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Gleeful Clong
Gleeful Clong is a member of
Zenovia's gang and member of The Guild, found outside
Arfur Gregorio's mansion in Rivington.
Involvement[edit | edit source]
Clong and the rest of
Zenovia's gang are being paid by
Arfur Gregorio to evict the refugees who are currently squatting in his mansion. If antagonized, or intimidation of him fails, Arfur calls on Zenovia to remove the refugees by force. If intervening, a fight breaks out and Clong becomes hostile.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Backbreaker (
) –
Maul
- Damage: 5~8
Put extra force behind your strike to possibly knock your enemy
Prone.
STR Save
Range: Normal weapon range
Recharge: Short rest
-
Brace (Ranged) (
) –
Longbow
-
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
-
Concussive Smash (
) –
Maul
- Damage: 6~16
Hit an enemy with all your might to deal damage and possibly
Daze them.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Hail of Thorns (
+
+
)
- Damage: 1~10
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10
Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.
-
Hamstring Shot (
) –
Longbow
- Damage: 1~8
Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Main Hand Attack (
) –
Maul
- Damage: 6~16
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Ranged Attack (
) –
Longbow
- Damage: 1~8
Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
-
Sneak Attack (Ranged) (
) –
Longbow
- Damage: 2~14
Deal an extra 1d6 damage to a foe you have
Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have
Disadvantage.
Range: 18 m / 60 ft
Recharge: Per turn
-
Tenacity (
) –
Maul
- Damage: 4
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).









