Ad placeholder

Abandoned Windmill: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Location page
{{Location page
| prefix = The
| name = Abandoned Windmill
| name = Abandoned Windmill
| alt name =
| alt name =
Line 14: Line 15:
== Overview ==
== Overview ==
=== Windmill Basement ===
=== Windmill Basement ===
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}.
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}. A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find a single {{SmRarityItem|Arrow of Acid}}.


===Related locations===
==Related locations==
*[[Rivington]]
* {{Loc|Rivington}}


==Notable characters==
==Notable characters==
* There is a {{cond|Sleeping}}, {{cond|Brain-Starved}} Newly Born [[Mind Flayer]] that can be found in the Windmill Basement.
* There is a {{cond|Sleeping}}, {{cond|Brain-Starved}} Newly Born [[Mind Flayer]] that can be found in the Windmill Basement.
== Notable interactions ==
* The mind flayer in the basement can be spoken to or killed.
* A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find a single {{SmRarityItem|Arrow of Acid}}.


==Related quests==
==Related quests==

Latest revision as of 02:29, 28 September 2024

Rivington
Sword Coast Couriers
Rivington General Abandoned Windmill Gur Camp
Arfur's Mansion
The Abandoned Windmill is a Location within Rivington in Act Three of Baldur's Gate 3. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.

Overview[edit | edit source]

Windmill Basement[edit | edit source]

The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind Flayer can be found. Waking the mind flayer will begin the quest Feed the Mind Flayer Feed the Mind Flayer. A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.

Related locations[edit | edit source]

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]