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{{CharacterInfo
{{Infobox creature
|title =
| name = Findal
|name = Findal
| image = <gallery>
|image = [[File:Findal.png|350px]]
Findal.png|In-game
|STR = 10
Portrait Findal.png|Portrait
|DEX = 12
</gallery>
|CON = 10
| race = [[Lightfoot Halfling]]
|INT = 12
| class = [[Druid]]
|WIS = 16
| va = Shaun Mendum
|CHA = 12
| faction = [[Circle of the Emerald Grove]]
|int save = Proficient
| level = 1
|wis save = Proficient
| size = [[Small]]
|level = 1
| type = [[Humanoid]]
|race = {{Race|Lightfoot Halfling}}
| hp = 22
|type = Humanoid
| e hp = 22
|HP = 22
| t hp = 22
|AC = 11
| ac = 11
|speed =  
| movement m = 7.5
|size = Small
| weight_kg = 35
|weight = 35kg / 70lbs
| str = 10
|proficiency =2
| dex = 12
|initiative = +1
| con = 10
|passive = {{SmallIcon|PassiveFeature Halfling Brave.png}} [[Brave]]
| int = 12
 
| wis = 16
[[Lucky|Halfling Luck]]
| cha = 12
 
| int save prof = yes
{{IconLink|Attack Of Opportunity Icon 64px.png|Attack of Opportunity|size=24px}}
| wis save prof = yes
|class =Druid
| passives = Brave, Halfling Luck, Opportunity Attack
|background=
| athletics = 0
|location = [[Underground Passage]], [[Emerald Grove]]
| acrobatics = 1
|faction =  
| perception = 3
|family =  
| xp = 15
|allies =  
|enemies =  
|alt-name =  
|alt-image =  
}}
}}
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Tracker Worm]], [[Tracker Torrack]], [[Sharp-eye Gurza]] and [[Warrior Gresh]].
== Spells Known==
===== Level 1 Spells Known =====
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
{{div col end}}


===== Cantrips known =====
'''Findal''' is a [[Lightfoot Halfling]] found in the [[Underground Passage]] in [[Act One]].
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Poison Spray Icon.png|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
{{div col end}}


== Notable Loot ==
== Involvement ==
* {{SmIconLink|Key of the Ancients Icon.png|Key of the Ancients}}
=== Act One ===
Findal is unconscious in the Underground Passage surrounded by {{CharLink|Gresh}}, {{CharLink|Gurza}}, {{CharLink|Torrack}}, and {{CharLink|Worm}}. The party can ignore him or enter the fray to defeat the [[Goblin]]s. If Findal's health is restored during combat, he will join the fight as an ally even if {{CharLink|Sazza}} is in the party. He explains that he had been gathering herbs nearby when the Goblins captured him to interrogate about a weapon, of which he knows nothing about. If Findal survives the encounter with the Goblins, he will warn the party that the Underground Passage is trapped before departing for the Grove. This grants [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Timely Rescue]] for [[Folk Hero|Folk Heroes]].


== Act One ==
However, if Sazza is in the party, Findal realises that he stumbled upon a rescue attempt. The party can:
{{SpoilerWarning}}
* Convince Findal that {{CharLink|Halsin}} asked them to free Sazza {{Ability Check|Deception|15}}
When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.
* Persuade Findal that Sazza will help them destroy the [[Goblin Camp]] {{Ability Check|Persuasion|15}}
* Intimidate Findal {{Ability Check|Intimidation|15}}
* Give Sazza to Findal


He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.
On failure, Findal becomes hostile and attacks. If Sazza is given to Findal, both of them enter combat with each other.


If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
If Findal is rescued before confronting {{CharLink|Kagha}} in {{Quest|Investigate Kagha}}, he will join the party in defeating the Shadow Druids.
* Convince him that [[Halsin]] told the party to free Sazza with a {{SkillCheck|Deception|15}}
* Persuade him that Sazza is going to help you destroy the goblin camp with a {{SkillCheck|Persuade|15}}
* intimidate him with a {{SkillCheck|Intimidation|15}}
* Hand Sazza over


If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
If the Goblin Camp is dismantled before the party explore the Underground Passage, Findal's corpse can be found along the path, and the {{SmRarityItem|Key of the Ancients}} can be looted from him.


