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Nettie

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Revision as of 03:31, 31 May 2024 by Taylan (talk | contribs) (Test.)
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Nettie is a Dwarf Druid NPC in Baldur's Gate 3. She can be found healing a bird inside the Druids' Chamber at the Druid Grove. Nettie is an apprentice of Halsin.

Can be spoken to with Speak with Dead.

Chapter One

The party will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The party can then ask Nettie to help them with the tadpole. She will then guide the party to a secret room there.

If the talking party member has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the True Soul. She will recommend the party to rescue Halsin because he is the only one who can know of a cure. She will give them Wyvern Poison and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.

If the talking party member avoids her questions, she uses a thorn branch to poison the player character, should the they not realize she is trying to trick them.. An antidote must be crafted before heading to find Halsin.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison
Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Flaming Sphere.webp
Flaming Sphere Flaming Sphere ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

You can remain hidden while casting this spell.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Barkskin.webp
Barkskin Barkskin ()
Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.
 Melee: 1.5 m / 5  ft
Healing Word.webp
Healing Word Healing Word ()
Heal a creature you can see.
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Generic Summon.webp
Wild Shape: Boar Wild Shape: Boar ()

Take the shape of a Boar. It has HP Icon.png 11 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Speak with Dead

Party member: How do I get out of this room? (If Nettie has locked you in the Enclave Library at the time.)

  • Nettie: My circlet...

Party member: Who are you? (If you skipped Nettie's introduction scene.)

  • Nettie: Nettie... apprentice healer... to Master Halsin...

Party member: What happened to you?

  • Nettie: Wanted to protect... wanted to give... mercy... (If Nettie was killed after poisoning the player, or trying to.)
  • Nettie: Tried to protect... our grove... (Otherwise)

Party member: Where did you keep your valuables?

  • Nettie: Beneath... locked by runes...
    • Party member: And how do I get past these locks?
      • Nettie: Wolf Rune... Rath...

If Halsin is alive

Party member: Where is Halsin?

  • Nettie: Gone... with adventurers...
Nettie: Went to goblins... never came back...

Party member: How can I get rid of the mind flayer parasite?

  • Nettie: Find Halsin... knows parasites... studied them...

If Halsin is dead

Party member: Halsin's dead. Is there any other way to get rid of a mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Party mermber: How can I get rid of the mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Party member: Halsin's dead. I thought you'd want to know.

  • Narrator: *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*

Companion approval

  • Swear to take the wyvern toxin after asking her for a cure. Clerics of Selûne have a unique dialogue option for this decision; notably, Shadowheart will still approve.
Astarion disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Shadowheart approves +1