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Gale/Banter

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< Gale
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A collection of Gale's remarks and overhead conversations with other characters.

Remarks

Selected

Out of combat

  • One with the Weave.
  • We're a long way from Waterdeep.
  • The air is ripe with magic.
  • Lovely day, this. For now.
  • Which way to the nearest library?
  • I applaud your taste.
  • Lost in thought.
  • Quite ready for you.
  • I have the magic touch.
  • Elminster's not around, so might as well.
  • You have my attention.
  • Seek and you shall find me.
  • Direct me.
  • Salutations!
  • No rest for the wicked, I see.
  • Let me work my magic.
  • Charmed, I'm sure.
  • An excellent choice!
  • At the ready.
  • Ready and willing.
  • Yes?
  • Your desire?

Sneaking

  • This really isn't my forte.
  • My knees are starting to ache.
  • Such an undignified position to find oneself in.
  • I'm a wizard, not a cat burglar.
  • Let's get this over with.
  • I'd rather stand tall.
  • What?
  • Get me up, would you?
  • Intolerable.
  • This is no fun at all.
  • I can't see a thing from down here.
  • Why am I doing this?
  • Just hurry this along.
  • How unseemly.
  • How much longer will this take?
  • Bad for one's back, this.
  • I'm surprised you spotted me.

In combat

  • Creator. Destroyer.
  • A battle of wits.
  • Swords, meet sorcery!
  • One can't always be a gentleman.
  • No gloom, all doom.
  • Death is but a word away.
  • What fools these mortals be.
  • Victory is assured.
  • The lanceboard is set.
  • May the dice roll in my favour.
  • Mystra-Ryl!
  • Allow me to demonstrate.
  • I don't fancy their chances.
  • The witching hour.
  • A tale for the ages.
  • Unleash me.
  • I speak. They burn.
  • Gone with the Weave.
  • Let me recite their demise.
  • A rough tempest I will raise.

Selection spam

Out of combat

  • I hope Halaster takes good care of Tara while I'm away.
  • Sembian wine; Cormyrian boar; Waterdhavian conversation. It's the little things you miss while on the road.
  • Oh, what a tangled Weave we web!
  • All the world's my stage and you're just a player in it.

Sneaking

  • You made me hide, don't make me come seek you.
  • Gods, it's like trying to sleep with a mosquito in the room.
  • A little privacy please.
  • Stop it - that tickles.

In combat

  • Just go for the Magic Missile and fire away. Never fails.
  • Don't make me go all Edwin Odesseiron on you.
  • Get. Out. Of. My. Head.
  • I really wish I could cast a Hold spell on you.

Moving

Out of combat or Sneaking

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • Adventure awaits.
  • Onward.
  • May it please Mystra.
  • The path less travelled.
  • To new horizons.
  • On my way.
  • With haste.
  • Let's explore.
  • Quite.
  • My pleasure.
  • That way?
  • Of course.
  • Right away.
  • Yes.
  • Let's go.
  • Immediately.
  • Very well.
  • Step by step.
  • I venture forth.

In combat

  • It shall be done.
  • Certainly.
  • With ease.
  • Onward.
  • May it please Mystra.
  • On my way.
  • With haste.
  • Of course.
  • Step by step.
  • Indeed.
  • Outflank. Outsmart.
  • Swiftly now.
  • Don't get too close.
  • In striking distance.
  • Let's light them up.
  • Step to it.
  • Good move.
  • Rook to queen six.
  • Knight to king five.
  • Pawn to cleric four.
  • The danse macabre.

Attack

(Are the same for Out of combat, Sneaking and Combat)

  • On it.
  • Won't know what hit 'em.
  • On the double.
  • Mine is the advantage.
  • Their worst nightmare.
  • I strike with precision.
  • With glee.
  • Nemesis.
  • Oh yes.
  • A spell a day…
  • Danse macabre.
  • On my honour.
  • Into the fray.
  • While the iron is hot.
  • The lesson is death.
  • Checkmate.
  • One by one.
  • My turn.

Hiding

Out of combat

  • Such a long way down.
  • The coward's route.
  • It's a gnome's life for me.
  • My robes will get dirty.
  • Unseen and unsightly.
  • If I must.
  • Yes, yes.
  • Not this again.
  • You've got the wrong man for this.
  • Oh, bother.
  • Brought low.
  • No honour among sneaks.

In combat

  • Did they see me?
  • On cat's paws.
  • A silent spell.
  • The whispered Weave.
  • There goes my equilibrium.
  • An invisibility spell works too, you know.
  • I will be but an illusion.
  • I'll keep my doubts to myself…
  • O, to cast on bended knee.
  • Must I?
  • I perform better on my feet.
  • This has to be frowned upon.

Utility actions

(Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc. Are the same for Out of combat, Sneaking and Combat)

  • It shall be done.
  • Certainly.
  • Forthwith.
  • Most excellent.
  • With ease.
  • As you wish.
  • My pleasure.
  • Good show.
  • With diligence and care.
  • On it.
  • Indubitably.
  • Yes, of course.

