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Minthara/Approval
Overview | Approval | Banter | Romance | Combat |
Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
Approval[edit | edit source]
The following story and dialogue choices will cause Minthara to gain approval.
Act Two[edit | edit source]
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- If Lae'zel is chosen to use the zaith'isk, either:
- Save her from the device during the first phase +1 (to do this, succeed a passive DC 14 Performance check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check.).
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him +1.
- OR, Playing as a Fighter, save Youth Varrl by whatever means, and then tell him that his teacher obviously failed to instill discipline +1
In captain's quarters and Inquisitor's chambers:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Ask Inquisitor W'wargaz how he knows so much about you. +1
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon +1, and then:
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a Barbarian, a Vengeance Paladin or a Sorcerer, use a class-based answer when Harper Lassandra orders you to come closer. +1
- OR Answer that you're a nightmare in the dark. +1
- OR, Playing as The Dark Urge, call yourself an escaped lunatic +1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena. +1
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) +1
- OR Convince the drider not to attack you, if you killed the convoy before summoning him, using Deception OR Intimidation. +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul +1
▶Note: Works, too, if you managed to pick the lantern up during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern +1
- Then use Deception again, and convince the drider to walk away into the shadows +1
- OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers +1
- Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information +1
- OR, playing as a Drow, snap on it and call it abomination +1
- Refuse to drink the spiked wine when talking to Jaheira inside. +1
- Talking to the Strange Ox, promise to keep its secret. +1
- When speaking with Marcus, claim you can kidnap Isobel by yourself. +1
- Inform Isobel that Marcus is a true soul. +1
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn. +1
- Avoid meeting Arabella in Act Two until you find her parents. Afterwards, tell her that they will never return +1
In the House of Healing
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Persuade Malus Thorm to operate on himself. +1
- Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1
- As a Paladin, tell Malus Thorm that you are duty bound to end him. +1
In the Reithwin Tollhouse
- When talking to Gerringothe Thorm, tell her you bring death. +1
- Successfully convince Gerringothe Thorm to end herself by any available option. +1
- Refuse to drink with Thisobald Thorm. +1
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain Thisobald Thorm with your stories (through Performance roll), up to two times +1 (each time) .
- Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials +1
- Persuade Balthazar to give you the bell to summon Flesh +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1
- Persuade Nessa that her 'love' for Yurgir is the result of being magically dosed. +1
In the Shadowfell:
- Encourage Shadowheart to kill the Nightsong. +1
- Choose to fight Shadowheart when confronting the Nightsong. +1
- Tell Dame Aylin that you will grant her death. +1
- At the Tadpoling Centre, use the Neural Apparatus to purge the pods. +1
- When talking to the Waking Mind via the Slack-Skinned Head in the Necrotic Laboratory choose to "consume" the mind. +1
- Tell the Fresh Mind it will never wake again. +1
- Sever the connection between Linsella and Barnabus +1
- Pass a deception check on Zrell if you chose to spare the goblins at the end of Minthara's trial. +1
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old +1
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first
- When talking to Minthara after killing Ketheric Thorm:
- Say that it suits her. +1
- Tell her that together you make a good team. +10
- Tell her you can hardly wait to reshape the world +5
- Propose to take Orin's place to lead the cult of Absolute +5
- Tell her "I'm with you" when she proposes claiming the Netherstones. +5
- When Minthara asks about the one thing that needs explaining:
- After Minthara gets up from the throne:
- When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness. +1
- Tell her "A dangerous upbringing. It made you strong." +1
- When she reaches out to your mind as you approach:
- As the Dark Urge, when you confess your yearn to kill:
Act Three[edit | edit source]
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
- Be rude to the girl:
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. +1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again +1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer +1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade +1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream +1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly +1
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
Elsewhere in Rivington:
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
▶ Note: Available if you haven't resolved interactions with the Ox in the Act Two
- Promise to protect her from Orin. +5
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (The option works regardless you wake it first or not)
- OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause +1
Near and inside the Requisitioned Barn:
- Tell Manip Nestor you'll take a donation. +1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing +1
- OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from +1
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
▶ Note:You must have an approval of at least 50 to take the test with Minthara.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
- Persuade him to give you the hand for free +1
- Intimidate him to let you go with the hand +1
- Use Deception to make him lower the price +1
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:
- Talking to Shadow-Whiskers with Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat". +1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". +1
- OR Break the lock on her cage +1 (works either with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." OR yell "Boo! Get off the stage!" +1 (either option)
- Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
At the Sword Coast Couriers:
- Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. +1
- Leave Scratch with Angry Mar'hyah. +1
- If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy +1
- Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive. +1
- Refuse to bear the madness curse instilled by Monk Manifestation +1 (starts a fight with crypt corpses)
- OR Agree to bear the curse -1 and then withstand Monk Manifestation's madness. +3
In the Angleiron's Cellar:
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb +1
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. +1
- OR Threaten Gauntlet Edwynna +1
- OR Attack Edwynna +1
- Accept OR refuse to deliver the gnome leader's head to Manip Falcäo Manip Falcäo +1 (either)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- Get access into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin, or passing any of class-based checks. +1
- OR, Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you +1
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate OR blackmail him into giving you his stash +1 (either option)
- OR Fail the Intimidation check to make him surrender his stash +1 (makes him hostile)
- OR Attack Reynash straightaway +1
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Attack Bakshi straightaway or after speaking with him +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" +1 (either option)
- Refuse to make an alliance with him and confirm your decision +1
- OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share +1
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
- Tell Silfy she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette. +1
- Tell Luan she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette +1, then tell her to stand up straight and project her voice +1.
