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{{PageSeo
{{PageSeo
| description = Animated Armour is a Construct in Baldur's Gate 3. It can be disabled by antimagic effects.  
| description = Animated Armour is a Construct in Baldur's Gate 3. It can be disabled by antimagic effects.
| image = Animated Armour.jpg
| image = Animated Armour.jpg
}}
}}
{{Infobox creature
{{Infobox creature
| name = Animated Armour
| name = Animated Armour
| image = Animated_Armour_Model.png
| image = <gallery>
| race = [[Animated Armour]]
Animated_Armour_Model.png|Model
| size = Medium
Portrait Animated Armour.png|Portrait
</gallery>
| size = [[Medium]]
| type = [[Construct]]
| type = [[Construct]]
| ac = 18
| race = Animated Armour
| e hp = 23
| e hp = 23
| hp = 33
| hp = 33
| t hp = 42
| t hp = 42
| ac = 18
| movement m = 9
| movement m = 9
| weight kg = 40
| weight kg = 40
Line 23: Line 26:
| cha = 1
| cha = 1
| resistances = Poison immunity, Psychic immunity
| resistances = Poison immunity, Psychic immunity
| passives = Antimagic Susceptibility, Opportunity Attack, Darkvision, Extra Attack
| passives = Antimagic Susceptibility, Darkvision, Extra Attack, Opportunity Attack
}}
}}
'''Animated Armour''' is a [[List_of_Creature_Types#Construct|Construct]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found in the [[Arcane Tower]], [[Grymforge]], and at [[Sorcerous Sundries]]. Animated Armour can be disabled by anti-magic effects.
'''Animated Armour''' is a [[Construct]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found in the [[Arcane Tower]], [[Grymforge]], and [[Sorcerous Sundries]]. Animated Armour can be disabled by anti-magic effects.
{{Quote race|{{PAGENAME}}}}
 
== Involvement ==
=== Act One ===
Four (or six, on Tactician difficulty and above) animated armours armed with crossbows are on the top floor of the [[Arcane Tower]] with {{CharLink|Bernard}}. Several more can be found defending [[Grymforge]].
 
=== Act Two ===
A unique animated armour, the [[Hollow Armour]], is located in the pit of the [[House of Healing Morgue]].
 
=== Act Three ===
[[Sorcerous Sundries]] employs several animated armours as guards, some of whom take part in the fight with {{CharLink|Lorroakan}}.
 
== Combat ==
Animated armours are equipped with basic weapons, usually a {{SmRarityItem|Greatsword}} or {{SmRarityItem|Heavy Crossbow}}.
 
Animated armours can be disabled by {{Cond|Sussur Antimagic Field}} from [[Sussur Bloom]]s. This works either when the Sussur Bloom is placed near them or held by a nearby character. The number of flowers in the [[Underdark]] is enough to disable all animated armours when fighting Bernard.
 
Due to their low [[Wisdom]], animated armours are susceptible to spells or effects targeting a Wisdom [[saving throw]]s, such as {{SAI|Command}} However, animated armours are immune to many mental effects like {{Cond|Frightened}}, {{SAI|Hold Person}}, and {{SAI|Crown of Madness}}.
 
Their weight is pretty low at 40{{nbts}}kg / 80{{nbts}}lb. A character with a minimum of 15 strength can attempt to pick up and throw them with the {{SAI|Throw}} action. In the [[Arcane Tower]] and [[Grymforge]] encounters, they can be thrown into the surrounding chasms to instantly destroy them.


== About ==
=== Attacks and abilities ===
{{Quote|Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.}}
{{Feature box|Main Hand Attack}}
{{Feature box|Ranged Attack}}
 
== Notes ==
{{notebegin}}
* Ordinarily these enemies reward 40 experience each. However, it seems that the 4 found in Grymforge can reward 75 experience each when playing on Honour Mode Difficulty or Custom Difficulty with the Honour Mode ruleset.
{{noteend}}


== Named Animated Armours ==
== Named Animated Armours ==
* [[Klank]] ([[Lorroakan|Lorroakan's]] Animated Armour servant)
* {{MdCharLink|Klank}}
* {{MdCharLink|Krank}}


== Animated Armour enemy variants ==
== Animated Armour enemy variants ==
* [[Hollow Armour]]
* {{MdCharLink|Hollow Armour}}
 
== Tactics ==
* Animated Armour can be disabled by a [[Sussur Bloom]], whether it is placed near them or held by a nearby character - the amount of flowers in the [[Underdark]] are enough to disable all the ranged enemies in the [[Bernard]] encounter.
* Due to their low [[Wisdom]] they're subsceptible to [[Wisdom|WIS]] [[Saving throws|Saving Throw]] spells and effects like [[Command]] - since they're constructs some spells like [[Hold Person]] do not apply to them.
* Their weight is pretty low at 40kg/80lb - a character with a minimum of 17 strength can [[Throw|pick up and throw]] them. In the [[Arcane Tower]] and [[Grymforge]] enocunters they can be thrown into the surrounding chasms to instantly take them out.


== Gallery ==
== Gallery ==
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{{FRWiki|Animated armor|long}}
{{FRWiki|Animated armor|long}}


[[Category: Constructs]]
{{Creatures}}
[[Category: Non-playable races]]
[[Category:Creatures]]
{{NavCreatures}}
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Constructs]]

Latest revision as of 05:13, 19 February 2025

Animated Armour is a Construct and non-playable race in Baldur's Gate 3. They can be found in the Arcane Tower, Grymforge, and Sorcerous Sundries. Animated Armour can be disabled by anti-magic effects.

Involvement[edit | edit source]

Act One[edit | edit source]

Four (or six, on Tactician difficulty and above) animated armours armed with crossbows are on the top floor of the Arcane Tower with Bernard Bernard. Several more can be found defending Grymforge.

Act Two[edit | edit source]

A unique animated armour, the Hollow Armour, is located in the pit of the House of Healing Morgue.

Act Three[edit | edit source]

Sorcerous Sundries employs several animated armours as guards, some of whom take part in the fight with Lorroakan Lorroakan.

Combat[edit | edit source]

Animated armours are equipped with basic weapons, usually a Greatsword or Heavy Crossbow.

Animated armours can be disabled by Sussur Antimagic Field Sussur Antimagic Field from Sussur Blooms. This works either when the Sussur Bloom is placed near them or held by a nearby character. The number of flowers in the Underdark is enough to disable all animated armours when fighting Bernard.

Due to their low Wisdom, animated armours are susceptible to spells or effects targeting a Wisdom saving throws, such as Command Command However, animated armours are immune to many mental effects like Frightened Frightened, Hold Person Hold Person, and Crown of Madness Crown of Madness.

Their weight is pretty low at 40 kg / 80 lb. A character with a minimum of 15 strength can attempt to pick up and throw them with the Throw Throw action. In the Arcane Tower and Grymforge encounters, they can be thrown into the surrounding chasms to instantly destroy them.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Damage:
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()
Damage:
Normal weapon damage

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Notes[edit | edit source]

  • Ordinarily these enemies reward 40 experience each. However, it seems that the 4 found in Grymforge can reward 75 experience each when playing on Honour Mode Difficulty or Custom Difficulty with the Honour Mode ruleset.

Named Animated Armours[edit | edit source]

Animated Armour enemy variants[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]

Animated armor on the Forgotten Realms Wiki