Cargo query
Showing below up to 50 results in range #101 to #150.
Page | name | uid | legacy | image | controller icon | icon | description | quote | category | handedness | melee or ranged | type | rarity | rarity order | enchantment | damage | damage type | versatile damage | extra damage | extra damage type | extra damage 2 | extra damage 2 type | range m | range ft | finesse | heavy | light | reach | thrown | cannot dual wield | dippable | weight kg | weight lb | price | passives | passives main hand | passives off hand | weapon actions | special weapon actions | special | where to find |
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Flail +2 (edit) | Flail +2 | WPN_HUM_Flail_A_2 | The flail sits heavy in your hand - the weight of steel and magic. |
martial | one-handed | melee | Flails | rare | 2 | +2 | 1d8 + 2 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 155 | Concussive Smash • Weakening Strike • Tenacity |
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Flail of Ages (edit) | Flail of Ages | MAG_BG_OfAges_Flail | Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does. |
Created by a warmongering rakshasa and kept for a time under the careful watch of an astute noble name Lord de'Arnise, this flail is a tool of absolute destruction, and a versatile one at that. |
martial | one-handed | melee | Flails | rare | 2 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | No | 0.9 | 1.8 | 320 | Elements of an Epoch | Weakening Strike • Concussive Smash • Tenacity |
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Sold by Fytz the Firecracker at Stormshore Armoury |
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Flail of Dread Skulls (edit) | Flail of Dread Skulls | QUEST_WPN_Flail_DreadedSkulls | inaccessible | Target must succeed a Wisdom Saving Throw. On failure, they are struck by Yeenoghu's curse. Depending on a dice roll, they will receive one of the following: Madness, 2d6 Psychic damage, or become Paralysed. |
martial | one-handed | melee | Flails | rare | 2 | 1 | 1d8 + 1 | Slashing | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 2 | 310 | Concussive Smash • Weakening Strike • Tenacity |
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Flail of Myrkul (edit) | Flail of Myrkul | WPN_HUM_Flail_Myrkul_A_0 | A browning piece of brain sticks stubbornly to one of the spikes. |
martial | one-handed | melee | Flails | common | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 0.9 | 1.8 | 50 | Concussive Smash • Weakening Strike • Tenacity |
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Flail of the Vortex (edit) | Flail of the Vortex | WPN_Flail_Air_Myrmidon_ConjureElemental | martial | one-handed | melee | Flails | common | +3 | 1d8 + 3 | Bludgeoning | 1d8 | Lightning | 2.5 | 8 | No | No | No | No | No | No | No | 0.9 | 1.8 | 50 | Electrified Flail | Cannot be obtained without exploits. Only found on an Air Myrmidon but they are .
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Flame Blade (weapon) (edit) | Flame Blade | WPN_Scimitar_FlameBlade | Flame Blade is a magical, conjured variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. It adds the user's spellcasting modifier to its attack roll; Wisdom if summoned as a Druid spell, and Charisma if summoned by a Mephistopheles Tiefling using their subrace trait. |
An ethereal scimitar made of living fire |
martial | one-handed | melee | Scimitars | common | 3d6 | Fire | 2.5 | 8 | No | No | Yes | No | No | No | No | 0.5 | 1 | 30 | Conjured by the Spell. |
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Fleshrender (edit) | Fleshrender | MAG_LC_Fleshrend_Shortsword | Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal. |
The previous owner was going to call this sword Barney, but he got such a bollocking from his friends that he named it Fleshrender instead, and sulked for a whole tenday afterward. |
martial | one-handed | melee | Shortswords | rare | 2 | +2 | 1d6 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.9 | 190 | Flourish • Piercing Strike | Part the Flesh |
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Foebreaker (edit) | Foebreaker | MAG_TheDestroyer_Maul | Foebreaker is a very rare +2 maul that ignores Bludgeoning resistance of targets. |
As heavy and opposed to nonsense as the wearied hammer of a sentencing magistrate. |
martial | two-handed | melee | Mauls | very rare | 3 | +2 | 2d6 + 2 | Bludgeoning | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 4.5 | 9.0 | 480 | Lethal Weapon (Bludgeoning) | Backbreaker • Concussive Smash • Tenacity |
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Gandrel's Aspiration (edit) | Gandrel's Aspiration | MAG_Gandrel_UndeadSlayer_HeavyCrossbow | Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead. |