- Tell Sebastian you have no intention of freeing the spawn. +1
At the House of Grief:
- Tell Arves you've come to collect interest on his debt. +1
- Kill Viconia after interrogating her, if previously she had been knocked out in the battle. +1
At the Chromatic Scale:
- As a Bard, ask Thomas C. Quirkilious about the benefits of using worg hair lute strings. +1
At the Devil's Fee:
- When first speaking with Helsik, persuade her to give you a free sample. +1
- Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. +1
At the Sorcerous Sundries:
- Let her use the Astral-Touched Tadpole. +5
- Agree with her on that refugees should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Tell Scratch he's back where he belongs after he returns back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
Disapproval[edit | edit source]
The following story and dialogue choices will cause Minthara to lose approval.
Act Two[edit | edit source]
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- At the Infirmary, ask Stornugoss whether the zaith'isk process will hurt you -1
- Playing as a Fighter, save Youth Varrl in the Classroom by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts -1
- When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her -1
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, betray them and side with the ambushing Harpers -1
- Agree to help Arabella find her parents.
- Let Arabella stay at your camp.
- Agree to help Marcus abduct Isobel.
- Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
- Lick the suspicious spider carcass.
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Camp/Conversation
Act Three[edit | edit source]
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Circus of the Last Days:
- Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Playing as a Bard, interrupt him with your own pun -1
- Volunteer Minthara to the stage as an assistant to Dribbles -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
When passing Zethino's trial, choose answers:
- First question: 'Pet spiders' OR 'Time with her family' -1 (either option)
- Second question: 'Drizzt Do'Urden' -1
- Third question: 'Raiding the grove', OR 'Deny Lolth', OR 'Fall for me' -1 (either option)
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. -1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade -1
Elsewhere in Rivington:
- Make Angry Mar'hyah to let you keep Scratch, using Persuasion, Intimidation or class-based Druid, Fighter or Paladin options. -1
- Then force Mar'hyah to leave the kennels via Deception or Intimidation. -1
- Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing -1
- Playing as a Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. -1
- Near Requisitioned Barn, donate some gold to Manip Nestor. -1
- In the Open Hand Temple, talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan -1
- OR, Playing as a Monk, say that offering alms to those in need is a sign of noble soul -1
- Tell Tara to stop eating pigeons. -1
- Try and help the Dying Stone Lord Thug -1
- OR, Playing as a Druid, apply a natural salve to his wound -1
▶ Note: These options are available only if Orin is not impersonating the Thug
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children -1
In the Angleiron's Cellar:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. -1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way -1
- At the entrance gate, consent to be arrested by the Steel Watcher -1
- When trying to hire both Sorn Orlith and Nym Orlith:
- Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
At the Flaming Fist barracks:
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry -1
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." -1
- Agree to follow Araj Oblodra inside after the explosion. -1
- At the Society of Brilliance, refuse to hand the Githyanki Egg over to Havkelaag and call his experiment barbaric. -1
- Donate to a deity at their statue.
- Donate to Lolth. -5
- Donate to any other deity. -1
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
- Tell Sebastian "We'll set you free - what else?" when he asks what will happen to the spawn. -1
- Vow your body to Haarlep. -1
- Persuade The Emperor to extend his protection to Minsc. -1
Camp/Conversation
- When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. -1
- Call Gortash a tyrant, not a saviour