List of features and items that affect saving throws: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
Line 125: Line 125:
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Advantage on the next save after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}})
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Advantage on the next save after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}})
*{{MdRarityItem|Shelter of Athkatla}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Magic Amulet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells
*{{MdRarityItem|Orphic Hammer}} - Advantage on saves against spells
*{{MdRarityItem|Orphic Hammer}} - Advantage on saves against spells
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells
*{{MdRarityItem|Armour of Moonbasking}} - Advantage on saves against spells, even while being in [[Wild Shape]]
*{{MdRarityItem|Armour of Moonbasking}} - Advantage on saves against spells, even while being in [[Wild Shape]]
*{{MdRarityItem|Veil of the Morning}} - Advantage on saves against [[Undead]] attacks and spells
*{{MdRarityItem|Veil of the Morning}} - Advantage on saves against [[Undead]] attacks and spells
Line 134: Line 134:
*{{MdRarityItem|Spidersilk Armour}} - Advantage on Constitution saves
*{{MdRarityItem|Spidersilk Armour}} - Advantage on Constitution saves
*{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves
*{{MdRarityItem|Barkskin Armour}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves
*{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves
*{{MdRarityItem|Moon Devotion Robe}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves
*{{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} - Advantage on Constitution saves
*{{MdRarityItem|Armour of Landfall}} - Advantage on Constitution saves
*{{MdRarityItem|Armour of Landfall}} - Advantage on Constitution saves
Line 149: Line 149:
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves
*{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves
*{{MdRarityItem|Blackguard's Plate}} - Advantage on Wisdom saves
*{{MdRarityItem|Selûne's Spear of Night}} - Advantage on Wisdom saves
*{{MdRarityItem|Selûne's Spear of Night}} - Advantage on Wisdom saves
*{{MdRarityItem|Blackguard's Plate}} - Advantage on Wisdom saves
*{{MdRarityItem|Fey Semblance Amulet}} - Advantage on Intelligence, Wisdom, and Charisma saves
*{{MdRarityItem|Fey Semblance Amulet}} - Advantage on Intelligence, Wisdom, and Charisma saves
*{{MdRarityItem|Silver Sword of the Astral Plane}} - Advantage on Intelligence, Wisdom, and Charisma saves if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Silver Sword of the Astral Plane}} - Advantage on Intelligence, Wisdom, and Charisma saves if [[githyanki]] (or disguised as one)

Revision as of 21:56, 16 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

Template:H3

Template:H3

All saves

Strength saves

Dexterity saves

Other saves

Template:H3

Penalty to saving throws

Template:H3

Template:H3

  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

Template:H3

Advantage on saving throws

Template:H3

Template:H3

Template:H3

Template:H3

All saves

Constitution saves

Dexterity saves

Other saves

Template:H3

  • Enlarged Enlarged - Target has advantage on Strength saves
  • Hastened Hastened - Target has advantage on Dexterity saves
  • Gaseous Form Gaseous Form - Gain advantage on Constitution, Dexterity, and Strength saves

Disadvantage on saving throws

Template:H3

Template:H3

Template:H3

Template:H3

  • Reduced Reduced - Target suffers disadvantage on Strength saves
  • Feverish Feverish - Suffer disadvantage on Strength saves
  • Filth Fever Filth Fever - Suffer disadvantage on Strength saves
  • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
  • Entangled Entangled - Target suffers disadvantage on Dexterity saves
  • Enwebbed Enwebbed - Target suffers disadvantage on Dexterity saves
  • Shocked Shocked - Target suffers disadvantage on Dexterity saves
  • Encrusted with Frost Encrusted with Frost - Target suffers disadvantage on Dexterity saves
  • Maimed Maimed - Target suffers disadvantage on Dexterity saves
  • Restrained Restrained - Target suffers disadvantage on Dexterity saves
  • Command: Grovel Command: Grovel - Target suffers disadvantage on Strength and Dexterity saves
  • Hideous Laughter Hideous Laughter - Target suffers disadvantage on Strength and Dexterity saves
  • Prone Prone - Target suffers disadvantage on Strength and Dexterity saves
  • Bleeding Bleeding - Target suffers disadvantage on Constitution saves
  • Heavily Encumbered Heavily Encumbered - Suffer disadvantage on Strength, Dexterity, and Constitution saves
  • Dazed Dazed - Target suffers disadvantage on Wisdom saves
  • Stricken With Blinding Sickness Stricken With Blinding Sickness - Target suffers disadvantage on Wisdom saves
  • Rotting Rotting - Target suffers disadvantage on Charisma saves
  • Flesh Rot Flesh Rot - Target suffers disadvantage on Charisma saves

Other

Template:H3

Template:H3

Template:H3

  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves