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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Guex
| title = Guex
| description = Guex is a Tiefling NPC in Baldur's Gate 3. He is one of the Tiefling Refugees group in the Druid Grove.
| description = Guex is a tiefling in Baldur's Gate 3. He is one of the Tiefling Refugees hiding within the Emerald Grove, where he is training to become a better warrior.
| image = Guex-face.jpg
| image = Guex1.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Guex
| name = Guex
|image=[[File:Guex-face.jpg|250px]]
| image = <gallery>
|STR=16
guex1.png|In-game
|DEX=12
Portrait Guex.png|Portrait
|CON=15
</gallery>
|INT=10
| identity = Male
|WIS=10
| va = Adam Rhys Dee
|CHA=12
| size = [[Medium]]
|level=3
| type = [[Humanoid]]
|race=[[Tiefling#Asmodeus Tieflings|Asmodeus Tiefling]]
| race = [[Asmodeus Tiefling]]
|type=Humanoid
| class = [[Fighter]]
|HP=26
| e hp = 18
|AC=15
| hp = 26
|speed=9m / 30ft
| t hp = 33
|size=Medium
| ac = 15
|weight=75g / 150lbs
| movement m = 9
|proficiency=2
| weight kg = 75
|initiative=+1
| xp = 20
|passive = {{IconLink|Hellish Resistance Icon.png|Hellish Resistance|size=24}}<br>{{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}<br>{{IconLink|Opportunity Attack Icon.png|Opportunity Attack|size=24}}
| level = 3
|location = [[The Hollow]], [[Druid Grove]]
| str = 16
|fire = Resistant
| dex = 12
|alt-name=3d model
| con = 15
|alt-image=[[File:Guex 3Dmodel.png|250px]]}}'''Guex''' is a [[Tiefling]] NPC in [[Baldur's Gate 3]]. He is one of the [[Tiefling Refugees]] hiding within the Druid Settlement at [[Silvanus' Grove]], where he is training to become a better warrior.
| int = 10
| wis = 10
| cha = 12
| str save prof = yes
| con save prof = yes
| athletics = 3
| acrobatics = 1
| perception = 0
| resistances = fire resistant full
| passives = Darkvision, Hellish Resistance, Opportunity Attack
}}
 
'''Guex''' is one of the tiefling refugees seeking shelter at the [[Emerald Grove]] in [[Act One]]. He is usually found in the training grounds, where he is practising his combat skills.
{{DiQ|Step, parry, strike - damn it! It's just not landing.|Guex| practicing his swordplay}}
 
== Involvement ==
=== Act One ===
Guex can be found in the training area of [[The Hollow]] within the [[Emerald Grove]]. If the party interact with him, he reveals that he is frustrated that he cannot properly hit a dummy.
 
The player character can offer him ineffectual advice or train him by passing any of the following skill checks:
* {{Dialogue option|''Demonstrate a swing - show him the fluidity of movement he lacks.''|roll=Athletics|dc=12}}
* {{Dialogue option|No wonder you're struggling - you've no balance. Space your feet farther apart.|roll=Insight|dc=10}}
* {{Dialogue option|''Show him how to coil his shoulder muscles into a more intimidating stance before striking.|tags=Half-Orc|roll=Performance|dc=7}}
* {{Dialogue option|''Read his thoughts.''|roll=Wisdom}}
** {{Dialogue option|Clear your mind. Past mistakes don't matter. Focus on the present, the target.}}
 
The following options automatically succeed the check and will improve his training:
* {{Dialogue option|Try this swing. A little number I call 'The Legend's Strike'.|tags=Wyll}}
* {{Dialogue option|Inspire fear with a war cry - loosen bowels before you spill them - ''hrath ajak!''|tags=Githyanki}}
* {{Dialogue option|Try confusing your foe, like when you first saw me. Shout a question at them.|tags=Githyanki}}
* {{Dialogue option|Don't waste good anger on your thoughts - use it on that target!|tags=Barbarian}}
* {{Dialogue option|You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.|tags=Monk}}
* {{Dialogue option|Put one foot in front of the other. Let momentum aid your strikes.|tags=Fighter}}
* {{Dialogue option|This isn't a joust. Feint with your sword, then kick between the 'legs' instead.|tags=Rogue}}
 
The following options automatically frustrate him and fail to improve his training:
* {{Dialogue option|Try hitting the target.}}
 
If the {{SAI|Detect Thoughts}} roll fails, Guex and everyone nearby gains the Temporarily Hostile status and initiate combat with the Players Party.
 
If the [[Athletics]] or [[Insight]] rolls fail, Guex will grow angry with the player character and can then be observed and heard to be more frustrated and worse at hitting the dummy.
 
If successful, the player character is rewarded with a {{SmRarityItem|Battleaxe}} and 10 [[Experience]]. Guex can also be observed and heard to be much happier and effective at hitting the dummy. Successfully helping him train is an inspirational event for the {{Background|Soldier}} background called "To Arms!". It grants 1 [[Inspiration]] and 25 [[Experience]].
 
If the party travel to the [[Mountain Pass]] or [[Shadow-Cursed Lands]] before resolving {{SmCharLink|Kagha|Kagha's}} ritual the [[Rite of Thorns (ritual)|Rite of Thorns]], the [[Tiefling|tieflings]] will be expelled from the Emerald Grove and Guex's corpse can be found among the pile of refugees near the bridge to the [[Blighted Village]].
 