Should the players save him, Findal relocates to the [[Emerald Grove]].
== Companion approval ==
After the party rescue Findal, he expresses his gratitude, to which the party can ask questions or threaten him.
* {{Dialogue option|Don't thank me yet. I'm here to finish what they started.}} {{Approval|Astarion|+1}}{{Approval|Gale|-1}}{{Approval|Karlach|-1}}


If the players confront [[Kagha]] and choose to fight the Shadow Druids, he will join the fight on the party's side.
== Combat ==
=== Attacks and abilities ===
{{feature box|Cure Wounds}}
{{feature box|Poison Spray}}
{{feature box|Thunderwave}}


==Companion Approval==
=== Notable loot ===
* {{MdRarityItem|Key of the Ancients}}


Interaction: Talking to [[Findal]] after saving him from the goblins in the [[Underground Passage]].
== Speak with Dead ==
{{Dialogue start}}
'''Party member:''' Who are you?
* '''Findal:''' Findal... druid... herbalist...
'''Party member:''' Who made this tunnel?
* '''Findal:''' We druids... concealed entrance... to our grove...
'''Party member:''' What were you doing down here?
* '''Findal:''' Hiding... goblins followed... from the forest...
'''Party member:''' What did the goblins want?
* '''Findal:'''  Searching for... a weapon...
** '''Party member:''' What do you know about the weapon the goblins are seeking?
*** '''Findal:''' No weapon here... our ritual protects us...
**** '''Party member:''' What is the ritual that protects you?
***** '''Findal:''' Rite of Thorns... seals the grove.
{{Dialogue end}}


*"Don't thank me just yet. I'm here to finish what they started"
== Notes ==
:: {{Approval|Astarion|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}}
{{notebegin}}
* If Findal survives the Goblin encounter and all the Goblins are killed, speaking to him will grant 10 [[Experience|XP]].
{{noteend}}


{{NavCharacters|one}}
{{Emerald Grove}}
[[Category: Humanoids]]
[[Category:Halflings]]
[[Category: Halflings]]
[[Category:Humanoids]]
[[Category: Characters in Act 1]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]
[[Category:Available to Speak with Dead]]

Latest revision as of 00:06, 23 November 2024

Findal is a Lightfoot Halfling found in the Underground Passage in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Findal is unconscious in the Underground Passage surrounded by Gresh Gresh, Gurza Gurza, Torrack Torrack, and Worm Worm. The party can ignore him or enter the fray to defeat the Goblins. If Findal's health is restored during combat, he will join the fight as an ally even if Sazza Sazza is in the party. He explains that he had been gathering herbs nearby when the Goblins captured him to interrogate about a weapon, of which he knows nothing about. If Findal survives the encounter with the Goblins, he will warn the party that the Underground Passage is trapped before departing for the Grove. This grants Inspiration Icon.pngTimely Rescue for Folk Heroes.

However, if Sazza is in the party, Findal realises that he stumbled upon a rescue attempt. The party can:

On failure, Findal becomes hostile and attacks. If Sazza is given to Findal, both of them enter combat with each other.

If Findal is rescued before confronting Kagha Kagha in Investigate Kagha Investigate Kagha, he will join the party in defeating the Shadow Druids.

If the Goblin Camp is dismantled before the party explore the Underground Passage, Findal's corpse can be found along the path, and the Key of the Ancients can be looted from him.

Companion approval[edit | edit source]

After the party rescue Findal, he expresses his gratitude, to which the party can ask questions or threaten him.

  • Don't thank me yet. I'm here to finish what they started. Astarion approves +1Gale disapproves -1Karlach disapproves -1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Notable loot[edit | edit source]

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Findal: Findal... druid... herbalist...

Party member: Who made this tunnel?

  • Findal: We druids... concealed entrance... to our grove...

Party member: What were you doing down here?

  • Findal: Hiding... goblins followed... from the forest...

Party member: What did the goblins want?

  • Findal: Searching for... a weapon...
    • Party member: What do you know about the weapon the goblins are seeking?
      • Findal: No weapon here... our ritual protects us...
        • Party member: What is the ritual that protects you?
          • Findal: Rite of Thorns... seals the grove.

Notes[edit | edit source]

  • If Findal survives the Goblin encounter and all the Goblins are killed, speaking to him will grant 10 XP.