|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Blindness](/w/images/thumb/5/5a/Blindness_Icon.webp/40px-Blindness_Icon.webp.png) |
Blindness |
Necromancy |
Bard
Cleric
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
CON |
18m |
|
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
![Blur](/w/images/thumb/0/0d/Blur_Icon.webp/40px-Blur_Icon.webp.png) |
Blur |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Attackers have Disadvantage on Attack rolls against you. |
![Darkness](/w/images/thumb/b/bf/Darkness_Icon.webp/40px-Darkness_Icon.webp.png) |
Darkness |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
![Darkvision (spell)](/w/images/thumb/0/01/Darkvision_spell_Icon.webp/40px-Darkvision_spell_Icon.webp.png) |
Darkvision |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. |
![Enlarge/Reduce](/w/images/thumb/c/c6/Enlarge_Reduce_Icon.webp/40px-Enlarge_Reduce_Icon.webp.png) |
Enlarge/Reduce |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and Saving throws. |
![Gust of Wind](/w/images/thumb/5/58/Gust_of_Wind_Icon.webp/40px-Gust_of_Wind_Icon.webp.png) |
Gust of Wind |
Evocation |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
12m |
|
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. |
![Hold Person](/w/images/thumb/7/75/Hold_Person_Icon.webp/40px-Hold_Person_Icon.webp.png) |
Hold Person |
Enchantment |
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition. |
![Invisibility (spell)](/w/images/thumb/4/4e/Invisibility_spell_Icon.webp/40px-Invisibility_spell_Icon.webp.png) |
Invisibility |
Illusion |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
![Magic Weapon](/w/images/thumb/9/9c/Magic_Weapon_Icon.webp/40px-Magic_Weapon_Icon.webp.png) |
Magic Weapon |
Transmutation |
Paladin
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls. |
![Melf's Acid Arrow](/w/images/thumb/6/67/Melf%27s_Acid_Arrow_Icon.webp/40px-Melf%27s_Acid_Arrow_Icon.webp.png) |
Melf's Acid Arrow |
Evocation |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png) |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
![Mirror Image](/w/images/thumb/4/41/Mirror_Image_Icon.webp/40px-Mirror_Image_Icon.webp.png) |
Mirror Image |
Illusion |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class by 3. |
![Ray of Enfeeblement](/w/images/thumb/7/7b/Ray_of_Enfeeblement_Icon.webp/40px-Ray_of_Enfeeblement_Icon.webp.png) |
Ray of Enfeeblement |
Necromancy |
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Weaken a foe: they deal half damage with weapon attacks using Strength. |
![Shatter](/w/images/thumb/c/c5/Shatter_Icon.webp/40px-Shatter_Icon.webp.png) |
Shatter |
Evocation |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
3m |
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png) |
Damages all nearby creatures and objects. |
![Web](/w/images/thumb/8/8b/Web_Icon.webp/40px-Web_Icon.webp.png) |
Web |
Conjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
4m |
|
Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs. |