When Gandrel was seven, he was frightened badly by a vampire spawn during a public burning. Seized by the flames, the creature didn't shrivel up. It swelled and burst. |
martial | two-handed | ranged | Heavy Crossbows | uncommon | 1 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 130 | Feller of Monsters | Piercing Shot • Brace (Ranged) | Sacred Munitions | Dropped from Gandrel in the Sunlit Wetlands in Act One. |
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Giantbreaker (edit) | Giantbreaker | MAG_MeleeDebuff_AttackDebuff2_OnDamage_HeavyCrossbow | Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit. |
Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on. |
martial | two-handed | ranged | Heavy Crossbows | rare | 2 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 380 | Heavy Hitter | Piercing Shot • Brace (Ranged) | This weapon can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment. |
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Githyanki Crossbow (edit) | Githyanki Crossbow | WPN_GTY_HeavyCrossbow_A | This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn. |
martial | two-handed | ranged | Heavy Crossbows | uncommon | 1 | +1 | 1d10 + 1 | Piercing | 18 | 60 | No | Yes | No | No | No | No | Yes | 8.1 | 16.2 | 85 | Piercing Shot • Brace (Ranged) | Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558). |
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Githyanki Greatsword (edit) | Githyanki Greatsword | The Githyanki Greatsword is an uncommon, slightly enchanted greatsword. |
Though heavily decorated and inlaid with rubies, the blade's sharp edge suggests its use isn't merely ornamental. |
martial | two-handed | melee | Greatswords | uncommon | 1 | +1 | 2d6 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 85 | Pommel Strike • Lacerate • Cleave |
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Githyanki Greatsword (Psionic) (edit) | Githyanki Greatsword (Psionic) | MAG_LowHP_IncreaseDamagePsychic_GithGreatsword | Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki. |
Though heavily decorated and inlaid with rubies, the blade's sharp edge suggests its use isn't merely ornamental. |
martial | two-handed | melee | Greatswords | uncommon | 1 | +1 | 2d6 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 130 | Githborn Psionic Weapon | Pommel Strike • Lacerate • Cleave |
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Githyanki Longsword (edit) | Githyanki Longsword | WPN_Longsword_Gith | Every tip and edge on this elaborate sword is sharpened to a deadly perfection. |
martial | versatile | melee | Longswords | common | 1d8 | Slashing | 1d10 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.70 | 40 | Pommel Strike • Lacerate • Rush Attack | Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. |
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Githyanki Longsword (+1) (edit) | Githyanki Longsword (+1) | Githyanki Longsword is an uncommon, lightly enchanted longsword. |
Every tip and edge on this elaborate sword is sharpened to a deadly perfection. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.70 | 55 | Pommel Strike • Lacerate • Rush Attack |
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Githyanki Longsword (Psionic) (edit) | Githyanki Longsword (Psionic) | MAG_LowHP_IncreaseDamagePsychic_GithLongsword | inaccessible | Every tip and edge on this elaborate sword is sharpened to a deadly perfection. |
martial | versatile | melee | Longswords | uncommon | 1 | +1 | 1d8 + 1 | Slashing | 1d10 + 1 | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.35 | 2.70 | 85 | Githborn Psionic Weapon | Pommel Strike • Lacerate • Rush Attack | |||||||||||||
Githyanki Shortsword (edit) | Githyanki Shortsword | Despite its engravings, this lightweight sword is perfectly balanced - a flawless killing implement. |
martial | one-handed | melee | Shortswords | common | 1d6 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | No | 0.9 | 1.8 | 16 | Flourish • Piercing Strike | Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek. |
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Githyanki Shortsword (+1) (edit) | Githyanki Shortsword | Despite its engravings, this lightweight sword is perfectly balanced - a flawless killing implement. |
martial | one-handed | melee | Shortswords | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 40 | Flourish • Piercing Strike | Carried by numerous Githyanki in Crèche Y'llek. |
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Glaive (edit) | Glaive | WPN_Glaive | Glaive is a common variant of the Glaives family of weapons. |
Simple but sharp. The shaft of this glaive is worn smooth with use. |
