List of sources of movement speed: Difference between revisions

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'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn.
'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn. It can be affected by certain [[action]]s, [[Character Creation#Playable Races|Races]], [[class]] features, [[feats]], and [[spells]].


Movement Speed can be affected by certain [[Action]]s, [[Character Creation#Playable Races|Races]], Class Features, [[Feats]], and [[Spells]].
Most races have a base movement speed of {{InfoBlob|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{InfoBlob|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{InfoBlob|10.5 m / 35 ft}}.
 
== Increasing your movement speed ==
=== Temporary ===
While in turn-based mode, using {{SAI|Dash}} {{action}} can double your movement speed. Several classes also have class features which function similarly to dash:
 
*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}.
 
Other methods:
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]].
* Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum).
* Using {{SAI|Jump (Bonus Action)|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed.
 
=== Permanent ===
Some classes have class features which increase their base speed:
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]].
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}}. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
 
A well, the '''Mobile''' [[Feats|feat]] permanently increases your movement speed by {{InfoBlob|3 m / 10 ft}}.
 
== Reducing movement speed ==
Movement speed can also be reduced or restricted entirely.
 
''See individual condition pages for infliction sources''.
 
* {{cond|Stunned}} cannot move
* {{cond|Paralysed}} cannot move
* {{cond|Restrained}} cannot move
* {{cond|Difficult Terrain}} halves movement while on a surface that inflicts this
* {{cond|Encumbered}} reduces movement speed by 3 m / 10 ft
* {{cond|Heavily Encumbered}} greatly reduces movement speed
* {{cond|Muddy}} halves movement speed
* [[Prone (Condition Type)]] conditions of this type cause a creature to use half it's movement speed to stand up.
 
{{SAI|Freedom of Movement}} can prevent restriction of movement from certain sources.


* Most races have a base movement speed of {{C|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{C|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{C|10.5 m / 35 ft}}.
* The {{SAI|Dash}} {{action}} can double your movement speed.
* [[Character Creation#Playable Classes|Class]] Features:
**[[Rogue|Rogues]] receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}.
**[[Barbarian|Barbarians]] receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{C|3 m / 10 ft}} while not wearing [[Armour#Heavy Armour|Heavy Armour]].
**[[Monk|Monks]] receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{C|3 m / 10 ft}}. This bonus improves to {{C|4.5 m / 15 ft}} and {{C|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
* The '''Mobile''' [[Feats|Feat]] increases your movement speed by {{C|3 m / 10 ft}}.
* The level 1 spell [[Longstrider]] increases a creature's movement speed by {{C|3 m / 10 ft}} until the next [[Long Rest]].
* Certain items can give the {{Cond|Momentum}} which increase your movement speed by {{C|1.5 m / 5 ft}} per remaining stack.
* Movement speed is reduced by areas of [[Difficult Terrain]].


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Revision as of 03:45, 14 November 2023

Movement Speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.

Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.

Increasing your movement speed

Temporary

While in turn-based mode, using Dash Dash Action can double your movement speed. Several classes also have class features which function similarly to dash:

Other methods:

  • The level 1 Ritual_Spell_Icon.png ritual spell Longstrider Longstrider increases a creature's movement speed by 3 m / 10 ft until the next Long Rest.
  • Certain items can give the Momentum Momentum which increase your movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
  • Using Jump Jump, or flying flying can also give a slight increase in movement speed.

Permanent

Some classes have class features which increase their base speed:

A well, the Mobile feat permanently increases your movement speed by 3 m / 10 ft.

Reducing movement speed

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.