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Jepsen

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Fist Jepsen is a human fighter and a member of the Flaming Fist. He can be found in Rivington in Act Three.
Get moving, unless you want a belly full of steel.
Jepsen

Involvement[edit | edit source]

Jepsen is stationed together with Fist RichterFist Richter, Fist MîranFist Mîran, Gauntlet EdwynnaGauntlet Edwynna and a Steel WatcherSteel Watcher at the South Span Checkpoint. They guard the actual entrance to the Wyrm's Crossing, preventing refugees from entering Baldur's Gate through it. Jepsen is reluctant to discuss anything with the party, sending them to the Gauntlet to ask whatever they want.

If the party gain access into the Wyrm's Crossing with the help of Ironhand gnomes, Jepsen chases them (to no avail) together with Fist Richter to the wooden footway edge where Manip FalcäoManip Falcäo stands, and remains there for some time, trying to spy the gnomes out.

After gaining access into the Wyrm's Crossing (whichever way available) and taking a long rest, Jepsen treats the party as other citizens eligible to cross the checkpoint in any direction.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)
Damage:
Normal weapon damage

A powerful attack that possibly knocks the target Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Notable loot[edit | edit source]