martial | two-handed | melee | Glaives | common | 1d10 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 65 | Rush Attack • Lacerate • Brace (Melee) |
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Glaive +1 (edit) | Glaive +1 | WPN_Glaive_1 | Fashioned by expert elven hands to be both deadly and beautiful. |
martial | two-handed | melee | Glaives | uncommon | 1 | +1 | 1d10 + 1 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 85 | Rush Attack • Lacerate • Brace (Melee) |
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Gleamdance Dagger (edit) | Gleamdance Dagger | MAG_WYRM_Farlin_Dagger | Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand. |
A pair of pixie wings were used to create this pretty blade - their delicate tracings can be seen all day and night, though they shine brightest by the light of a gibbous moon. |
simple | one-handed | melee | Daggers | rare | 2 | +2 | 1d4 + 2 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.99 | 190 | Gleamdance Dagger: Glowing | Gleamdancer | Piercing Strike | |||||||||||||
Gnarled Tree Branch (edit) | Gnarled Tree Branch | WPN_Ogre_Greatclub_A | Gnarled Tree Branch is a greatclub used by some ogres. It can only be obtained by disarming opponents and cannot be wielded by player characters. |
A heavy branch ripped from the trunk of an oak tree. |
two-handed | melee | Greatclubs | common | 2d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | No | 8.5 | 17 | 16 | Concussive Smash • Tenacity | Not usable by humanoids. |
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Goblin Bow (edit) | Goblin Bow | WPN_GOB_Shortbow_A_0 | A Goblin Bow is the favored ranged weapon used and created by Goblins. Besides appearances, it functions exactly like a normal Shortbow. |
Fashioned together from a rough-cut branch and stinking sinew. |
simple | two-handed | ranged | Shortbows | common | 1d6 | Piercing | 18 | 60 | No | No | No | No | No | No | No | 0.9 | 2 | 16 | Hamstring Shot | Looted from dead goblins and found in the Goblin Camp. |
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Goblin Scimitar (edit) | Goblin Scimitar | WPN_GOB_Scimitar_A | Goblin Scimitar is a common variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Beyond appearances, it has the same stats of a normal Scimitar. |
A cruel and crude blade forged en masse by goblin hordes. |
martial | one-handed | melee | Scimitars | common | 1d6 | Slashing | 2.5 | 8 | Yes | No | Yes | No | No | No | Yes | 1.35 | 2.7 | 30 | Lacerate • Flourish | Looted from dead goblins and found in the Goblin Camp. |
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Goblinbane Dagger (edit) | Goblinbane Dagger | GOB_WolfPens_BloodFang | inaccessible | Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage on its Attack Rolls. |
‘No goblin will strike you down’ is etched into this dagger's handle. When goblin assailants realised they couldn't kill the dagger's original owner, they gave him to the worgs, who made short work of him. |
simple | one-handed | melee | Daggers | uncommon | 1 | 1d4 | Piercing | 2.5 | 8 | Yes | No | Yes | No | Yes | No | Yes | 0.45 | 0.9 | 260 | Goblin's Undoing | Piercing Strike | ||||||||||||||
Gold Wyrmling Staff (edit) | Gold Wyrmling Staff | MAG_Fire_FireDamage_Quarterstaff | Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip. |
The fire engulfing this staff seems to feed off thin air, never once burning the dark wood. |
simple | versatile | melee | Quarterstaves | rare | 2 | +1 | 1d6 + 1 | Bludgeoning | 1d8 + 1 | 1d4 | Fire | 2.5 | 8 | No | No | No | No | No | No | Yes | 1.8 | 3.6 | 320 | Topple |
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Gontr Mael (edit) | Gontr Mael | MAG_TheVictory_Longbow | Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions. |
Gontr Mael blasted from the corpse of the Steelwatcher Titan: a bow formed from the boiling slag and weird whispering gyros inherent to the mechanical giant. It must have acted as the Titan's abdomen, exchanging muscle for immaculate steel. |
martial | two-handed | ranged | Longbows | legendary | 4 | +3 | 1d8 + 3 | Piercing | 18 | 60 | No | No | No | No | No | No | No | 1.1 | 2.2 | 1000 | Promised Victory • Gontr Mael: Glowing | Hamstring Shot • Brace (Ranged) | Bolt of Celestial Light |
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Greataxe (edit) | Greataxe | WPN_Greataxe | Greataxe is a common variant of the Greataxes family of weapons. |
The rectangular engravings on this axe's wooden handle have been nearly scratched away by armoured hands. |
martial | two-handed | melee | Greataxes | common | 1d12 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 65 | Cleave • Lacerate • Prepare | Starting weapon for the Barbarian class. |
