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Page name uid legacy image controller icon icon description quote category handedness melee or ranged type rarity rarity order enchantment damage damage type versatile damage extra damage extra damage type extra damage 2 extra damage 2 type range m range ft finesse heavy light reach thrown cannot dual wield dippable weight kg weight lb price passives passives main hand passives off hand weapon actions special weapon actions special where to find
Flail +2 (edit) Flail +2 WPN_HUM_Flail_A_2
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The flail sits heavy in your hand - the weight of steel and magic.

martial one-handed melee Flails rare 2 +2 1d8 + 2 Bludgeoning 2.5 8 No No No No No No Yes 0.9 1.8 155 Concussive Smash Weakening Strike Tenacity
Flail of Ages (edit) Flail of Ages MAG_BG_OfAges_Flail
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Flail of Ages is a rare Flail that applies variable conditions depending on what type of damage the flail does.

Created by a warmongering rakshasa and kept for a time under the careful watch of an astute noble name Lord de'Arnise, this flail is a tool of absolute destruction, and a versatile one at that.

martial one-handed melee Flails rare 2 +1 1d8 + 1 Bludgeoning 2.5 8 No No No No No No No 0.9 1.8 320 Elements of an Epoch Weakening Strike Concussive Smash Tenacity

Sold by Fytz the Firecracker at Stormshore Armoury

Flail of Dread Skulls (edit) Flail of Dread Skulls QUEST_WPN_Flail_DreadedSkulls inaccessible
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Target must succeed a Wisdom Saving Throw. On failure, they are struck by Yeenoghu's curse. Depending on a dice roll, they will receive one of the following: Madness, 2d6 Psychic damage, or become Paralysed.

martial one-handed melee Flails rare 2 1 1d8 + 1 Slashing 2.5 8 No No No No No No Yes 0.9 2 310 Concussive Smash Weakening Strike Tenacity
  • Not accessible through normal gameplay, but can still be accessed via third party tools.
Flail of Myrkul (edit) Flail of Myrkul WPN_HUM_Flail_Myrkul_A_0
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A browning piece of brain sticks stubbornly to one of the spikes.

martial one-handed melee Flails common 1d8 Bludgeoning 2.5 8 No No No No No No Yes 0.9 1.8 50 Concussive Smash Weakening Strike Tenacity
Flail of the Vortex (edit) Flail of the Vortex WPN_Flail_Air_Myrmidon_ConjureElemental
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martial one-handed melee Flails common +3 1d8 + 3 Bludgeoning 1d8 Lightning 2.5 8 No No No No No No No 0.9 1.8 50 Electrified Flail

Cannot be obtained without exploits. Only found on an Air Myrmidon but they are Permanently Armed Permanently Armed.

  • Found by summoning from Conjure Elemental: Air Myrmidon Conjure Elemental: Air Myrmidon. Removed by getting the Conjure Elemental: Air Myrmidon Conjure Elemental: Air Myrmidon arrested and then removing the weapon from the equipment chest found in the jail.
  • Can be obtained with the help of a level 10 druid mercenary. To do this, you need to start a conversation with Withers, choose that you want to release the mercenary, but do not select him, but leave the dialogue active. Then change your character to a mercenary and use Wild Shape: Air Myrmidon. Then return to the dialogue with Withers and release the mercenary druid. When you recruit him again, he will have Flail of the Vortex in his hands.
Flame Blade (weapon) (edit) Flame Blade WPN_Scimitar_FlameBlade
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Flame Blade is a magical, conjured variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. It adds the user's spellcasting modifier to its attack roll; Wisdom if summoned as a Druid spell, and Charisma if summoned by a Mephistopheles Tiefling using their subrace trait.

An ethereal scimitar made of living fire

martial one-handed melee Scimitars common 3d6 Fire 2.5 8 No No Yes No No No No 0.5 1 30

Conjured by the Flame Blade Flame Blade Spell.

Fleshrender (edit) Fleshrender MAG_LC_Fleshrend_Shortsword
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Fleshrender is a rare Shortsword that allows the wielder to make a diabolical strike, possibly stymying their target's ability to heal.

The previous owner was going to call this sword Barney, but he got such a bollocking from his friends that he named it Fleshrender instead, and sulked for a whole tenday afterward.

martial one-handed melee Shortswords rare 2 +2 1d6 + 2 Piercing 2.5 8 Yes No Yes No No No No 0.9 1.9 190 Flourish Piercing Strike Part the Flesh
Foebreaker (edit) Foebreaker MAG_TheDestroyer_Maul
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Foebreaker is a very rare +2 maul that ignores Damage TypesBludgeoning resistance of targets.

