Laridda
Full Name
Apprentice Laridda
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Your movement speed is 7.5m / 25ft.
Can see in the dark up to 24 m / 80 ft
.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Your movement speed is 7.5m / 25ft.
Can see in the dark up to 24 m / 80 ft
.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Your movement speed is 7.5m / 25ft.
Can see in the dark up to 24 m / 80 ft
.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Your movement speed is 7.5m / 25ft.
Can see in the dark up to 24 m / 80 ft
.
Automatically attack an enemy moving out of your reach.
Apprentice Laridda is an enslaved Deep Gnome who is forced to dig out Nere from underneath collapsed rubble in the Grymforge .
Involvement
Act One
Laridda has a conversation with Lunkbug as they toil away, clearing the debris. If passing a check, from several options, the party can eavesdrop and gain information about Philomeen and Runepowder .
If Laridda survives Grymforge, she may be encountered again at Ebonlake Grotto X: 87 Y: -95 , alongside Lunkbug, Beldron , and Thulla .
Act Three
If the Ironhand Gnomes were freed from Moonrise Towers , Laridda joins them in Angleiron's Cellar , Rivington . She and Nimble will sabotage the Steel Watcher and Flaming Fist checkpoint with a Flashblinder , should the party pick a fight with the soldiers.
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