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Abandoned Windmill: Difference between revisions

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== Overview ==
== Overview ==
=== Windmill Basement ===
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}.
===Related locations===
===Related locations===
*[[Rivington]]
*[[Rivington]]
=== Windmill Basement ===
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}.


==Notable characters==
==Notable characters==

Revision as of 21:50, 12 August 2024

Rivington
Sword Coast Couriers
Rivington General Abandoned Windmill Gur Camp
Arfur's Mansion
Abandoned Windmill is a Location within Rivington in Act Three of Baldur's Gate 3. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.

Overview

Windmill Basement

The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind Flayer can be found. Waking the mind flayer will begin the quest Feed the Mind Flayer Feed the Mind Flayer.

Related locations

Notable characters

Notable interactions

  • The mind flayer in the basement can be spoken to or killed.
  • A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.

Related quests

Notable loot