In the event that {{SmCharLink|Minthara}} and her raiding party is primed to assault the Emerald Grove, Guex will be atop the grove's ramparts alongside {{SmCharLink|Pandirna}}, busy filling up empty barrels with [[oil]]. If the raid has been stopped or if the [[goblins]]' leaders are dead, Guex will take part in the festivities at the party's [[Camp]], occasionally chatting with {{SmCharLink|Ikaron}} in an attempt to get the latter to drink and lighten up.
 
== Companion approval ==
* If the player character succeeds in training him:
:: {{Approval|Karlach|+5}} {{Approval|Wyll|+1}} {{Approval|Laezel|+1}}  {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}}
 
* If the player character tells him to not call out his moves:
:: {{Approval|Wyll|+1}} {{Approval|Laezel|+1}}
 
* If the player character kills him:
:: {{Approval|Wyll|-10}}
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main hand attack|item=Shortsword}}
 
=== Notable loot ===
* {{MdRarityItem|Storage Key}}
 
== Related quests ==
* {{Quest|Raid the Grove}}
* {{Quest|Save the Refugees}}
 
== Gallery ==
<gallery heights="250px">
Guex Model.png|Model
</gallery>


==Chapter One ==
== Notes ==
{{SpoilerWarning}}
{{notebegin}}
Guex can first be encountered at the training area of [[The Hollow]] at the Druid Grove. When engaged in conversation, the player can offer him several tips to improve his swordsmanship.
* Guex' fate in the event that the tiefling refugees leave for Baldur's Gate is left dubious as his body never appears in the [[Shadow-Cursed Lands]].
{{noteend}}


== External links ==
* {{FRWiki|Guex|long}}


{{CharactersNavbox}}
{{Emerald Grove}}
[[Category: Humanoids]]
[[Category:Tieflings]]
[[Category: Tieflings]]
[[Category:Tiefling Refugees]]
[[Category: Characters in Act 1]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Fighters]]

Latest revision as of 09:34, 23 November 2024

Guex is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. He is usually found in the training grounds, where he is practising his combat skills.

Portrait Guex.png
Step, parry, strike - damn it! It's just not landing.
Guex practicing his swordplay

Involvement[edit | edit source]

Act One[edit | edit source]

Guex can be found in the training area of The Hollow within the Emerald Grove. If the party interact with him, he reveals that he is frustrated that he cannot properly hit a dummy.

The player character can offer him ineffectual advice or train him by passing any of the following skill checks:

  • [ATHLETICS] Demonstrate a swing - show him the fluidity of movement he lacks. (DC 12)
  • [INSIGHT] No wonder you're struggling - you've no balance. Space your feet farther apart. (DC 10)
  • [HALF-ORC] [PERFORMANCE] Show him how to coil his shoulder muscles into a more intimidating stance before striking. (DC 7)
  • [WISDOM] Read his thoughts.
    • Clear your mind. Past mistakes don't matter. Focus on the present, the target.

The following options automatically succeed the check and will improve his training:

  • [WYLL] Try this swing. A little number I call 'The Legend's Strike'.
  • [GITHYANKI] Inspire fear with a war cry - loosen bowels before you spill them - hrath ajak!
  • [GITHYANKI] Try confusing your foe, like when you first saw me. Shout a question at them.
  • [BARBARIAN] Don't waste good anger on your thoughts - use it on that target!
  • [MONK] You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.
  • [FIGHTER] Put one foot in front of the other. Let momentum aid your strikes.
  • [ROGUE] This isn't a joust. Feint with your sword, then kick between the 'legs' instead.

The following options automatically frustrate him and fail to improve his training:

  • Try hitting the target.

If the Detect Thoughts Detect Thoughts roll fails, Guex and everyone nearby gains the Temporarily Hostile status and initiate combat with the Players Party.

If the Athletics or Insight rolls fail, Guex will grow angry with the player character and can then be observed and heard to be more frustrated and worse at hitting the dummy.

If successful, the player character is rewarded with a Battleaxe and 10 Experience. Guex can also be observed and heard to be much happier and effective at hitting the dummy. Successfully helping him train is an inspirational event for the Soldier Soldier background called "To Arms!". It grants 1 Inspiration and 25 Experience.

If the party travel to the Mountain Pass or Shadow-Cursed Lands before resolving Kagha Kagha's ritual the Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Guex's corpse can be found among the pile of refugees near the bridge to the Blighted Village.

In the event that Minthara Minthara and her raiding party is primed to assault the Emerald Grove, Guex will be atop the grove's ramparts alongside Pandirna Pandirna, busy filling up empty barrels with oil. If the raid has been stopped or if the goblins' leaders are dead, Guex will take part in the festivities at the party's Camp, occasionally chatting with Ikaron Ikaron in an attempt to get the latter to drink and lighten up.

Companion approval[edit | edit source]

  • If the player character succeeds in training him:
Karlach approves +5 Wyll approves +1 Laezel approves +1 Gale approves +1 Shadowheart approves +1
  • If the player character tells him to not call out his moves:
Wyll approves +1 Laezel approves +1
  • If the player character kills him:
Wyll disapproves -10

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Guex' fate in the event that the tiefling refugees leave for Baldur's Gate is left dubious as his body never appears in the Shadow-Cursed Lands.

External links[edit | edit source]