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Edwynna: Difference between revisions
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| name = Gauntlet Edwynna | | name = Gauntlet Edwynna | ||
| class = [[Fighter]] | | class = [[Fighter]] | ||
| image = | | image = Edwynna.png | ||
| titles = Garrison of Wyrm's Crossing | | titles = Garrison of Wyrm's Crossing | ||
| race = [[Human]] | | race = [[Human]] |
Revision as of 13:18, 26 March 2024
Gauntlet Edwynna | |||||||||||||
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Level 10 | |||||||||||||
Information | |||||||||||||
Title | Garrison of Wyrm's Crossing | ||||||||||||
Race | Human | ||||||||||||
Class | Fighter | ||||||||||||
Faction | Flaming Fist | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 64 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When you have a shield, give disadvantage to an enemy you can see attacking an allies within 1.5 m (5 ft). |
Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.
Involvement
Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.
The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.
If the player has successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two ironhand gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.
Notable loot
Notes
- It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.