List of features and items that affect saving throws: Difference between revisions

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{{h3|Items}}
{{h3|Items}}
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration saves]]
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Family Ring}} - [[Death Saving Throw|Death saves]] +2
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]
*{{MdRarityItem|Absolute's Talisman}} - Advantage on [[Death Saving Throw|death saves]] if the wearer has the [[Brand of the Absolute]]

Revision as of 03:00, 17 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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  • Enlarged Enlarged - Target has advantage on Strength saves
  • Hastened Hastened - Target has advantage on Dexterity saves
  • Gaseous Form Gaseous Form - Gain advantage on Constitution, Dexterity, and Strength saves

Disadvantage on saving throws

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  • Reduced Reduced - Target suffers disadvantage on Strength saves
  • Feverish Feverish - Suffer disadvantage on Strength saves
  • Filth Fever Filth Fever - Suffer disadvantage on Strength saves
  • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
  • Entangled Entangled - Target suffers disadvantage on Dexterity saves
  • Enwebbed Enwebbed - Target suffers disadvantage on Dexterity saves
  • Shocked Shocked - Target suffers disadvantage on Dexterity saves
  • Encrusted with Frost Encrusted with Frost - Target suffers disadvantage on Dexterity saves
  • Maimed Maimed - Target suffers disadvantage on Dexterity saves
  • Restrained Restrained - Target suffers disadvantage on Dexterity saves
  • Command: Grovel Command: Grovel - Target suffers disadvantage on Strength and Dexterity saves
  • Hideous Laughter Hideous Laughter - Target suffers disadvantage on Strength and Dexterity saves
  • Prone Prone - Target suffers disadvantage on Strength and Dexterity saves
  • Bleeding Bleeding - Target suffers disadvantage on Constitution saves
  • Heavily Encumbered Heavily Encumbered - Suffer disadvantage on Strength, Dexterity, and Constitution saves
  • Dazed Dazed - Target suffers disadvantage on Wisdom saves
  • Stricken With Blinding Sickness Stricken With Blinding Sickness - Target suffers disadvantage on Wisdom saves
  • Rotting Rotting - Target suffers disadvantage on Charisma saves
  • Flesh Rot Flesh Rot - Target suffers disadvantage on Charisma saves

Other

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  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves