritch Blast Eldritch Blast ()
Damage: 1~10
D10 Force.png
1d10Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Lacerate.webp
Lacerate Lacerate ()   –  Handaxe +1
Damage: 5~10
D6 Slashing.png
1d6 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe +1
Damage: 5~10
D6 Slashing.png
1d6 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Mirror Image.webp
Mirror Image Mirror Image ( + )

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

 Range: Self

Tactics[edit | edit source]

  • It can be tempting to use a large Area of Effect spell to start combat like Fireball Fireball or Hunger of Hadar Hunger of Hadar since Z'rell usually starts the fight in the centre of a large, open entryway surrounded by her allies. However, this is a bait since she uses Counterspell Counterspell on the first spell the party cast. Hence, it is recommended to cast a cantrip first instead of a stronger spell.

Loot[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]