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Greataxe (edit) | Greataxe | WPN_HUM_Greataxe_B_0 | Greataxe is a common variant of the Greataxes family of weapons. |
A relatively austere greataxe of rough-hewn wood and sharpened iron. |
martial | two-handed | melee | Greataxes | common | 1d12 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 65 | Cleave • Lacerate • Prepare | |||||||||||||||||
Greataxe +1 (edit) | Greataxe +1 | WPN_Greataxe_1 | Greataxe +1 is an uncommon, lightly enchanted greataxe. |
A small prayer decorates the hilt of this axe. It resonates in your head when you touch it. |
martial | two-handed | melee | Greataxes | uncommon | 1 | +1 | 1d12 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 85 | Cleave • Lacerate • Prepare |
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Greataxe +2 (edit) | Greataxe +2 | WPN_HUM_Greataxe_A_2_NOT_APPROVED | Greataxe +2 is a rare, moderately enchanted greataxe. |
This heavy axe emits a barely audible hum when swung. |
martial | two-handed | melee | Greataxes | rare | 2 | +2 | 1d12 + 2 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 3.15 | 6.3 | 190 | Cleave • Lacerate • Prepare | Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764. |
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Greatclub (edit) | Greatclub | WPN_HUM_Greatclub_A_0 | Traces of dried viscera ring many of the iron spikes embedded in this oak club. |
simple | two-handed | melee | Greatclubs | common | 0 | 1d8 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 4.5 | 9.0 | 20 | Tenacity • Concussive Smash | |||||||||||||||||
Greatclub (Minotaur) (edit) | Greatclub | WPN_MINOTAUR_Greatclub_A | Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands. It cannot be wielded by humanoids. |
Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective. |
simple | two-handed | melee | Greatclubs | common | 2d12 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 8.5 | 17 | 16 | Tenacity | Not usable by humanoids. |
This weapon can only be obtained by forcing a Minotaur to drop their weapon. |
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Greatclub +1 (edit) | Greatclub +1 | WPN_HUM_Greatclub_A_1 | Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing. |
simple | two-handed | melee | Greatclubs | uncommon | 1 | +1 | 1d8 + 1 | Bludgeoning | 2.5 | 8 | No | No | No | No | No | No | Yes | 4.5 | 9 | 40 | Tenacity • Concussive Smash |
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Greatsword (edit) | Greatsword | Item_WPN_HUM_Greatsword_B_0 | Greatsword is a common variant of the Greatswords family of weapons. |
Innumerable whetstones have rendered this sword's blade nearly paper-thin. |
martial | two-handed | melee | Greatswords | common | 2d6 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Pommel Strike • Lacerate • Cleave |
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Greatsword (edit) | Greatsword | WPN_Greatsword | Greatsword is a common variant of the Greatswords family of weapons. |
This sword's guard, held haphazardly in place by thin rope, wobbles slightly when swung. |
martial | two-handed | melee | Greatswords | common | 2d6 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Pommel Strike • Lacerate • Cleave |
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Greatsword +1 (edit) | Greatsword +1 | WPN_Greatsword_1 | Greatsword +1 is an uncommon, lightly enchanted greatsword. |
The thick leather straps wrapped around the base of the blade creak under a solid grip. |
martial | two-handed | melee | Greatswords | uncommon | 1 | +1 | 2d6 + 1 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 85 | Pommel Strike • Lacerate • Cleave |
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Greatsword +1 (Common) (edit) | Greatsword +1 | Greatsword +1 is a common variant of the Greatswords family of weapons. |
A rune etched into the base of this expertly-forged sword identifies its dwarven blacksmith. |
martial | two-handed | melee | Greatswords | common | 2d6 | Slashing | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 2.7 | 5.4 | 65 | Pommel Strike • Lacerate • Cleave | Found on a weapon rack in the Karsus Vault in Ramazith's Tower X: 324 Y: 1005. |
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Halberd (edit) | Halberd | WPN_Halberd | Halberd is a common variant of the Halberds family of weapons. |
Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb. |
martial | two-handed | melee | Halberds | common | 1d10 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 60 | Rush Attack • Lacerate • Cleave | |||||||||||||||||
Halberd +1 (edit) | Halberd +1 | WPN_Halberd_1 | Halberd +1 is an uncommon, lightly enchanted halberd. |
This halberd's spike is black with ash that cannot be washed away. |