Helping party member

These reactions are the same for Out of Combat, Sneaking, and Combat. They differ a little, though, depending on Gale's relationship level towards the character

Helping unconscious

Negative relationship

  • There's always one.
  • Not this again.
  • In trouble? Small wonder.
  • A waste of my talents.
  • If I must.
  • How tedious.
  • How bothersome.
  • Don't fret, I'm on my way.
  • Where are my smelling salts?
  • Yes, yes.
  • Fine.
  • No other choice, I suppose.
Neutral or positive relationship
  • On my way.
  • To the rescue.
  • With haste.
  • Without delay.
  • Let's get you on your feet.
  • At once.
  • No time to lose.
  • Willing and able.
  • Oh dear.
  • Where are my smelling salts?
  • Quickly now.
  • Help's on the way.
Romantic (partnered) relationship
  • I won't fail you.
  • Your knight in magic armour.
  • Hang in there, dearest.
  • Take heart, I'm here for you.
  • No time to lose.
  • To the rescue.
  • Help's on the way.
  • At once.
  • No time to lose.
  • Quickly now.
  • Let's get you on your feet.
  • With haste.

Helping restrained

Negative relationship

  • Two left hands, I see.
  • Not this again.
  • In trouble? Small wonder.
  • A waste of my talents.
  • If I must.
  • How tedious.
  • How bothersome.
  • Don't fret, I'm on my way.
  • Where are my smelling salts?
  • Yes, yes.
  • Fine.
  • No other choice, I suppose.
Neutral or positive relationship
  • A rather sticky situation.
  • No obstacle too great.
  • I'll take care of that.
  • At once.
  • No time to lose.
  • Let's remedy that, shall we?
  • Willing and able.
  • Quickly now.
  • Without delay.
  • A spot of bother.
  • To the rescue.
  • Help's on the way.
Romantic (partnered) relationship
  • I won't fail you.
  • Your knight in magic armour.
  • Hang in there, dearest.
  • Take heart, I'm here for you.
  • No time to lose.
  • To the rescue.
  • Help's on the way.
  • At once.
  • No time to lose.
  • Quickly now.
  • Let's remedy that, shall we?
  • With haste

Healing and buffing

These reactions are the same for Out of Combat and Sneaking, but some appear in Combat (C) only. They differ, too, depending on Gale's relationship level towards the character

Casting a buff

Negative relationship

  • What a waste.
  • I have power enough to share - if I must.
  • One touch of magic coming up.
  • I'm indispensible, aren't I?

Neutral relationship
  • I have power enough to share.
  • An essential incantation.
  • Let me make myself indispensable
  • Use it wisely.
  • A little pick-me-up.
  • Easy - and effective.
Positive relationship
  • I have power enough to share.
  • An essential incantation.
  • Let me make myself indispensable
  • Use it wisely.
  • It will be my pleasure.
  • This should do you some good.

Romantic (partnered) relationship

  • My best is yours.
  • Hand in hand.
  • Make me proud.
  • Together as one.
  • A token of my appreciation.
  • Go on - excel.
Addditional lines for Combat in all except Negative relations
  • Give them nine hells.
  • Let's put on a show.
  • They won't see this coming.












Healing a party member

Negative relationship

  • I suppose some help is in order.
  • There's always one...
  • Not this again.
  • Aren't we precious...
  • Pearls before swine.
  • If you insist.
Neutral relationship
  • I have your back.
  • To the rescue.
  • Mystra soothes all pain.
  • The light of life.
  • Never fear.
  • My bedside manner is beyond reproach.
Positive relationship
  • I have your back.
  • To the rescue.
  • Mystra soothes all pain.
  • A little help from a friend.
  • You can count on me.
  • Allow me.

Romantic (partnered) relationship

  • My life for yours.
  • I will keep you safe.
  • Let me take away the pain.
  • Your knight in magic armour.
  • I've got you.
  • Take me by the hand.
Addditional lines for Combat in all except Romantic relations
  • Let them do their worst.
  • Keep up! There's still a battle to be won.












Talking to party member

Refusing to talk

Health and rest

At low health

  • Weave save me. I can't take much more…
  • Death can't have me. Not yet…
  • I cannot die. Please, help me.
  • Some healing for a wizard in need?

After a short rest

  • That hit the spot.
  • A little respite does wonders.
  • Patched up and pushing on.
  • Lovely little pick me up.

Wanting a long rest

  • A wizard's quite worthless with a tired mind. Sleep beckons, and I would follow.
  • If I don't get my beauty sleep soon, I may just get a tad malcontent.
  • I'm quite exhausted. A good night's sleep would do me wonders.

Attacked by party member

  • Ow! We'll just consider that an accident then, shall we?
  • Whoa! I'm not your enemy! Not quite yet, anyway.
  • Hey! Could you please redirect your no so friendly fire?

Downed in combat

  • Please - time is of the essence!
  • If you'd be so kind!
  • I'm in a spot of bother here!
  • Quickly - don't let me down!
  • Downed and soon to be out!
  • For all our sakes - help me up!
  • A hand!
  • A little help!