As heavy and opposed to nonsense as the wearied hammer of a sentencing magistrate.

martial two-handed melee Mauls very rare 3 +2 2d6 + 2 Bludgeoning 2.5 8 No Yes No No No No Yes 4.5 9.0 480 Lethal Weapon (Bludgeoning) Backbreaker Concussive Smash Tenacity
  • Can be found in a hidden chest in the Karsus section of Sorcerous Vault, Sorcerous Sundries.
    • Once in the vault, upon finding the named doors, go through Silverhand -> Abjuration -> Silver to find a lever to unlock the Karsus vault door. Then go through Demon to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require See Invisibility See Invisibility or Faerie Fire Faerie Fire to reveal it.
Gandrel's Aspiration (edit) Gandrel's Aspiration MAG_Gandrel_UndeadSlayer_HeavyCrossbow
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Gandrel's Aspiration is an uncommon +1 Heavy Crossbow that grants Advantage against Monstrosity targets and grants the Sacred Munitions class action that Turns Undead.

When Gandrel was seven, he was frightened badly by a vampire spawn during a public burning. Seized by the flames, the creature didn't shrivel up. It swelled and burst.

martial two-handed ranged Heavy Crossbows uncommon 1 +1 1d10 + 1 Piercing 18 60 No Yes No No No No Yes 8.1 16.2 130 Feller of Monsters Piercing Shot Brace (Ranged) Sacred Munitions

Dropped from Gandrel in the Sunlit Wetlands in Act One.

Giantbreaker (edit) Giantbreaker MAG_MeleeDebuff_AttackDebuff2_OnDamage_HeavyCrossbow
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Giantbreaker is a rare +1 Heavy Crossbow that sends its targets Reeling on a successful hit.

Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on.

martial two-handed ranged Heavy Crossbows rare 2 +1 1d10 + 1 Piercing 18 60 No Yes No No No No Yes 8.1 16.2 380 Heavy Hitter Piercing Shot Brace (Ranged)

This weapon can be bought from Brem in the Zhentarim Hideout after completing Find the Missing Shipment.

Githyanki Crossbow (edit) Githyanki Crossbow WPN_GTY_HeavyCrossbow_A
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This heavy crossbow is fashioned from a curious, tensile metal that doesn't seem to be native to Faerûn.

martial two-handed ranged Heavy Crossbows uncommon 1 +1 1d10 + 1 Piercing 18 60 No Yes No No No No Yes 8.1 16.2 85 Piercing Shot Brace (Ranged)

Dropped by Raider Chost and Raider Zastri of the Githyanki Patrol in the Mountain Pass area of The Risen Road (X:-137, Y:558).

Githyanki Greatsword (edit) Githyanki Greatsword
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The Githyanki Greatsword is an uncommon, slightly enchanted greatsword.

Though heavily decorated and inlaid with rubies, the blade's sharp edge suggests its use isn't merely ornamental.

martial two-handed melee Greatswords uncommon 1 +1 2d6 + 1 Slashing 2.5 8 No Yes No No No No Yes 2.7 5.4 85 Pommel Strike Lacerate Cleave
  • Carried by multiple githyanki in the Creche Y'llek, and can be later found in various places of githyanki influence.
Githyanki Greatsword (Psionic) (edit) Githyanki Greatsword (Psionic) MAG_LowHP_IncreaseDamagePsychic_GithGreatsword
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Githyanki Greatsword is an uncommon greatsword that deals additional Psychic damage when wielded by a githyanki.

Though heavily decorated and inlaid with rubies, the blade's sharp edge suggests its use isn't merely ornamental.

martial two-handed melee Greatswords uncommon 1 +1 2d6 + 1 Slashing 2.5 8 No Yes No No No No Yes 2.7 5.4 130 Githborn Psionic Weapon Pommel Strike Lacerate Cleave
Githyanki Longsword (edit) Githyanki Longsword WPN_Longsword_Gith
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Every tip and edge on this elaborate sword is sharpened to a deadly perfection.

martial versatile melee Longswords common 1d8 Slashing 1d10 2.5 8 No No No No No No Yes 1.35 2.70 40 Pommel Strike Lacerate Rush Attack

Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek.

