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{{PageSeo
| description = Zealot Munish is a half-orc Zealot of the Absolute in Act Two. He stands guard on the western side of the Moonrise Towers throne room, right by the door.
| image = Munish.png
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Munish
| name = Zealot Munish
| faction = [[Cult of the Absolute]]
| image =<gallery>
| image =<gallery>
Munish.png|In-game
Munish.png|In-game
Portrait Munish.png|Portrait
Portrait Munish.png|Portrait
</gallery>
</gallery>
| race = [[Human]]
| identity = Male
| va = Mark Noble
| faction = [[Cult of the Absolute]]
| occupation = Guard
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[Half-Orc]]
| archetype = [[Zealot of the Absolute]]
| archetype = [[Zealot of the Absolute]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Medium
| ac = 18
| e hp = 49
| e hp = 49
| hp = 70
| hp = 70
| t hp = 91
| t hp = 91
| ac = 18
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 100
| xp = 140
| str = 18
| str = 18
| dex = 10
| dex = 10
Line 31: Line 40:
| wis save extra = +3
| wis save extra = +3
| cha save extra = +3
| cha save extra = +3
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| athletics = 4
| athletics = 4
| acrobatics = 0
| acrobatics = 0
| perception = 0
| perception = 0
| conditions = Aura of Protection (Aura)
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack
| t passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger
| uuid = d99bec80-06ca-4d81-95cd-348efd9092fc
| uid = S_MOO_ExecutionGuard_004
| stats = MOO_ZealotOfTheAbsolute_HalfOrc
}}
}}
'''Zealot Munish''' is a [[half-orc]] [[Zealot of the Absolute]] in [[Act Two]]. He is stationed just inside the throne room to the right inside [[Moonrise Towers]].
'''Zealot Munish''' guards the western side of the [[Moonrise Towers]] throne room during [[Act Two]].
{{DiQ|I won't keep you, True Soul. Always Her work to be done.|Munish}}
 
== Involvement ==
=== Act Two ===
==== Moonrise Towers ====
Munish is first encountered in the [[Moonrise Towers]] throne room, standing guard over the trial presided by {{CharLink|Ketheric Thorm}}. After the trial ends, Munish moves to stand guard on the western side of the room, next to the grand door leading into the throne room. If interacting with Munish after {{CharLink|Isobel}} is kidnapped, he reveals that his family owns a bakery in [[Baldur's Gate]], which will be spared from the invasion.{{ref|''"See you in the city, True Soul. My family's bakery will be spared - we'll have ourselves a feast."''}}
 
==== Defending Moonrise Towers ====
If the {{CharLink|Aylin|Nightsong}} is freed and the [[Harpers]] launch their assault on Moonrise Towers, Munish is part of the remaining forces defending Moonrise Towers, and can be encountered in the throne room. Should the party enter the throne room prematurely or kill a few [[Cult of the Absolute|Absolutists]] in the hall, he joins combat.


== Combat ==
== Combat ==
=== Attacks and Abilities ===
=== Attacks and abilities ===
{{Feature box|Main hand attack|item=Halberd}}
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Branding Smite}}
{{Feature box|Branding Smite}}
{{Feature box|Thunderous Smite}}
{{Feature box|Cleave|item=Halberd}}
{{Feature box|Hamstring Shot|item=Shortbow}}
{{Feature box|Lacerate|item=Halberd}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Main Hand Attack|item=Halberd}}
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Rush Attack|item=Halberd}}
{{Feature box|Throw|item=Caustic Bulb}}
{{Feature box|Thunderous Smite}}


==== Tactician and higher ====
==== Tactician and Honor mode ====
{{Feature box|Abjure Enemy}}
{{Feature box|Abjure Enemy}}


=== Notable loot ===
=== Loot ===
* {{MdRarityItem|Caustic Bulb}} (if unused)
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Plate Armour}}
* {{MdRarityItem|Halberd}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Caustic Bulb}}


== References ==
{{notebegin}}
{{reflist}}
{{noteend}}


{{Moonrise Towers}}
{{Moonrise Towers}}
[[Category:Humanoids]]
[[Category:Half-Orcs]]
[[Category:Half-Orcs]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Paladins]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Paladins]]

Latest revision as of 07:24, 10 March 2025

Zealot Munish guards the western side of the Moonrise Towers throne room during Act Two.

Portrait Munish.png
I won't keep you, True Soul. Always Her work to be done.
Munish

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Munish is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm Ketheric Thorm. After the trial ends, Munish moves to stand guard on the western side of the room, next to the grand door leading into the throne room. If interacting with Munish after Isobel Isobel is kidnapped, he reveals that his family owns a bakery in Baldur's Gate, which will be spared from the invasion.[1]

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Munish is part of the remaining forces defending Moonrise Towers, and can be encountered in the throne room. Should the party enter the throne room prematurely or kill a few Absolutists in the hall, he joins combat.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ( +  + )
Damage: 2~12
D6 Radiant.png
Normal weapon damage
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Cleave.webp
Cleave Cleave ()   –  Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Damage: 1~6

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ( + 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ( + )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Throw.webp
Throw Throw ()   –  Caustic Bulb
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ( +  + )
Damage: 2~12
D6 Thunder.png
Normal weapon damage
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician and Honor mode[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ( + )

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

References[edit | edit source]

  1. "See you in the city, True Soul. My family's bakery will be spared - we'll have ourselves a feast."