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Abandoned Windmill: Difference between revisions
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The Abandoned Windmill is a Location within Rivington in Act Three of Baldur's Gate 3. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.
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{{Location page | {{Location page | ||
| prefix = The | |||
| name = Abandoned Windmill | | name = Abandoned Windmill | ||
| alt name = | | alt name = | ||
| image = Abandoned Windmill.jpg | | image = Abandoned Windmill.jpg | ||
| image description = | | image description = Abandoned Windmill on a hill in Rivington | ||
| act = three | | act = three | ||
| summary = It can be found up the hill from [[Arfur's Mansion]], adjacent to the [[Gur Camp]]. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby. | | summary = It can be found up the hill from [[Arfur's Mansion]], adjacent to the [[Gur Camp]]. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby. | ||
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}} | }} | ||
== Overview == | == Overview == | ||
=== | === Windmill Basement === | ||
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed {{CharLink|Mind flayer (windmill)|Mind Flayer}} can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}. A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find a single {{SmRarityItem|Arrow of Acid}}. | |||
== | ==Related locations== | ||
* {{Loc|Rivington}} | |||
==Notable characters== | ==Notable characters== | ||
* | * {{MdCharLink|Mind flayer (windmill)}} | ||
==Related quests== | ==Related quests== |
Latest revision as of 03:57, 10 October 2024
Rivington | ||||
Sword Coast Couriers | ||||
↑ | ||||
Rivington General | ← | Abandoned Windmill | → | Gur Camp |
↓ | ||||
Arfur's Mansion |
Overview[edit | edit source]
Windmill Basement[edit | edit source]
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind Flayer can be found. Waking the mind flayer will begin the quest . A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.
Related locations[edit | edit source]
Notable characters[edit | edit source]
Related quests[edit | edit source]
Notable loot[edit | edit source]
- Mind Flayer Brain looted from the Mind Flayer
- Ring of Truthfulness looted or pick-pocketed from the Mind Flayer