Githyanki Longsword (+1) (edit) Githyanki Longsword (+1)
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Githyanki Longsword is an uncommon, lightly enchanted longsword.

Every tip and edge on this elaborate sword is sharpened to a deadly perfection.

martial versatile melee Longswords uncommon 1 +1 1d8 + 1 Slashing 1d10 + 1 2.5 8 No No No No No No Yes 1.35 2.70 55 Pommel Strike Lacerate Rush Attack
Githyanki Longsword (Psionic) (edit) Githyanki Longsword (Psionic) MAG_LowHP_IncreaseDamagePsychic_GithLongsword inaccessible
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Every tip and edge on this elaborate sword is sharpened to a deadly perfection.

martial versatile melee Longswords uncommon 1 +1 1d8 + 1 Slashing 1d10 + 1 2.5 8 No No No No No No Yes 1.35 2.70 85 Githborn Psionic Weapon Pommel Strike Lacerate Rush Attack
Githyanki Shortsword (edit) Githyanki Shortsword
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Despite its engravings, this lightweight sword is perfectly balanced - a flawless killing implement.

martial one-handed melee Shortswords common 1d6 Piercing 2.5 8 Yes No Yes No No No No 0.9 1.8 16 Flourish Piercing Strike

Found on weapon racks and equipped by numerous Githyanki in Crèche Y'llek.

Githyanki Shortsword (+1) (edit) Githyanki Shortsword
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Despite its engravings, this lightweight sword is perfectly balanced - a flawless killing implement.

martial one-handed melee Shortswords uncommon 1 +1 1d6 + 1 Piercing 2.5 8 Yes No Yes No No No Yes 0.9 1.8 40 Flourish Piercing Strike

Carried by numerous Githyanki in Crèche Y'llek.

Glaive (edit) Glaive WPN_Glaive
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Glaive is a common variant of the Glaives family of weapons.

Simple but sharp. The shaft of this glaive is worn smooth with use.

martial two-handed melee Glaives common 1d10 Slashing 1.5 5 No Yes No Yes No No Yes 2.7 5.4 65 Rush Attack Lacerate Brace (Melee)
  • Can be first found in the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
Glaive +1 (edit) Glaive +1 WPN_Glaive_1
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Glaive +1 is an uncommon, lightly enchanted glaive.

Fashioned by expert elven hands to be both deadly and beautiful.

martial two-handed melee Glaives uncommon 1 +1 1d10 + 1 Slashing 1.5 5 No Yes No Yes No No Yes 2.7 5.4 85 Rush Attack Lacerate Brace (Melee)
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
Gleamdance Dagger (edit) Gleamdance Dagger MAG_WYRM_Farlin_Dagger
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Gleamdance Dagger is a rare +2 Dagger that sheds light in a radius and increases the wielder's Armour Class, provided it is equipped in the wielder's off-hand.

A pair of pixie wings were used to create this pretty blade - their delicate tracings can be seen all day and night, though they shine brightest by the light of a gibbous moon.

simple one-handed melee Daggers rare 2 +2 1d4 + 2 Piercing 2.5 8 Yes No Yes No Yes No Yes 0.45 0.99 190 Gleamdance Dagger: Glowing Gleamdancer Piercing Strike
Gnarled Tree Branch (edit) Gnarled Tree Branch WPN_Ogre_Greatclub_A
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Gnarled Tree Branch is a greatclub used by some ogres. It can only be obtained by disarming opponents and cannot be wielded by player characters.

A heavy branch ripped from the trunk of an oak tree.

two-handed melee Greatclubs common 2d8 Bludgeoning 2.5 8 No No No No No No No 8.5 17 16 Concussive Smash Tenacity

Not usable by humanoids.

Disarming Polma or Gurgon.

Goblin Bow (edit) Goblin Bow WPN_GOB_Shortbow_A_0
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A Goblin Bow is the favored ranged weapon used and created by Goblins. Besides appearances, it functions exactly like a normal Shortbow.

Fashioned together from a rough-cut branch and stinking sinew.

simple two-handed ranged Shortbows common 1d6 Piercing 18 60 No No No No No No No 0.9 2 16 Hamstring Shot

Looted from dead goblins and found in the Goblin Camp.

Goblin Scimitar (edit) Goblin Scimitar WPN_GOB_Scimitar_A
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Goblin Scimitar is a common variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.

Beyond appearances, it has the same stats of a normal Scimitar.

A cruel and crude blade forged en masse by goblin hordes.

martial one-handed melee Scimitars common 1d6 Slashing 2.5 8 Yes No Yes No No No Yes 1.35 2.7 30 Lacerate Flourish

Looted from dead goblins and found in the Goblin Camp.

Goblinbane Dagger (edit) Goblinbane Dagger GOB_WolfPens_BloodFang inaccessible
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Goblinbane Dagger is an uncommon dagger that grants the wielder defensive capabilities against Goblins. Any goblin attacking the wielder of Worgfang suffers from Disadvantage Icon.png Disadvantage on its Attack Rolls.

‘No goblin will strike you down’ is etched into this dagger's handle. When goblin assailants realised they couldn't kill the dagger's original owner, they gave him to the worgs, who made short work of him.

simple one-handed melee Daggers uncommon 1 1d4 Piercing 2.5 8 Yes No Yes No Yes No Yes 0.45 0.9 260 Goblin's Undoing Piercing Strike
Gold Wyrmling Staff (edit) Gold Wyrmling Staff MAG_Fire_FireDamage_Quarterstaff
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Gold Wyrmling Staff is a rare quarterstaff that deals additional Fire damage with melee strikes and grants its wielder the Fire Bolt cantrip.

The fire engulfing this staff seems to feed off thin air, never once burning the dark wood.

simple versatile melee Quarterstaves rare 2 +1 1d6 + 1 Bludgeoning 1d8 + 1 1d4 Fire 2.5 8 No No No No No No Yes 1.8 3.6 320 Topple
Gontr Mael (edit) Gontr Mael MAG_TheVictory_Longbow
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Gontr Mael is a legendary +3 longbow that can possibly inflict Guiding Bolt on its target and grants the wielder the Celestial Haste spell and Bolt of Celestial Light actions.

Gontr Mael blasted from the corpse of the Steelwatcher Titan: a bow formed from the boiling slag and weird whispering gyros inherent to the mechanical giant. It must have acted as the Titan's abdomen, exchanging muscle for immaculate steel.

martial two-handed ranged Longbows legendary 4 +3 1d8 + 3 Piercing 18 60 No No No No No No No 1.1 2.2 1000 Promised Victory Gontr Mael: Glowing Hamstring Shot Brace (Ranged) Bolt of Celestial Light
Greataxe (edit) Greataxe WPN_Greataxe
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Greataxe is a common variant of the Greataxes family of weapons.

The rectangular engravings on this axe's wooden handle have been nearly scratched away by armoured hands.

martial two-handed melee Greataxes common 1d12 Slashing 2.5 8 No Yes No No No No Yes 3.15 6.3 65 Cleave Lacerate Prepare

Starting weapon for the Barbarian class.

Greataxe (edit) Greataxe WPN_HUM_Greataxe_B_0
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Greataxe is a common variant of the Greataxes family of weapons.

A relatively austere greataxe of rough-hewn wood and sharpened iron.

martial two-handed melee Greataxes common 1d12 Slashing 2.5 8 No Yes No No No No Yes 3.15 6.3 65 Cleave Lacerate Prepare
Greataxe +1 (edit) Greataxe +1 WPN_Greataxe_1
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Greataxe +1 is an uncommon, lightly enchanted greataxe.

A small prayer decorates the hilt of this axe. It resonates in your head when you touch it.

martial two-handed melee Greataxes uncommon 1 +1 1d12 + 1 Slashing 2.5 8 No Yes No No No No Yes 3.15 6.3 85 Cleave Lacerate Prepare
Greataxe +2 (edit) Greataxe +2 WPN_HUM_Greataxe_A_2_NOT_APPROVED
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Greataxe +2 is a rare, moderately enchanted greataxe.

This heavy axe emits a barely audible hum when swung.

martial two-handed melee Greataxes rare 2 +2 1d12 + 2 Slashing 2.5 8 No Yes No No No No Yes 3.15 6.3 190 Cleave Lacerate Prepare

Looted from Counting House Safe n°2 in The Counting House X: -962 Y: 764.

Greatclub (edit) Greatclub WPN_HUM_Greatclub_A_0
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Traces of dried viscera ring many of the iron spikes embedded in this oak club.

simple two-handed melee Greatclubs common 0 1d8 Bludgeoning 2.5 8 No No No No No No Yes 4.5 9.0 20 Tenacity Concussive Smash
Greatclub (Minotaur) (edit) Greatclub WPN_MINOTAUR_Greatclub_A
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Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands. It cannot be wielded by humanoids.

Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective.

simple two-handed melee Greatclubs common 2d12 Bludgeoning 2.5 8 No No No No No No Yes 8.5 17 16 Tenacity

Not usable by humanoids.

This weapon can only be obtained by forcing a Minotaur to drop their weapon.

Greatclub +1 (edit) Greatclub +1 WPN_HUM_Greatclub_A_1
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Without the wrapped leather grip, the weight of the slab of iron at the end of this greatclub would send it flying with a single swing.

simple two-handed melee Greatclubs uncommon 1 +1 1d8 + 1 Bludgeoning 2.5 8 No No No No No No Yes 4.5 9 40 Tenacity Concussive Smash
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
Greatsword (edit) Greatsword Item_WPN_HUM_Greatsword_B_0
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Greatsword is a common variant of the Greatswords family of weapons.

Innumerable whetstones have rendered this sword's blade nearly paper-thin.

martial two-handed melee Greatswords common 2d6 Slashing 2.5 8 No Yes No No No No Yes 2.7 5.4 65 Pommel Strike Lacerate Cleave
  • Found throughout the game in smithies, armories, and battlefields. Less common than than the primary variant.
Greatsword (edit) Greatsword WPN_Greatsword
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Greatsword is a common variant of the Greatswords family of weapons.

This sword's guard, held haphazardly in place by thin rope, wobbles slightly when swung.

martial two-handed melee Greatswords common 2d6 Slashing 2.5 8 No Yes No No No No Yes 2.7 5.4 65 Pommel Strike Lacerate Cleave
  • Found on a corpse down the well in the Blighted Village, and throughout the game in smithies, armories, and battlefields.
Greatsword +1 (edit) Greatsword +1 WPN_Greatsword_1
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Greatsword +1 is an uncommon, lightly enchanted greatsword.

The thick leather straps wrapped around the base of the blade creak under a solid grip.

martial two-handed melee Greatswords uncommon 1 +1 2d6 + 1 Slashing 2.5 8 No Yes No No No No Yes 2.7 5.4 85 Pommel Strike Lacerate Cleave
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
  • Always sold by Grat in the Goblin Camp.
Greatsword +1 (Common) (edit) Greatsword +1
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Greatsword +1 is a common variant of the Greatswords family of weapons.

A rune etched into the base of this expertly-forged sword identifies its dwarven blacksmith.

martial two-handed melee Greatswords common 2d6 Slashing 2.5 8 No Yes No No No No Yes 2.7 5.4 65 Pommel Strike Lacerate Cleave

Found on a weapon rack in the Karsus Vault in Ramazith's Tower X: 324 Y: 1005.

Halberd (edit) Halberd WPN_Halberd
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Halberd is a common variant of the Halberds family of weapons.

Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb.

martial two-handed melee Halberds common 1d10 Slashing 1.5 5 No Yes No Yes No No Yes 2.7 5.4 60 Rush Attack Lacerate Cleave
Halberd +1 (edit) Halberd +1 WPN_Halberd_1
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Halberd +1 is an uncommon, lightly enchanted halberd.

This halberd's spike is black with ash that cannot be washed away.

martial two-handed melee Halberds uncommon 1 +1 1d10 + 1 Slashing 1.5 5 No Yes No Yes No No Yes 2.7 5.4 85 Rush Attack Lacerate Cleave
  • Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
Halberd of Vigilance (edit) Halberd of Vigilance MAG_PoR_OfVigilance_Halberd
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Halberd of Vigilance is a very rare halberd that deals additional Force damage, gives a bonus to Initiative, and grants Advantage on Perception checks and Reactions.

A variant of this halberd's design was thrown out in the early stages of development by its forgemaster. This was because the halberd kept expressing itself. 'ALARM!' it would shriek in peril. 'POTENCY FILLS ME LIKE A SONG OF HOPE!' it roared in triumph.

martial two-handed melee Halberds very rare 3 +2 1d10 + 2 Slashing 1d4 Force 1.5 5 No Yes No Yes No No Yes 2.7 5.4 960 Sentinel Weapon Adroit Reflexes Rush Attack Lacerate Cleave
Hamarhraft (edit) Hamarhraft MAG_Mobility_ExplosionOnJump_Maul
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Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump.

The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.

martial two-handed melee Mauls uncommon 1 2d6 Bludgeoning 2.5 8 No Yes No No No No Yes 4.5 9.0 65 Shockwave Backbreaker Concussive Smash Tenacity
  • Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
    • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
Hammer of the Just (edit) Hammer of the Just MAG_Tyrrant_Warhammer
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Hammer of the Just is a rare +2 Warhammer that deals additional Radiant damage, additional Bludgeoning damage to Fiends and Undead, and allows the wielder to cast Detect Thoughts.

Tyr is often known as the Maimed God - a descriptor he shares with most victims of this heavy warhammer.

martial versatile melee Warhammers rare 2 +2 1d8 + 2 Bludgeoning 1d10+2 1d4 Radiant 2.5 8 No No No No No No Yes 2.7 5.9 310 Slay the Wicked Backbreaker Concussive Smash Weakening Strike

Looted from the Offerings to Tyr Chest in the basement of Stormshore Tabernacle in Lower City. The basement can be reached by entering the secret hatch in the corner of the tabernacle.

Hand Crossbow (edit) Hand Crossbow WPN_HUM_HandCrossbow_A_0
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Hand Crossbow Unfaded.png
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The spring locks back with the tiniest, most satisfying click.

martial one-handed ranged Hand Crossbows common 0 1d6 Piercing 15 50 No No Yes No No No Yes 0.9 1.8 50 Piercing Shot Mobile Shot
  • Starting equipment for bard.
  • Common loot throughout the game.
  • Among Act 1 merchants, Dammon will frequently have them for sale.
  • Can be found 2x in the boxes inside of the slavers tent in Grymforge X: -632 Y: 325
  • Can be found 2x from Jarg in the Zhentarim Basement X: 300 Y: -184
Hand Crossbow (Yurgir) (edit) Hand Crossbow WPN_ORTHON_HandCrossbow_REF
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A unique hand crossbow wielded exclusively by Yurgir.

The spring locks back with the tiniest, most satisfying click.

martial one-handed ranged Hand Crossbows common 0 2d10 Piercing 15 50 No No Yes No No No Yes 0.9 1.8 50

Not usable by humanoids.

  • Only obtainable by disarming Yurgir.
Hand Crossbow +1 (edit) Hand Crossbow +1 WPN_HUM_HandCrossbow_A_1
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A subtle magic runs through both strings of this crossbow, keeping the bows even once the lack is released.

martial one-handed ranged Hand Crossbows uncommon 1 +1 1d6 + 1 Piercing 15 50 No No Yes No No No Yes 0.9 1.8 65 Piercing Shot Mobile Shot
Hand Crossbow +2 (edit) Hand Crossbow +2 WPN_HandCrossbow_2
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Though the crossbow is small and light, a heavy power runs through its bowstring.

martial one-handed ranged Hand Crossbows rare 2 +2 1d6 + 2 Piercing 15 50 No No Yes No No No Yes 0.9 2.0 155 Piercing Shot Mobile Shot

Inside a wall vault in an office on the second floor of Lady Jannath's Estate.

Handaxe (edit) Handaxe WPN_HUM_Handaxe_A_0
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A straightforward hatchet, dulled slightly from wood - or bones.

simple one-handed melee Handaxes common 0 1d6 Slashing 2.5 8 No No Yes No Yes No Yes 0.9 1.8 16 Lacerate
  • Starting equipment for barbarian. (x2)
  • Common loot throughout the game.
Handaxe +1 (edit) Handaxe +1 WPN_HUM_Handaxe_A_1
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Handaxe PlusOne Unfaded.png
Handaxe PlusOne Unfaded Icon.png

This axe's hooked blade is crafted to cleave flesh and bone.

simple one-handed melee Handaxes uncommon 1 +1 1d6 + 1 Slashing 2.5 8 No No No No Yes No Yes 0.9 1.8 40 Lacerate
Handmaiden's Mace (edit) Handmaiden's Mace MAG_Viconia_Mace
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Handmaiden's Mace is a very rare +2 Mace that sets the wielder's Strength to 18.

This mace was designed by Lolth's assassins to fell heretics who dared turn their back on the Spider Queen. However, even the best-laid designs fall to nothingness when brought to bear against Shar's faithfull.

simple one-handed melee Maces very rare 3 +2 1d6 + 2 Bludgeoning 1d6 Poison 2.5 8 No No No No No No No 1.8 3.6 480 Concussive Smash
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.

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