User:Bronzebreak/Additional Resources

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Revision as of 23:10, 31 January 2024 by Bronzebreak (talk | contribs) (Added common resouces.)

In Turn-based mode, every character has limited Resources each turn; generally one Action, one Bonus action, and one Reaction for interacting with their environment, and 7.5-10.5m (25-35ft) for navigating around it. There are a variety of items and class features that can grant additional resources, offering a potentially significant increase in effectiveness for one turn, entire combats, or passively for the rest of the game; this is a list of these sources of additional resources.

Common Resources

The following is a list of different types of "Haste", all of which are mutually exclusive; regardless of Condition, only one of these buffs/source of an additional Action may apply to any particular character at once.

  • Since many will apply Lethargic Lethargic and require Concentration, attempting to re-apply the effect will generally result in concentration being broken, thus immediately applying Lethargic and causing the original target to lose their turn.
Effect Condition Source Effect Duration Limitation
+1 Action[note 1] Hastened Hastened Potion of SpeedConsumables Icon.png Duration: 3 turns Lethargic Lethargic for Duration: 1 turn on effect end.
Myrmidon's Immolation Myrmidon's Immolation[note 2]
Haste Haste Duration: 10 turns
Scroll of Haste (Haste Haste)
Darkfire Shortbow (Haste Haste) Lethargic Lethargic for Duration: 1 turn on effect end.
Recharge: Long rest
Celestial Haste Celestial Haste Gontr Mael (Haste Haste) Duration: 5 turns Recharge: Long rest
Haste Spores Haste Spores Haste Spore GrenadeConsumables Icon.png (Throw Throw) Duration: 1 turn Surface created has Duration: 3 turns
Armour of the Sporekeeper (Haste Spores Haste Spores) Surface created has Duration: 3 turns
Recharge: Long rest
Haste Spore FlaskConsumables Icon.png (Throw Throw) Surface created has Duration: Permanent


Additionally, the following sources of additional resources are available:

Effect Condition Source Effect Duration Limitation
+1 Action Action Surge Action Surge Action Surge Action Surge Duration: 1 turn Recharge: Short rest
+1 Action[note 1] Elixir of Bloodlust Elixir of Bloodlust Elixir of BloodlustConsumables Icon.png After killing an enemy.
Duration: Until Long rest
The Terazul Jitters The Terazul Jitters TerazulConsumables Icon.png Duration: 2 turns Lethargic Lethargic for Duration: 1 turn on effect end.
+1 Bonus action Fast Hands Fast Hands Level 3 Assassin Rogue Duration: 1 turn Recharge: Per Turn
Wholeness of Body Wholeness of Body Wholeness of Body Wholeness of Body Duration: 3 turns Recharge: Long rest
Extra Bonus Action Extra Bonus Action Pyroquickness Hat Duration: 1 turn After casting a leveled Damage TypesFire Spell.
Recharge: Per Turn
Helmet of Grit Duration: 1 turn While at <50% Hit Points
Recharge: Per Turn
+1 Reaction File:Elegant Duellist Icon.webp Elegant Duellist Duellist's Prerogative Duration: 1 turn While off-hand is empty.
Recharge: Per Turn
  1. 1.0 1.1 This effect does not benefit from Extra Attack Extra Attack in Honour Mode.
  2. Despite being a Haste Condition, Myrmidon's Immolation uniquely DOES stack with Extra Attack Extra Attack in Honour Mode.

Movement speed

See List of sources of movement speed.

Class-Specific

Class Resource Source Effect Limitation
Bard Bardic Inspiration Charge Wondrous Gloves +1 Bardic Inspiration Charge While equipped.
Boots of Brilliance Regain an expended Bardic Inspiration Charge Recharge: Long rest
Battle Master Fighter Superiority Die Martial Adept Martial Adept +1 Superiority Die While Feat selected.
Cleric Channel Divinity Charge Amulet of the Devout +1 Channel Divinity Charge While equipped.
Druid Wild Shape Charge Shapeshifter Hat +1 Wild Shape Charge Recharge: Long rest
Paladin Channel Oath Charge Armour of Devotion Restore an expended Channel Oath Charge Recharge: Long rest
Monk Ki Point Sentient Amulet (Rare) Restore 2 expended Ki Points Recharge: Long rest
Sentient Amulet (Very Rare) Restore 1 Martial Arts Martial Arts die of expended Ki Points Recharge: Long rest
Harmony of Fire and Water Harmony of Fire and Water Restore (rounded down) of your max Ki Points Recharge: Long rest
Wholeness of Body Wholeness of Body Restore (rounded down) of your max Ki Points
Gain Wholeness of Body Wholeness of Body
Recharge: Long rest
Wholeness of Body Wholeness of Body Restore 1 expended Ki Point per turn Duration: 3 turns
Sorcerer Sorcery Points Create Sorcery Points Create Sorcery Points Gain up to 6 Sorcery Points Spell Slots
Wild Magic: Sorcery Points Wild Magic: Sorcery Points Each Spell cast restores (Spell Level) Sorcery Points Duration: 2 turns

Resting

Most resources are only recovered via Resting, though some alternative options exist:

There are additional features ingame which function similarly to taking a rest;

  • The level 2 Bard feature Song of Rest Song of Rest functions as a short rest.
  • Potion of Angelic Reprieve functions as a short rest (in addition to recovering all expended 1 Level 1 Spell Slots.png and 1 Level 2 Spell Slots.png Spell Slots), if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Potion of Angelic Slumber functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Divine Intervention: Opulent Revival Divine Intervention: Opulent Revival restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
  • Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party as if they took a long rest, without ending relevant effects like Goodberry Goodberry or Elixirs.