On character death

  • Player: Now's no time to die. You must get up!
  • Player (Dark Urge): No, not you!
  • Astarion: Astarion!
  • Karlach: Don't give up, Karlach. Please...
  • Lae'zel: Lae'zel! You can't die like this...
  • Shadowheart: Shadowheart! Anyone but her!
  • Wyll: Wyll! Please - stay with me.
  • Halsin: Halsin, no!
  • Minthara: Don't worry, Minthara. Gale won't let you down.
  • Jaheira: No, not Jaheira!
  • Minsc: Minsc? Boo?

Interacting with environment

  • (The globe)
    • Ah, to hold the world in the palm of one's hand!
  • (The astrolabe)
    • Quite something, to hold the cosmos in your hands...
    • A map of the celestial bodies. Beautiful, but not a patch on the real thing.
    • A fine apparatus. Though not as beautiful as my own.
    • Coliar, Karpri, Anadia... So many worlds still to travel. One day.
  • (The telescope)
    • No time for star-gazing. More's the pity.
  • (Small hole)
    • I'm far too big to get through there.
    • Perhaps if there were considerably less of me...
    • That's not a Gale-sized hole.
  • (Tiny hole)
    • Which part of me is supposed to fit in there, exactly?
    • Far, far far too small for me.
    • I'm a large man, and that's a very small hole.

Identified a mimic

  • My, my, a mimic. I'm the last one you've tried to ambush, you craven thing.

Surprised by mimic

  • Another mimic! You'd think I'd get better at spotting the damned things.
  • Gah! That's a frightful amount of teeth where there shouldn't be any.

Looking into a mirror

  • Looking magical, as always.
  • 'Doth thy mirror crack?' Apparently not.
  • No harm reflecting on one's appearance.



Interacting with an item

Referred in game devnotes as using something like a button, a lever or a book. Same for Out of combat, Sneaking and Combat

An empty crate

  • Disappointing.
  • Empty.
  • Nothing here.

Taking an item

  • What have we here?
  • Interesting.
  • My, my.
  • Could be useful.
  • This will come in handy.
  • Mine for the taking.
  • Good find.
  • Most excellent.

Opening a container

Out of combat or Sneaking

  • Let's take a gander.
  • Colour me curious.
  • Let's have a peek inside.
  • Curiosity must be satisfied.
  • In for a surprise.
  • Could be interesting.
  • Yes, why not.
  • All right.
  • Very well.
  • On it.
While in combat
  • Let's hope there's smokepowder inside.
  • Watch my back while I take a look.
  • Now?
  • Good move. Maybe.
  • Curiosity trumps combat then.
  • Cover me.
  • A quick peek will have to do.
  • Perhaps not the best use of my time.


Can't use an item

Out of combat

  • Now's not the right time for that.
  • Hmmm. Maybe later.
  • No. I'll have to try again later.
  • I can't use this at the moment.
While in combat
  • Gods, you're distracting aren't you?
  • Perhaps later, when I'm not in mortal peril...
  • Hardly the right moment for that!
  • Not the time!

Finding a locked item

  • Locked. Perhaps by some nearby mechanism...
  • Not budging. There must be something here to unlock it.
  • Can't be opened directly. Time to investigate.
  • No ordinary lock. Something else seals it.

Picking a lock

Out of combat

  • Knock, knock.
  • I don't think this is strictly legal…
  • Surely there's a spell for this sort of thing…
  • The right tools for the wrong trade.


Sneaking
  • Your wish is my… regret.
  • Knock, knock.
  • I don't think this is strictly legal…
  • Surely there's a spell for this sort of thing…
  • The right tools for the wrong trade.
Combat
  • Quickly now.
  • I should be concentrating on the enemy.
  • Now?
  • This is hardly the time.
  • Steady…
  • Give me some cover.

Pickpocketing

Out of combat

  • Wealth is to be shared, I suppose.
  • I was raised better than this!
  • Nimble fingers, ill intent.
  • Woe upon the unsuspecting.
  • Ugh, how rude.
  • Ugh, I feel apologetic already.
  • Your wish is my regret.
  • If I really must.
Sneaking
  • Wealth is to be shared, I suppose.
  • I was raised better than this!
  • Nimble fingers, ill intent.
  • Woe upon the unsuspecting.
  • Ugh, how rude.
  • Ugh, I feel apologetic already.
  • Your wish is my regret.
  • If I really must.
In combat
  • Woe upon the unsuspecting.
  • What if they see me?
  • Nimble fingers; ill intent.
  • Steady...
  • I can't believe I'm doing this.
  • Not a sound.


Successfully picking a pocket

Sneaking

  • Almost worth the subterfuge.
  • Ill-gotten gains are still gains.
  • Some possessions are naught but a burden.
  • I'll just keep this safe.
  • A pretty bauble.
  • That was easy.

  • Pretty.
  • Guess it's mine now.
  • I don't like that I'm so good at this.
  • Might fetch a copper or two.
  • A little keepsake.
  • I really shouldn't have.


In combat
  • That was close.
  • A lucky gamble.
  • Now let's get back into the fight.
  • I could have struck a blow instead.
  • My, I actually did it.
  • Like a ghost.

Dipping Weapon

Out of combat

  • This should give me an edge.
  • No advantage is unfair.
  • How opportune.
  • Don't mind if I do.
  • Surprise, surprise.
  • Yes, lovely.


Sneaking
  • This should give me an edge.
  • No advantage is unfair.
  • How opportune.
  • Don't mind if I do.
  • Surprise, surprise.
  • Yes, lovely.


In combat
  • This should give me an edge.
  • No advantage is unfair.
  • How opportune.
  • Don't mind if I do.
  • Surprise, surprise.
  • Yes, lovely.
  • Deadlier than ever.
  • Let's tip the scales.

Throwing Scratch's ball after he is dismissed

  • Hmm. I suppose Scratch has had enough fun and games for now.
  • Aww. Poor pooch is worn out.
  • The ballplay can wait, I suppose.
  • Better let Scratch rest up.

Throwing Scratch's ball after his death

  • You were a an excellent friend, Scratch - and that's coming from a cat-lover.
  • I hope there's balls and bones galore, wherever you are...
  • Poor Scratch. I'm lucky to have met you.
  • I hope Scratch doesn't miss his ball, wherever he is...

Throwing Boo

  • Pete oculos, Boo!
  • Well, this is a novel use for familiars.

Successful rolls

Succeeded Perception roll (trap)

  • A trap... This place is more dangerous than I thought.
  • A nasty surprise... Caution is warranted here.
  • My, I had better be careful not to trigger that thing.

Succeeded Investigation roll

  • I spy with my little eye...
  • Something hidden - but not from me.
  • Methinks I spotted something.
  • What's that over there?
  • Intriguing.

Succeeded Investigation roll (trap)

  • A trap... So much for the art of hospitality.
  • Traps! One always has to be on the alert.
  • Traps, eh? I've a feeling I'm not very welcome here.

At the Epilogue party

As a professor

Greeting

  • Ah, there you are!

Banter with Tara

  • Tara: Have your associates always been so ugly?
  • Gale: Tara! I never knew you to be so cruel!
  • Tara: I said it to you, not them.


  • Gale: Nice little spot, isn't it?
  • Tara: Not quite as nice as the sitting room, but... sure
  • Gale: I didn't realise you were such a homebody, Tara.


  • Gale: My knees are aching terribly.
  • Tara: Must mean rain.
  • Gale: Hopefully not during the party.


  • Tara: I've seen every corner of the realms. I just know what I like.
  • Gale: And that's my mother's sitting room?
  • Tara: And the dining table. And the hearth. And above all, your lap.

Other

  • Achoo! Pardon me.
  • Nice to return to familiar environs.
  • My knees are a little stiff. Must be a storm coming.
  • Suddenly I had a spot of déjà vu.

Location Remarks

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach and Wilderness

  • (Near the docks) "A mighty river. There's bound to be settlements along its shores."
  • (Encountering Intellect Devourers in the Nautiloid wreckage) "Intellect devourers. A thinking man's worst nightmare."
  • (Approaching the dying mind flayer in the Nautiloid wreckage) "Approach with extreme caution. An injured mind flayer is still a dangerous one."

Dank Crypt

  • (Entering the crypt from the chapel) "Such oppressive silence. Must be lonesome to be a forgotten god."
  • (Found the skeletons) "Sword-carrying scribes… What was so subversive about their words that they commanded protection?"
  • (Religion check near the statue)
    • (Successful) "Look at that! Jergal, the Scribe of the Dead. This chapel must be ancient."
    • (Failed) "This must be the god they worshipped here. Can't say I recognise him."
  • (After skeletons have been defeated) ""
  • (Found Book of Dead Gods) "A chained-up book in a long-abandoned temple. Temptation, old friend, we meet again."
  • (Found a Soul Coin) "Never seen a coin like this before. Most peculiar."
  • (Entering the locked part of the crypt) "Yes, I'm getting a distinct whiff of crypt. Undisturbed too, until now."

Emerald Grove

  • (After defeating the first pack of goblins) "A taste of goblins to come, I fear. There must be a horde nearby."
  • (Saw the Strange Ox) "I'm not sure I care for the way that ox is looking at me."
  • (Charmed by Harpy's song) "That voice! Ambrosia… Sing on!"
  • (Broke the Harpy's charm) "Gah - villain! But I see you now for what you are!"
  • (Found Torchstalks behind the Makeshift Prison) "Something's… off about that mushroom. Best keep my distance."
  • (Near statue in the Underground Passage) "Druid magic. Better tread carefully."
  • (Offered Wyvern Poison by Nettie) "Wyvern poison. Lethal stuff. Let's hope we won't have to sample its delights."
    • (Responding remark) "As something of a potential would-be mind flayer myself, I couldn't agree more."

Forest

  • (After letting the Edowin’s tadpole flee) “ I have to say, it's one thing to have a parasite in your head, quite another not to know it's there.”
  • (Found Exsanguinated Boar) “That boar shows no signs it was killed by wolves or hunters, and yet there's terror etched into its dead eyes.”
  • (After helping Auntie Ethel against Demir and Johl) “You know, I think there's a little something more to Ethel than meets the eye.”
  • (Found Demir and Johl dead) “These killings were deliberately brutal. There's something near that relishes in carnage.”
  • (Finding carnage on the Sunlit Wetlands beach) "Blood… I don't like where this is going."
    • (Investigation check, successful) “This is the work of redcaps - vicious by nature. They could already be hunting us…”
    • (Failed) “I don't recognise these claw marks, but they're telling enough in their own right.”
  • (Entering Overgrown Tunnel) “My, a veritable cabinet of creepy curiosities.”
  • (After speaking with Lorin in the Overgrown Tunnel) “He doesn't see the future, only the nightmares we think the future may hold.”
    • (Responding remark) “I say he doesn't see the future, only the nightmares we think the future may hold.”
  • (After defeating Gandrel) "How thoroughly invigorating it is to stand by one's friend in the face of danger."
  • (Betrayed Astarion to Gandrel) “Easy as that, is it? I hope you wouldn't give the rest of us up so easily.”

Owlbear Nest

  • (Finding a shrine to Selûne, Religion check):
    • (Successful) "An unusual place to find a shrine to Selûne, but there it is."
    • (Failed) "A shrine. Looks forlorn."
  • (Near magically sealed chest) "A wizard sealed this chest. Wasn't an amateur either."
    • (Found a prayer, Investigation check succeed) “This prayer bears the same symbol as the chest. I think it might just be the key.”
    • (Failed) “An ancient prayer. But why hidden back here? And what's this symbol?”
    • (Opened the chest) “And there we go. Never knew prayer could be so practical.”
  • (Picking up the Selûnite Rite) "Coming-of-age rites for children born into worship of Selûne. A touch drastic, no?"

Blighted Village

  • (Spotted goblins upon entering the village) “Movement on the roofs. I sense a classic ambush in the making.”
  • (Found a hopscotch game) “Game marks as faded as the memories of the children that played them. I wonder what became of them.”
  • (Found blacksmith's blueprints) "Weapon diagrams. Some blacksmith's passion project from the looks of it."
    • (Responding remark) "These designs are unfinished. Rough drafts, no more."
  • (After climbing down the well rope, Survival check ):
    • (Successful) "Better not disturb these webs. Whatever wove them would be much too large for my liking."
    • (Failed) "Impressive webbing. Though I should probably worry about its creators."
    • (Touched the web and heard shriek) "We woke something. Most likely not from a beauty sleep."
  • (After killing bugbear and ogre couple) “An ogre and a bugbear… A torrid tryst indeed.”
    • (Responding remark) “One moment they were embracing each other in intimacy, the next they're embracing only death.”
  • (Entered Apothecary's Cellar) “A hidden laboratory full of abandoned experiments. Colour me in my element.”
  • (Found the tome in the Apothecary’s Cellar) “A Thayan book about necromancy. Not for the faint of heart. All the more for the decayed of heart.”
    • (Destroyed the tome) “It's a barbarian act to destroy a book!”
  • (Found the Curious Book) “Well, well! Come for the words, stay for the wine. The owner of this tome must have been quite the jolly fellow.”
    • (Responding remark) “I suppose there are worse surprises to be found inside some books.”

The Risen Road

  • (The skeleton couple under the broken bridge leading to the road) "These bones speak of some old, long-forgotten tragedy."
    • (Succeeded the History check) "Harper insignia; druidic markings - they must have fell as allies."
  • (Seeing rockfall and wreckage near the Toll House) “This place looks like a battlefield.”
  • (Entering Toll House cellar) "Gods, this assault on the nostrils should be labelled a war crime."
  • (Found giant scratches near Mountain Pass entrance) “Look at that - rock gouged like it was nothing.”
  • (Successful Arcana check) “Dragon claws. Nothing else could do that, surely.”
  • (Failed) “What the hells could do that…?”
  • (Saw a red dragon) “My word, a red dragon. Majestic. And malignant.”
    • (Responding remark) “I suggest we admire it from afar.”
  • (Picked up dead mercenary’s shield) “Hot to the touch. The dragon's breath still lingers on this shield.”
    • (Responding remark) “When it comes down to man versus dragon, the result tends to be predictable.”
  • (Found a roadsign after dragon’s attack) “This is a sign to nowhere now. Only scorched earth ahead.”
  • (Found a secret entrance to the Zhentarim Hideout) “Well now - a little spectacle never hurts.
  • (Illusory wall in the Zhentarim Hideout, successful Investigation check) “An illusory wall. Let's find out what it seeks to hide.””

Underdark

(Sitting on the Stool of Hill Giant Strength)

  • My, not only is this chair comfortable, it imbues its sitter with power!
  • Hmmm. So if I stand, the power's gone. Sedentary magic I suppose that's called.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

(Entering Act Two from Grymforge)

  • Moonrise Towers lies ahead. We must venture on, however bleak the path.
  • Shrouded in no ordinary shadows. What evil lurks within such darkness?

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Party Banter

Gale Approval.png Gale and Astarion Astarion Approval.png

  • Astarion: I am enjoying our walks together, aren't you, Gale?
  • Gale: Uhm... Sure. In silence.

  • Astarion: So, do you have loves waiting for you once this is all over?
  • Gale: You know what - that is not the easiest of questions for me to answer.
  • Shadowheart: You mean just waiting, like a lovesick puppy? Short-term amusements are much less hassle.

  • Astarion: That orb seems powerful. What can it do once it's extracted?
  • Gale: Nothing good can come of it unless it is contained. Why?
  • Astarion: It might be useful. Who knows?

  • Astarion: Ever heard of a vampire called Cazador, Wyll?

(If it is known that Astarion is a vampire)

  • Wyll: I don't think so. Why? Friend of yours?

(If it is not known that Astarion is a vampire)

  • Wyll: Doesn't ring a bell. Why?
  • Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
  • Astarion: I imagine they are.

(After dispelling the illusion at Sunlit Wetlands)

  • Astarion: From sweet woodland to stinking swamp. Can you do tricks like that, Gale?
  • Gale: Easiest thing in the world. Though I'd do it the other way around.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Astarion: Another ruined temple, full of foul-smelling beasts, spoiling for a fight.
  • Gale: No mere temple. This was a monastery, devoted as much to study as to worship.
  • Astarion: Oh, how ignorant of me. So it'll be free of foul-smelling beasts, then?
  • Gale: Quite the opposite. Some monastic orders celebrated their pungency as proof of their devotion. 'To think is to stink' was the motto of one ill-fated brotherhood near Amn.
  • Gale: Oh, but you meant beasts of the life-threatening variety? Yes, I'm sure it's teeming with those.

(At Crèche Y'llek)

  • Gale: I knew I should've attended the Blackstaff's lectures on githyanki tir'su.
  • Gale: If I understood their script, who knows what secrets their texts would surrender...
  • Astarion: Why not ask one of the friendly bloodthirsty warriors? I'm sure they'd be happy to translate.

(At Mason's Guild Rebel Hideout)

  • Astarion: What's this? A clever little hideaway?
  • Gale: Not just clever - rather ingenious. Somehow its construction keeps the Shadow Curse at bay.
  • Astarion: A little too clever, if you ask me. Watch out for traps.

(Approaching Moonrise Towers)

  • Astarion: Moonlanterns to keep the curse back, burly guards to fight off any monsters - I could get used to this place.
  • Gale: Don't get too comfortable. We shouldn't overstay our welcome in such a place.
  • Astarion: No, of course. Why stay somewhere safe and comfortable when we could be in mortal peril?

(At Moonrise Towers)

  • Astarion: Can't say I love what they've done with the place.
  • Gale: Unsurprising, really. Fanatical cultists tend to care more for ambience than aesthetics.
  • Astarion: Reason enough to put them all to the sword, I say.

(At Mind Flayer Colony)

  • Astarion: It's enough to put you off tentacles for life.
  • Gale: You had a taste for tentacles?
  • Astarion: The Elfsong Tavern used to serve excellent calamari. Mind you, that was two hundred years ago...

(At Mind Flayer Colony)

  • Astarion: Gods - we're not back, are we?
  • Gale: On the nautiloid? No, this is a different nursery - similar, but not identical. There's likely one in every colony.
  • Astarion: I don't care what's in every mind flayer colony, Gale - nobody does. Except you.

(At Lower City Sewers)

  • Astarion: I gave my return to Baldur's Gate a lot of thought. I never pictured this, though.
  • Gale: What did you have in mind? A quiet party, toasting your return with a few good friends?
  • Astarion: Less 'quiet party with friends', more 'days of hedonistic debauchery'. But otherwise, yes.
  • Gale: Sounds like a recipe for disaster. But you know what? I'm learning to enjoy the taste of chaos. Count me in.

(At ?)

  • Gale: Mystra has a shrine within the city. Located in the Stormshore Tabernacle, if my memory serves me.
  • Astarion: Do whatever you need to, but I shan't be paying my respects to any of the gods on show.
  • Gale: You never felt the call of the divine, Astarion?
  • Astarion: Oh, I tried them all. None of them answered.

(If the player is romancing Gale; after act 1 romance scene)

  • Astarion: So Gale, how is your sad, hopeless pining going?
  • Gale: I'm hardly pining. It's been a year or more since Mystra cast me aside.
  • Astarion: Oh, my dear wizard. I wasn't talking about Mystra.

(If the player is romancing Gale; after act 2 romance scene)

  • Astarion: So, how was your night with Gale? Did you have a long, hard debate?
  • Gale: Ignore him. Astarion envies the depth of our bond because he's of a shallower inclination.
  • Astarion: Snort.

(If the player is romancing Gale; after act 3 romance scene)

  • Astarion: So, Gale - you laid with a goddess? You must have some sordid tales to tell?
  • Gale: Sordid? I lay with the Mother of Magic herself. What we had was transcendent, euphoric, incandescent. Not sordid.
  • Astarion: You actually made sleeping with a goddess sound boring. Incredible...