martial | two-handed | melee | Halberds | uncommon | 1 | +1 | 1d10 + 1 | Slashing | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 85 | Rush Attack • Lacerate • Cleave |
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Halberd of Vigilance (edit) | Halberd of Vigilance | MAG_PoR_OfVigilance_Halberd | Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions. |
A variant of this halberd's design was thrown out in the early stages of development by its forgemaster. This was because the halberd kept expressing itself. 'ALARM!' it would shriek in peril. 'POTENCY FILLS ME LIKE A SONG OF HOPE!' it roared in triumph. |
martial | two-handed | melee | Halberds | very rare | 3 | +2 | 1d10 + 2 | Slashing | 1d4 | Force | 1.5 | 5 | No | Yes | No | Yes | No | No | Yes | 2.7 | 5.4 | 960 | Sentinel Weapon • Adroit Reflexes | Rush Attack • Lacerate • Cleave |
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Hamarhraft (edit) | Hamarhraft | MAG_Mobility_ExplosionOnJump_Maul | Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump. |
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. |
martial | two-handed | melee | Mauls | uncommon | 1 | 2d6 | Bludgeoning | 2.5 | 8 | No | Yes | No | No | No | No | Yes | 4.5 | 9.0 | 65 | Shockwave | Backbreaker • Concussive Smash • Tenacity |
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Hammer of the Just (edit) | Hammer of the Just | MAG_Tyrrant_Warhammer | Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts. |
Tyr is often known as the Maimed God - a descriptor he shares with most victims of this heavy warhammer. |
martial | versatile | melee | Warhammers | rare | 2 | +2 | 1d8 + 2 | Bludgeoning | 1d10+2 | 1d4 | Radiant | 2.5 | 8 | No | No | No | No | No | No | Yes | 2.7 | 5.9 | 310 | Slay the Wicked | Backbreaker • Concussive Smash • Weakening Strike |
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Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle. |
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Hand Crossbow (edit) | Hand Crossbow | WPN_HUM_HandCrossbow_A_0 | The spring locks back with the tiniest, most satisfying click. |
martial | one-handed | ranged | Hand Crossbows | common | 0 | 1d6 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 50 | Piercing Shot • Mobile Shot |
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Hand Crossbow (Yurgir) (edit) | Hand Crossbow | WPN_ORTHON_HandCrossbow_REF | A unique hand crossbow wielded exclusively by Yurgir. |
The spring locks back with the tiniest, most satisfying click. |
martial | one-handed | ranged | Hand Crossbows | common | 0 | 2d10 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 50 | Not usable by humanoids. |
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Hand Crossbow +1 (edit) | Hand Crossbow +1 | WPN_HUM_HandCrossbow_A_1 | A subtle magic runs through both strings of this crossbow, keeping the bows even once the lack is released. |
martial | one-handed | ranged | Hand Crossbows | uncommon | 1 | +1 | 1d6 + 1 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 1.8 | 65 | Piercing Shot • Mobile Shot |
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Hand Crossbow +2 (edit) | Hand Crossbow +2 | WPN_HandCrossbow_2 | Though the crossbow is small and light, a heavy power runs through its bowstring. |
martial | one-handed | ranged | Hand Crossbows | rare | 2 | +2 | 1d6 + 2 | Piercing | 15 | 50 | No | No | Yes | No | No | No | Yes | 0.9 | 2.0 | 155 | Piercing Shot • Mobile Shot | Inside a wall vault in an office on the second floor of Lady Jannath's Estate. |
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Handaxe (edit) | Handaxe | WPN_HUM_Handaxe_A_0 | A straightforward hatchet, dulled slightly from wood - or bones. |
simple | one-handed | melee | Handaxes | common | 0 | 1d6 | Slashing | 2.5 | 8 | No | No | Yes | No | Yes | No | Yes | 0.9 | 1.8 | 16 | Lacerate |
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Handaxe +1 (edit) | Handaxe +1 | WPN_HUM_Handaxe_A_1 | This axe's hooked blade is crafted to cleave flesh and bone. |
simple | one-handed | melee | Handaxes | uncommon | 1 | +1 | 1d6 + 1 | Slashing | 2.5 | 8 | No | No | No | No | Yes | No | Yes | 0.9 | 1.8 | 40 | Lacerate |
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Handmaiden's Mace (edit) | Handmaiden's Mace | MAG_Viconia_Mace | Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18. |
This mace was designed by Lolth's assassins to fell heretics who dared turn their back on the Spider Queen. However, even the best-laid designs fall to nothingness when brought to bear against Shar's faithfull. |
simple | one-handed | melee | Maces | very rare | 3 | +2 | 1d6 + 2 | Bludgeoning | 1d6 | Poison | 2.5 | 8 | No | No | No | No | No | No | No | 1.8 | 3.6 | 480 | Concussive Smash |
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