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List of equipment sets/Game mechanics

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This page lists equipment sets related to various gameplay mechanics such as healing, reverberation, unarmed combat, and so on.

See also: Category:Equipment sets (Game mechanics)

Healing sets[edit | edit source]

General healing items[edit | edit source]

Main article: Healing set

Healing items are equipment which increases the effects of healing, offers bonuses when the wearer heals or is healed, and provide ways to heal allies or grant them temporary hit pointstemporary hit points. These items interacts with those in the Self-Heal set, which is not duplicated here.

Self-Heal items[edit | edit source]

Main article: Self-Heal set

Self-Heal items are equipment which help with healing and / or provide temporary hit pointstemporary hit points to the wearer. Some items also grant additional benefits when healed. These items interact with the Healing set, which is not duplicated here.

Heat items[edit | edit source]

Main article: Heat Set

Heat items are equipment which help the user with Heat (Condition). They synergize with items from the Fire set, which are not duplicated here.

Hiding items[edit | edit source]

Main article: Hiding set

Hiding items are equipment which enhance HidingHiding. They synergize with items from the Dark Justiciar set and Obscured set, which are not duplicated here.

Luminous items[edit | edit source]

Main article: Luminous set

Luminous items inflict Radiating OrbRadiating Orb when the wearer deals RadiantRadiant damage. They synergize with Radiant set.

  • Coruscation Ring: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
  • Fabricated Arbalest: fire an Illuminating Shot which deals 1 turn of Radiating Orb upon the target.
  • Luminous Armour: when the wearer deals Radiant damage, they cause a Radiant Shockwave, which in turn inflicts 2 turns of Radiating Orb.
  • Luminous Gloves: when the wearer deals Radiant damage, the target receives 2 turns of Radiating Orb.
  • The Sacred Star: on a hit, inflict 1 turn of Radiating Orb upon the target.

Obscurity items[edit | edit source]

Main article: Obscured set

Obscurity items primarily benefit from either the wearer or their target being lightly or heavily obscured. Obscurity items also include those which grant magical darkvision and blindness immunity, as they enhance what can be done in obscured areas. These items overlap somewhat with the Dark Justiciar Set, but items from this set are not duplicated here.

Reverberation items[edit | edit source]

Reverberation items inflict or interact with ReverberationReverberation. They synergize with items from the Thunder set.

Sparkstruck set[edit | edit source]

The Sparkstruck set consists of items which grant or interact with Lightning Charges. They synergize with items from the Lightning set, which are not duplicated here.

Unarmed items[edit | edit source]

Main article: Unarmed set

Unarmed items enhance unarmed attacks. The Kushigo set and Soul set are part of this set, but are not duplicated here. See also the List of features and items that interact with unarmed strikes and the Monk set.

Wrath set[edit | edit source]

Main article: Wrath set

The Wrath set is a set of equipment that generates WrathWrath, a stacking condition which grants up to +7 melee damage bonus. See also Enraging Heart Garb: while Raging, the wearer generates 2 turns of WrathWrath.

  • Cap of Wrath: during combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn.
  • Bloodguzzler Garb: when an enemy damages the wearer, the wearer gains Wrath for 1 turn.
  • Linebreaker Boots: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns.