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Bard
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Cleric
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Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Blindness](/w/images/thumb/5/5a/Blindness_Icon.webp/40px-Blindness_Icon.webp.png) |
Blindness |
Necromancy |
Bard
Cleric
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
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Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
![Calm Emotions](/w/images/thumb/d/d9/Calm_Emotions_Icon.webp/40px-Calm_Emotions_Icon.webp.png) |
Calm Emotions |
Enchantment |
Bard
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
6m |
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Humanoids can't be Charmed, Frightened, or become enraged. |
![Enhance Ability](/w/images/thumb/6/65/Enhance_Ability_Icon.webp/40px-Enhance_Ability_Icon.webp.png) |
Enhance Ability |
Transmutation |
Bard
Cleric
Druid
Sorcerer |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
![Hold Person](/w/images/thumb/7/75/Hold_Person_Icon.webp/40px-Hold_Person_Icon.webp.png) |
Hold Person |
Enchantment |
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
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Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. |
![Protection from Poison](/w/images/thumb/3/3b/Protection_from_Poison_Icon.webp/40px-Protection_from_Poison_Icon.webp.png) |
Protection from Poison |
Abjuration |
Cleric
Druid
Paladin
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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1.5m |
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Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. |
![Silence](/w/images/thumb/7/78/Silence_Icon.webp/40px-Silence_Icon.webp.png) |
Silence |
Illusion |
Bard
Cleric
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
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18m |
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Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
![Spiritual Weapon](/w/images/thumb/2/26/Spiritual_Weapon_Icon.webp/40px-Spiritual_Weapon_Icon.webp.png) |
Spiritual Weapon |
Evocation |
Cleric |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
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18m |
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![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png) |
Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time. |
![Warding Bond](/w/images/thumb/e/ea/Warding_Bond_Icon.webp/40px-Warding_Bond_Icon.webp.png) |
Warding Bond |
Abjuration |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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1.5m |
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Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving throws. |
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Druid
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Paladin
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|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Bless](/w/images/thumb/c/c4/Bless_Icon.webp/40px-Bless_Icon.webp.png) |
Bless |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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9m |
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Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
![Command](/w/images/thumb/7/7f/Command_Halt_Icon.webp/40px-Command_Halt_Icon.webp.png) |
Command |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
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Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
![Compelled Duel](/w/images/thumb/7/73/Compelled_Duel_Icon.webp/40px-Compelled_Duel_Icon.webp.png) |
Compelled Duel |
Enchantment |
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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9m |
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Force an enemy to attack only you, giving it Disadvantage against other targets. |
![Heroism](/w/images/thumb/1/19/Heroism_Icon.webp/40px-Heroism_Icon.webp.png) |
Heroism |
Enchantment |
Bard
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. |
![Protection from Evil and Good](/w/images/thumb/3/35/Protection_from_Evil_and_Good_Icon.webp/40px-Protection_from_Evil_and_Good_Icon.webp.png) |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
![Sanctuary](/w/images/thumb/c/c1/Sanctuary_Icon.webp/40px-Sanctuary_Icon.webp.png) |
Sanctuary |
Abjuration |
Cleric
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
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18m |
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You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. |
![Shield of Faith](/w/images/thumb/8/83/Shield_of_Faith_Icon.webp/40px-Shield_of_Faith_Icon.webp.png) |
Shield of Faith |
Abjuration |
Cleric
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
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Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
![Thunderous Smite](/w/images/thumb/d/dd/Thunderous_Smite_Icon.webp/40px-Thunderous_Smite_Icon.webp.png) |
Thunderous Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
STR |
Weapon Range |
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![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
![Wrathful Smite](/w/images/thumb/7/79/Wrathful_Smite_Icon.webp/40px-Wrathful_Smite_Icon.webp.png) |
Wrathful Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
WIS |
Weapon Range |
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![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your weapon absorbs your wrath as you strike, possibly Frightening your target. |
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Ranger
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Sorcerer
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Warlock
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Wizard
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Charm Person](/w/images/thumb/b/bc/Charm_Person_Icon.webp/40px-Charm_Person_Icon.webp.png) |
Charm Person |
Enchantment |
Bard
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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WIS |
18m |
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Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
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Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Colour Spray](/w/images/thumb/2/24/Colour_Spray_Icon.webp/40px-Colour_Spray_Icon.webp.png) |
Colour Spray |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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0 |
5m |
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Blind creatures up to a combined 33 Hit Points. |
![False Life](/w/images/thumb/f/f2/False_Life_Icon.webp/40px-False_Life_Icon.webp.png) |
False Life |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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0 |
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Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points. |
![Fog Cloud](/w/images/thumb/c/c0/Fog_Cloud_Icon.webp/40px-Fog_Cloud_Icon.webp.png) |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
5m |
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Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
![Grease](/w/images/thumb/7/7a/Grease_Icon.webp/40px-Grease_Icon.webp.png) |
Grease |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
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Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
![Ice Knife](/w/images/thumb/1/17/Ice_Knife_Icon.webp/40px-Ice_Knife_Icon.webp.png) |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
2m |
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png) |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
![Mage Armour](/w/images/thumb/0/0d/Mage_Armour_Icon.webp/40px-Mage_Armour_Icon.webp.png) |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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1.5m |
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Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier .
Prerequisite: The target can't be wearing Armour. |
![Protection from Evil and Good](/w/images/thumb/3/35/Protection_from_Evil_and_Good_Icon.webp/40px-Protection_from_Evil_and_Good_Icon.webp.png) |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
![Ray of Sickness](/w/images/thumb/7/74/Ray_of_Sickness_Icon.webp/40px-Ray_of_Sickness_Icon.webp.png) |
Ray of Sickness |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
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![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png) |
Possibly Poisons the target. |
![Shield](/w/images/thumb/e/e7/Shield_Icon.webp/40px-Shield_Icon.webp.png) |
Shield |
Abjuration |
Sorcerer
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
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0 |
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When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
![Sleep](/w/images/thumb/a/ae/Sleep_Icon.webp/40px-Sleep_Icon.webp.png) |
Sleep |
Enchantment |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
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Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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WIS |
18m |
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Leave a creature Prone with laughter, without the ability to get up. |
![Witch Bolt](/w/images/thumb/d/d2/Witch_Bolt_Icon.webp/40px-Witch_Bolt_Icon.webp.png) |
Witch Bolt |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
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![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png) |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it. |
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