List of sources of movement speed: Difference between revisions
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'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn. | '''Movement Speed''' is a [[Resource]] that determines how far you can move each turn. It can be affected by certain [[action]]s, [[Character Creation#Playable Races|Races]], [[class]] features, [[feats]], and [[spells]]. | ||
Most races have a base movement speed of {{InfoBlob|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{InfoBlob|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{InfoBlob|10.5 m / 35 ft}}. | |||
== Increasing your movement speed == | |||
=== Temporary === | |||
While in turn-based mode, using {{SAI|Dash}} {{action}} can double your movement speed. Several classes also have class features which function similarly to dash: | |||
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}. | |||
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}. | |||
Other methods: | |||
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]]. | |||
* Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum). | |||
* Using {{SAI|Jump (Bonus Action)|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed. | |||
=== Permanent === | |||
Some classes have class features which increase their base speed: | |||
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]]. | |||
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}}. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}. | |||
A well, the '''Mobile''' [[Feats|feat]] permanently increases your movement speed by {{InfoBlob|3 m / 10 ft}}. | |||
== Reducing movement speed == | |||
Movement speed can also be reduced or restricted entirely. | |||
''See individual condition pages for infliction sources''. | |||
* {{cond|Stunned}} cannot move | |||
* {{cond|Paralysed}} cannot move | |||
* {{cond|Restrained}} cannot move | |||
* {{cond|Difficult Terrain}} halves movement while on a surface that inflicts this | |||
* {{cond|Encumbered}} reduces movement speed by 3 m / 10 ft | |||
* {{cond|Heavily Encumbered}} greatly reduces movement speed | |||
* {{cond|Muddy}} halves movement speed | |||
* [[Prone (Condition Type)]] conditions of this type cause a creature to use half it's movement speed to stand up. | |||
{{SAI|Freedom of Movement}} can prevent restriction of movement from certain sources. | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Resources]] | [[Category:Resources]] |
Revision as of 03:45, 14 November 2023
Movement Speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.
Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.
Increasing your movement speed
Temporary
While in turn-based mode, using Action can double your movement speed. Several classes also have class features which function similarly to dash:
- Rogues receive the class feature at Level 2, which can double their movement speed as a Bonus action.
- Monks receive the class feature at level 2, which can double their movement at the cost of Bonus action + Ki Point.
Other methods:
- The level 1 ritual spell increases a creature's movement speed by 3 m / 10 ft until the next Long Rest.
- Certain items can give the which increase your movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
- Using can also give a slight increase in movement speed. , or
Permanent
Some classes have class features which increase their base speed:
- Barbarians receive the class feature at Level 5, which increases their movement speed by 3 m / 10 ft while not wearing Heavy Armour.
- Monks receive the class feature at level 2, which increases their movement speed by 3 m / 10 ft. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with .
A well, the Mobile feat permanently increases your movement speed by 3 m / 10 ft.
Reducing movement speed
Movement speed can also be reduced or restricted entirely.
See individual condition pages for infliction sources.
- cannot move
- cannot move
- cannot move
- halves movement while on a surface that inflicts this
- reduces movement speed by 3 m / 10 ft
- greatly reduces movement speed
- halves movement speed
- Prone (Condition Type) conditions of this type cause a creature to use half it's movement speed to stand up.
can prevent restriction of movement from certain sources.