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Jepsen

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Fist Jepsen is a human fighter and a member of the Flaming Fist. He is in Rivington in Act Three.
Get moving, unless you want a belly full of steel.
Jepsen

Involvement[edit section | visual editor]

Jepsen is stationed together with Fist RichterFist Richter, Fist MîranFist Mîran, Gauntlet EdwynnaGauntlet Edwynna and a Steel WatcherSteel Watcher at the South Span Checkpoint. They guard the actual entrance to the Wyrm's Crossing, preventing refugees from entering Baldur's Gate through it. Jepsen is reluctant to discuss anything with the party, sending them to the Gauntlet to discuss whatever they want.

If a party member gains access to Wyrm's Crossing with the help of Ironhand gnomes, Jepsen chases them (to no avail) together with Fist Richter to the wooden footway edge where Manip FalcäoManip Falcäo stands, and remains there for some time, trying to suss out the gnomes.

After gaining access to Wyrm's Crossing (by any means) and taking a long rest, Jepsen treats the party as citizens eligible to cross the checkpoint in any direction.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing
Make a melee attack with your equipped weapon.
ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Spear
Damage: 6~11 + modifiers
A powerful attack that possibly knocks the target ProneProne.

Loot[edit section | visual editor]