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The Gur Camp is a Location within Rivington in Act Three of Baldur's Gate 3. This camp shelters the Gur, a nomadic people known for hunting monsters.
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{{ | {{Location page | ||
| prefix = The | |||
| name = Gur Camp | |||
| alt name = | |||
| image = Gur Camp.jpg | |||
| image description = Street view of the Gur Camp | |||
| act = three | |||
| summary = This camp shelters the [[Gur]], a nomadic people known for hunting monsters. | |||
| region = Rivington | |||
| north = | |||
| west = Abandoned Windmill | |||
| east = | |||
| south = Requisitioned Barn | |||
}} | |||
__notoc__ | |||
==Overview== | ==Overview== | ||
Upon arrival at the camp, the party will find {{CharLink|Ulma}}, the leader of this group, leading a ceremony before the funeral pyres of the slain. Bearing witness to the funeral ceremony grants the [[Inspiration|Inspirational Event]] '''Solemn Farewell''' ([[Outlander]]). If defeated, Ulma will drop {{SmRarityItem|The Undead Bane}} greataxe. | |||
After the ceremony, Ulma will ask the party to rescue the children abducted by {{CharLink|Cazador}}, initiating {{Quest|Investigate Cazador's Palace}} and advancing {{Quest|The Pale Elf}}. | |||
==Related Quests== | ==Related Quests== | ||
* | * {{Quest|Gather Your Allies}} | ||
* | * {{Quest|Investigate Cazador's Palace}} | ||
* | * {{Quest|The Pale Elf}} | ||
==Notable NPCs== | ==Notable NPCs== | ||
* | * {{MdCharLink|Gandrel}} (if he survived Act 1) | ||
* {{MdCharLink|Ulma}} | |||
==Other Information== | ==Other Information== | ||
{{Rivington}} | |||
[[Category:Locations]] | |||
[[Category:Act Three Locations]] |
Revision as of 09:26, 18 August 2024
Rivington | ||||
Abandoned Windmill | ← | Gur Camp | ||
↓ | ||||
Requisitioned Barn |
Overview
Upon arrival at the camp, the party will find Ulma, the leader of this group, leading a ceremony before the funeral pyres of the slain. Bearing witness to the funeral ceremony grants the Inspirational Event Solemn Farewell (Outlander). If defeated, Ulma will drop The Undead Bane greataxe.
After the ceremony, Ulma will ask the party to rescue the children abducted by Cazador, initiating and advancing .