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Booze tub
“ | Filled with a nauseating cocktail of beer, spirits, and... something else. The consistency suggests an unpleasant addition. |
„ |
Involvement[edit | edit source]
If interacted with, the party can spike it with a Basic Poison,
Wyvern Toxin, or
Drow Poison. It is best to try this in turn based mode while Hiding and / or having someone Perform as a distraction. If the party member interacting with the tub is noticed, they are confronted by goblins. A variety of skills checks can be passed to avoid combat:
- A lethal poison. Enough to take the lot of you down. (This will turn the whole camp hostile.)
- [DECEPTION] Just a drop of firewine. It'll give the brew a real kick. (DC 5)
- [INTIMIDATION] I'll slip a knife between your ribs if you don't piss off. (DC 10)
- [BARBARIAN] [INTIMIDATION] You saw nothing, or I'll crush your eyes like grapes. Got it? (DC 10
)
- [ROGUE] [SLEIGHT OF HAND] Palm the poison vial and feign innocence. (DC 10
)
- [ILLITHID] [INTELLIGENCE] Turn around and walk away. Do not question the will of the Absolute. (DC 2)
- [INTELLIGENCE] Read their mind. (DC 12)
- Don't be stupid. You can barely see straight
If the drinks are spiked, a toast begins and the party are pushed to join. There are different ways to respond:
- [CLERIC OF SHAR] To Shar, mistress of the night!
- Down the beer. (DC 15
Constitution saving throw to avoid taking 1d6 for
Duration: 10 turns. Dwarves automatically pass)
- [SLEIGHT OF HAND] Spill the beer, then pretend to drink from the empty cup. (DC 10)
- [DECEPTION] After you! I shouldn't drink before the host. (DC 10)
- [BARD] [PERFORMANCE] Show off an elaborate bartending trick. (DC 10
)
Failing any of the checks above results in another chance to avoid suspicion:
- Drink quickly to squash their suspicions. (Leading to the save as drinking above.)
- You've caught me. It's poisoned. (This will turn the whole camp hostile.)
- [PERSUASION] I'm simply being a good guest, that's all. (DC 10)
- [DECEPTION] I was checking none of you idiots had spilled anything foul in there. (DC 10)
- [PERFORMANCE] Aw, c'mon. I've already had a few cups... can barely see straight (DC 7)
- [INTELLIGENCE] Read her mind. (DC 12)
- Don't be stupid. You might be able to drink all day - the Absolute needs me sober.
If the party avoid suspicion, the goblins all drink up. Mirg, Grikka, Sul, Puli, Aggy, Gurk and Breg quickly die from the poison. A few others have their health halved. Successfully poisoning the goblins earns the following inspirations:
- ( background)
- ( background)
- ( background)
- ( background)
If the player character later shares a drink with Shadowheart during her first romance scene, a unique dialogue option referencing this event is available.
After the goblins drop dead, the party gain experience as if they killed the seven goblins. The survivors swiftly accuse the party for the poisoning, forcing them to attempt a few possible skill checks to avoid combat.
- [DECEPTION] If I'd poisoned you, do you really think I'd still be here? (DC 15)
- [INTIMIDATION] I did, but I can slit your throat if you'd prefer a quick death. (DC 20)
- [BERSERKER] [INTIMIDATION] I should have ripped your arms off! (DC 20
)
- [BARBARIAN] [INTIMIDATION] Could've done a lot worse. A lot worse. (DC 20
)
- [DROW] [INTIMIDATION] Consider it a privilege. I could have just gutted you. (DC 10)
- [ILLITHID] [WISDOM] And why would I do that? I'm a True Soul. (DC 5)
- [DETECT THOUGHTS] [WISDOM] Read his/her mind.
- You poisoned yourselves. This is Elderberry Beer - goblins are allergic to it.
If a fight is avoided, the goblins take defensive positions around camp, believing they are under attack. The booze tub is destroyed to prevent further incidents. If Andrick and Brynna are at the camp, they immediately turn hostile when spoken to, which can involve the entire camp depending on their position.