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Poole

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Fist Poole is a human fighter and a member of the Flaming Fist. He can be found in Rivington in Act Three.
Stop right there, you! I've got a prison cell with your name on it.
Poole, spotting a party member in the guarded area second time

Involvement[edit | edit source]

Poole together with Fist RowanFist Rowan, Fist MadiganFist Madigan, Fist VaroneFist Varone and Fist BroadhornFist Broadhorn, under command of Manip NestorManip Nestor, guards the goods donated to the benefit of refugees, put into storage inside the Requisitioned Barn. Poole accompanies Manip Nestor near the front entrance to the barn.

If any party member is spotted by Poole while trying to sneak into the barn without permission or is caught inside, the Fist orders them to go and speak with the Manip (which teleports the party to the entrance). Being caught the second time leads them to be arrested.

Unlike some other members of Manip Nestor's squad, talking to Poole does not grant any approval or disapproval points.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Spear
Damage: 6~11 + modifiers

A powerful attack that possibly knocks the target Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit | edit source]