(If the player is romancing Astarion; after act 1 romance scene)

  • Gale: I see you waste no time pursing your quarry, Astarion.
  • Gale: Tell me, do you always woo your lovers with such patient attention?
  • Astarion: I rather thought I was a little slow this time. Usually, they're begging me to drain them on the first night.

(If the player is romancing Astarion; after act 2 romance scene)

  • Gale: I fear I've been rather hasty to judge you, Astarion.
  • Gale: One heartbreak was quite enough for me, but to experience it as many times as you have must change a person.
  • Astarion: Thank you, Gale. Let us both hope that broken hearts are a thing of the past.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Gale: If you're feeling faint after your bout with Cazador, Astarion, I don't mind donating some blood.
  • Astarion: When you're still full of that Netherese bile? I'll pass, thank you.
  • Astarion: Besides, I have someone else to nibble on. And they are delicious.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Gale: So, Astarion. I hear your relationship has taken on a new aspect recently...
  • Astarion: My life has taken on a new aspect. It is only natural that my relationships change as well.
  • Astarion: As the Vampire Ascendant, I can grant my lover immortality, and bind them to me forever.
  • Gale: I trust you speak of the bonds of love, and not the shackles of servitude.

Gale Approval.png Gale and Karlach Karlach Approval.png

(While in plains)

  • Gale: I don't suppose you've any clue where we are in relation to Waterdeep?
  • Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
  • Gale: Ah. That will make getting word to my mother rather tricky.
  • Gale: No matter - what she doesn't know can't hurt her. Not at this distance, anyway.

(At Forest)

  • Gale: Nothing like a brisk stroll through the forest to invigorate the spirit.
  • Karlach: I was just thinking the same thing, but less poetically.
  • Gale: And without so much as a stirring from our tadpoles.
  • Karlach: A girl could get used to this.

(At Blighted Village)

  • Karlach: Looks like this town was ransacked - by soldiers, if my eyes don't deceive me.
  • Gale: Quite cruelly, too.
  • Karlach: Must've been an awful day for the people who lived here.
  • Gale: If nothing else, I hope it was a mercifully short one.

(In the Underdark)

  • Karlach: Just when I was getting used to the sky again...
  • Gale: Fear not, Karlach. Sun, moon and stars will still be there waiting for us.
  • Karlach: Meanwhile, this place is pretty spectacular, isn't it?
  • Gale: No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface.

(At Grymforge)

  • Gale: The architects who built this must have been remarkable. A pity their vision didn't stand the test of time.
  • Karlach: All's not lost. I mean, just look at this place.
  • Gale: You've quite the knack for finding the bright side of things, haven't you?
  • Karlach: Hope keeps you going.

(Near Rosymorn Monastery)

  • Karlach: Man, adventuring is thirsty work.
  • Gale: There used to be a monastery in this region known for producing a wonderful ale.
  • Karlach: That sounds like heaven! Wait. Used to?
  • Gale: Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched.
  • Karlach: Ugh.

(On the road to Shadow-Cursed Lands)

  • Gale: Do you feel that? A darkness, pulling at the strands of the Weave.
  • Karlach: You'll still be able to do your wizard thing, though, right?
  • Gale: Of course, but that doesn't make the shadows less dangerous.
  • Karlach: Joy.

(At Shadow-Cursed Lands Forest)

  • Karlach: Doing all right, Gale?
  • Gale: Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay...
  • Karlach: I feel it too. Here if you need a pick-me-up.

(At Last Light Inn - Cellar Shrine)

  • Gale: A hidden shrine, dedicated to the Moon Maiden herself. Even amidst this darkness, Selunites are stubborn enough to cling on.
  • Karlach: Pretty beautiful, isn't it?

(At The Waning Moon)

  • Karlach: Huh. A brewery. Why does Reithwin Ale ring a bell?
  • Gale: It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep...
  • Karlach: You must have good taste. Not me. Can't afford it.
  • Gale: A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures.

(At Reithwin Tollhouse)

  • Karlach: Whoa! Almost slipped there.
  • Gale: You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer.
  • Karlach: You gonna catch me if I eat a brick?
  • Gale: With my reflexes? I'd catch you before you so much as stubbed a toe.

(Approaching Moonrise Towers)

  • Karlach: Ready to enter the belly of the beast?
  • Gale: It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep.
  • Karlach: In that case, welcome home.

(At Moonrise Towers Docks)

  • Karlach: We're not taking a boat to Baldur's Gate, right?
  • Gale: And give the Absolute free reign to use us as target practice from the banks? I think not.
  • Karlach: Phew. My mum always said the Chionthar was unlucky.

(At Mind Flayer Colony)

  • Gale: It strikes me that, for a mind flayer colony, there are remarkably few mind flayers about the place...
  • Karlach: Squiddies have gone to war, is my guess.
  • Gale: On the Absolute's behalf? Now there's an alliance I'd have been quite happy without.

