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{{Ability Check|Religion|10}} is needed for the second fresco which details how after the monsters driven out, the druids claimed the grove in the name of [[Silvanus]], god of nature.
{{Ability Check|Religion|10}} is needed for the second fresco which details how after the monsters driven out, the druids claimed the grove in the name of [[Silvanus]], god of nature.


The third fresco in the eastern corner of the room requires {{Ability Check|Religion|10}} reveals that during their 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight 'the shade'.
The third fresco in the eastern corner of the room requires {{Ability Check|Religion|10}} reveals that during their 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight 'the shade'. This relates to the rise of [[Ketheric Thorm]] as a servant of [[Shar]], taking over the region around [[Moonrise Towers]] and threatening the surroundings lands.
 
{{SpoilerBox|act=2|This relates to the rise of [[Ketheric Thorm]] as a servant of [[Shar]], taking over the region around [[Moonrise Towers]] and threatening the surroundings lands.}}


The last fresco needs {{Ability Check|History|5}} to fully decipher. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that [[Shar]], or her followers, was involved. The mention of Moonrise might suggest that [[Selûne]] intervened as well. If [[Shadowheart]] is in the party, she will more or less confirm this.
The last fresco needs {{Ability Check|History|5}} to fully decipher. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that [[Shar]], or her followers, was involved. The mention of Moonrise might suggest that [[Selûne]] intervened as well. If [[Shadowheart]] is in the party, she will more or less confirm this.
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[[Druid]] characters do no require skill checks to identify the events in the first two murals, and get unique narration dialogue for them. Likewise, [[Cleric]]s and [[Shadowheart]] get unique narration for the last mural.
[[Druid]] characters do no require skill checks to identify the events in the first two murals, and get unique narration dialogue for them. Likewise, [[Cleric]]s and [[Shadowheart]] get unique narration for the last mural.


== Characters ==
== Characters ==

Revision as of 18:27, 15 July 2024

The Inner Sanctum

The Inner Sanctum is a subterranean location in the Emerald Grove.

Access

It is accessed through the Stone Door in the Sacred Pool. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove.

Overview

Kagha, the acting leader of the druids, can be found in the Inner Sanctum. The Servants' Quarters can be found to the North-East, and the Druids' Chambers to the North. The Healer Nettie can be found in the Druid's Chamber, and is capable of unlocking the entrance to the Enclave Library.

Sub-Locations

Servant Quarters

Servant's Quarters

For more information see: Servants' Quarters

The Servants' Quarters are found to the north-west of the Inner Sanctum. A stone desk stands in the middle, with The Rite of Thorns and The Emerald Enclave: Tenets on it. Behind the desk is a stone bookshelf, flanked by two glowing bear statues.

Druids' Chambers

Druid's Quarters

For more information see: Druids' Chambers

The Druids' Chambers is found to the north of the Inner Sanctum. A tall statue of an elk sits in the middle of the room. There are several stone beds and what appears to be a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The Healer Nettie can be found here. Nettie can unlock the hidden entrance to the Enclave Library.

Enclave Library

Enclave Library

For more information see: Enclave Library

The Enclave Library is hidden behind a false wall in the Druids' Chambers. A big statue of a wolf stands in the middle, and in each cardinal direction is a plinth with a rune. One of the runes is missing. Small alcoves to the north, west and east contain more bookshelves.

The Enclave Library has been used as a makeshift autopsy table, and a Dissected Drow lies on a stone slab. Halsin's notes can be found nearby. A hidden entrance to the Hidden Vault can be accessed with the Rune of the Wolf.

Involvement

When the party first enters, Kagha will be deciding the fate of Arabella. The party may intervene to Save Arabella. If the party does not, Arabella will try to run. Kagha's snake Teela will pursue and kill the young girl.

The healer Nettie can be found further inside in the Druids' Chambers, should the party want to Get Help from Healer Nettie.

Talking to Rath or Kagha may begin the quest Investigate Kagha, as will reading The Rite of Thorns in the Servants' Quarters, or finding Kagha's Chest.

If Kagha is exposed, the rats Olodan, Wren and Pinta will reveal themselves to be wildshaped Shadow Druids. Kagha has made a deal with Olodan to enact the Rite of Thorns and deliver the Emerald Grove to the Shadow Druids. In return, she'll be made First Druid.

If convincing Kagha to reconsider, she will join the party and the other druids in fighting the Shadow Druids.

Frescos

A fresco in the Inner Sanctum depicting druids and beasts fighting together against monsters.
A fresco in the Inner Sanctum depicting a group of druids gathered in Silvanus' name.
A fresco in the Inner Sanctum depicting the druids alongside Harpers.
A fresco in the Inner Sanctum depicting a broken Sharran helmet at the feet of the druids.

By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.

The forest rose with claw and tooth,
To tear the darkness from its roots.

In darkest hour, a concord made,
Twixt harp and wild against the shade.

The towers seized, the battle done,
The moonrise broke the Darkest One.

Inner Sanctum Plaques


At the entrance of the Sanctum starting from the west side of the room and continuing along to the east side are frescos depict the legacy of the Emerald Grove. A variety of Skill Checks can be done to decipher the story from the frescos.

The first fresco requires DC 10 Investigation check and details the druids and beasts driving out the monsters of the land, though with current times its clear that such threats have returned.

DC 10 Religion check is needed for the second fresco which details how after the monsters driven out, the druids claimed the grove in the name of Silvanus, god of nature.

The third fresco in the eastern corner of the room requires DC 10 Religion check reveals that during their 'Darkest Hour', the druids entered a concord with the Harpers to fight 'the shade'. This relates to the rise of Ketheric Thorm as a servant of Shar, taking over the region around Moonrise Towers and threatening the surroundings lands.

The last fresco needs DC 5 History check to fully decipher. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that Selûne intervened as well. If Shadowheart is in the party, she will more or less confirm this.

Succeeding all of the checks earns the Inspiration Icon.pngInspirational Event Roots of the Grove (Sage background).

Druid characters do no require skill checks to identify the events in the first two murals, and get unique narration dialogue for them. Likewise, Clerics and Shadowheart get unique narration for the last mural.

Characters

Animals

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Books

Hidden Treasure

Notes

  • The name of the location on the map will be 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.