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Abandoned Windmill: Difference between revisions

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== Overview ==
== Overview ==
=== Windmill Basement ===
=== Windmill Basement ===
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}. A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find a single {{SmRarityItem|Arrow of Acid}}.
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed {{CharLink|Mind Flayer (windmill)|Mind Flayer}} can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}. A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find a single {{SmRarityItem|Arrow of Acid}}.


==Related locations==
==Related locations==

Revision as of 03:56, 10 October 2024

Rivington
Sword Coast Couriers
Rivington General Abandoned Windmill Gur Camp
Arfur's Mansion
The Abandoned Windmill is a Location within Rivington in Act Three of Baldur's Gate 3. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.

Overview

Windmill Basement

The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed File:Portrait Mind Flayer (windmill).png Mind Flayer can be found. Waking the mind flayer will begin the quest Feed the Mind Flayer Feed the Mind Flayer. A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.

Related locations

Notable characters

Related quests

Notable loot