Glut: Difference between revisions

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(Verified that the Featherlight boots are now no longer a reward from Glut, like the Ring of Fire.)
mNo edit summary
Line 17: Line 17:
|race        = [[Myconid]]
|race        = [[Myconid]]
|type        = Plant
|type        = Plant
|HP          = 44
|HP          = 44; 57
|AC          = 14
|AC          = 14
|speed        = 7.5m / 25ft
|speed        = 7.5m / 25ft

Revision as of 06:09, 1 December 2023

Displaced Myconid Monarch
Sovereign Glut
Glut Cinematic.png
Stats
Level 4

STR

14
(+2)

DEX

10

CON

16
(+3)

INT

12
(+1)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Myconid
Creature Type Icon.png  Type Plant
HP Icon.png  HP 44; 57
Creature AC Icon.png  AC 14
Creature Speed Icon.png  Movement Speed 7.5m / 25ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 130kg / 260lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative 0
Passive features
Resistances
Vulnerable to Fire
Character information
Location Ebonlake Grotto
Enemies Duergar
3D Model
Glut Model.png

Sovereign Glut is a Myconid NPC in Baldur's Gate 3 and a temporary companion. He is first encountered at the Ebonlake Grotto a part of the Myconid Colony in the Underdark. Glut is Myconid Sovereign without a circle since the Duergar killed his colony.

Encounters

Glut can be found just inside the western entrance to the Ebonlake Grotto. Walking close to Glut will initiate a dialogue. Glut is interested about the home of the player. Depending on Race and Origin the player has individual dialogue options. Afterwards Glut shares his memory of his fellow Myconids slain by the duergar. If you agree to kill the duergar, Glut wants to join you to avenge his colony.

In the end Glut wants to overthrow sovereign Spaw to be the new sovereign of the myconid colony. You get the choice to either aid Glut or if you say you don't wan't any part of it or you refuse he becomes hostile

Combat

Glut has a 'once per turn' reanimate dead spell while in your party. The spell will work on most humanoids e.g. normal npc corpses but only on monstrosity type creatures. You can only have 1 animated dead at a time and they cannot leave the underdark.

Monstrosities that you can re-animate in the underdark include:

As of patch 4, spore servants raised by Glut now have spellcasting blocked.

Attacks and abilities

Animating Spores.webp

Release spores at a corpse to animate it as a spore servant under your command.
 Range: 3 m / 10 ft
Multiattack Glut.webp
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage
+
D4 Poison.png 2d4 (2~8) Damage TypesPoison damage

Aim multiple attacks at a Prone Prone target
 Melee: 1.5 m / 5  ft

Related quests

Related items

Gallery

External links