Resources: Difference between revisions

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'''Resources''' are expended to take [[actions]] in ''Baldur's Gate 3''. Depleted resources always ''recharge'' on taking a [[long rest]], but some recharge on taking [[short rests]]. Additionally, some resources recharge in combat, and generally do so at the beginning of the next turn.
'''Resources''' are expendable reserves used to execute various abilities, both in and out of combat. Some resources are common to all creatures, while others are only available to specific [[Classes|classes]].


== List of resources ==
== Common resources ==
=== Common resources ===
Common resources are used by all creatures.
* {{SmallIcon|Action Icon.png}} [[Action]]
; {{SmallIcon|Action Icon.png}} Action : [[Actions]] recharge on the start of the next turn.
* {{SmallIcon|Bonus Action Icon.png}} [[Bonus Action]]
; {{SmallIcon|Bonus Action Icon.png}} : [[Bonus action]]
* {{SmallIcon|Reaction Icon.png}} [[Reaction (Resource)|Reaction]]
; {{SmallIcon|Reaction Icon.png}} : [[Reaction (Resource)|Reaction]]
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]]
; {{SmallIcon|Movement Speed Icon.png}} : [[Movement Speed|Movement]]
* {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky_(feat)|Luck Point]] ([[Lucky_(feat)|Lucky]] [[Feat]])


=== Class resources ===
=== Class resources ===
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* {{SmallIcon|War_Priest_Charges_Icon.png}} [[War Priest]] Charges ([[War Domain]] [[Cleric]])
* {{SmallIcon|War_Priest_Charges_Icon.png}} [[War Priest]] Charges ([[War Domain]] [[Cleric]])
* {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges ([[Druid]])
* {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges ([[Druid]])
== Other resources ==
* {{SmallIcon|Luck Point Resource Icon.png}} [[Lucky_(feat)|Luck Point]] ([[Lucky_(feat)|Lucky]] [[Feat]])


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{{NavGameplay}}

Revision as of 23:49, 16 December 2023

Resources are expended to take actions in Baldur's Gate 3. Depleted resources always recharge on taking a long rest, but some recharge on taking short rests. Additionally, some resources recharge in combat, and generally do so at the beginning of the next turn.

Common resources

Common resources are used by all creatures.

Action
Actions recharge on the start of the next turn.
Bonus action
Reaction
Movement

Class resources

Other resources