(At Danthelon's Dancing Axe)

  • Karlach: Wouldn't mind a dancing axe of my own.
  • Gale: A simple movement charm wouldn't be too hard to apply to such an object. I could conjure one up for you if you like?
  • Karlach: Yes! I like!
  • Gale: Very well then. Once the city is saved, Karlach's Kinetic Cleaver will be first on my list.

(At The Blushing Mermaid)

  • Karlach: Man, it's good to be home. First round on who?
  • Gale: She who thirsts buys drinks the first.
  • Karlach: You won't pin me down with a rhyme, wizard!
  • Gale: She who declines gets the worst of the wines.

(At Sorcerous Sundries)

  • Gale: Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around.
  • Karlach: Where's the axes?
  • Gale: What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.
  • Karlach: [yawning] Sounds like more your thing than mine.

(At The Counting House)

  • Gale: They say wealth offers a form of magic. Alas, it's one I've rarely dabbled in.
  • Karlach: Nor I. Never had more than a few coppers in the city, and any soul coins in Avernus went straight to Zariel.
  • Gale: Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases.

(If the player is romancing Karlach; after act 1 romance scene)

  • Gale: You know, Karlach, there are other ways to express love beyond run-of-the-mill physicality...
  • Karlach: Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what?
  • Gale: Actually, I was thinking of poetry.
  • Karlach: Oops, sorry. But... now that I think of it... is mage hand especially hard to learn?

(If the player is romancing Karlach; after act 2 romance scene)

  • Gale: I've always felt flames to be a rather perfect expression of love, Karlach.
  • Gale: Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage.
  • Karlach: That's... pretty nice. Never thought about it like that. But now I will.

(If the player is romancing Karlach; after act 3 romance scene)

  • Gale: Am I to understand that you are in love now, Karlach?
  • Karlach: I sure am. If there's hope for me there's hope for anyone.

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Karlach... a hypothetical question for you:
  • Gale: If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it?
  • Karlach: Whoever it is, just talk to them, Gale. And leave out the hypotheticals.
  • Gale: Talking. Right. I'm good at that.

(If the player is romancing Gale; after act 2 romance scene)

  • Karlach: So, Gale - got any book recommendations for me?
  • Gale: You can read?!
  • Karlach: Very funny. Yes - I can read. School put me off big boring tomes. Sometimes I wonder what I'm missing.
  • Gale: Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep.
  • Karlach: Ooh! Something with magic, please. And no devils.

(If the player is romancing Gale; after act 3 romance scene)

  • Karlach: How's the orb treating you, Gale?
  • Gale: Oh, quite well as a matter of fact. Since it was stabilised, it's been humming along nicely.
  • Gale: I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places.
  • Karlach: I can only imagine.

Gale Approval.png Gale and Lae'zel Lae'zel Approval.png

  • Gale: Tell me, Lae'zel, when you say we might be 'purified' at your crèche, what does that mean exactly?
  • Lae'zel: A ghustil will affix the zaith'isk, the purifier, to our heads.
  • Lae'zel: Its magic will quell the parasite in an instant.

  • Gale: That zaith'isk you mentioned intrigues me. Care to tell me a bit more?
  • Lae'zel: An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more.

  • Gale: Your prowess in battle is remarkable, as is your battle stance itself.
  • Lae'zel: Hrath ajak - a technique known to few outside K'liir. Shall I teach you?
  • Gale: I'll pass, thank you. I prefer Abjuration over acrobatics.

  • Lae'zel: You've a particular way with words, Gale. Perhaps oration suits you more than battle.
  • Gale: They're not mutually exclusive. The Weave is served best with a dash of eloquence.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.

  • Gale: Tell me, Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me.
  • Lae'zel: Githyanki lay their eggs on other planes. They cannot mature in the Astral.
  • Lae'zel: I will only be welcomed once I obtain a mind flayer's head.

  • Lae'zel: Tell me, Gale: what is your interest in the Astral Plane?
  • Gale: Time. Or rather: the absence of it. In the Astral Plane, everything is eternal.
  • Lae'zel: It will be my home soon enough, should Vlaakith will it.

  • Wyll: Who's in charge of the mind flayers, Lae'zel? Is there a squid king or something?
  • Lae'zel: No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.
  • Gale: A mind flayer monarch, imagine that. Such a thing could shatter worlds.

  • Gale: I was wondering about your queen, Vlaakith. What tales of her reach us are terrifying, but I suppose that's not how you would describe her.
  • Lae'zel: Vlaakith is unity: fear and beauty, life and unlife. Eyes like onyx, teeth like daggers. There is none more perfect.
  • Shadowheart: Sounds vile. I assume the meaning of 'perfect' was lost in translation...

  • Shadowheart: What if this crèche doesn't work out, Lae'zel? What if your kin fail you?
  • Lae'zel: If I can reach the crèche, my kin will provide - any failure will be mine alone.
  • Shadowheart: If you say so. Just don't expect me to put all my eggs in the same basket.
  • Gale: That expression must sound curious to a githyanki ear, given the way they're birthed.

(In Shadow-Cursed Lands)

  • Gale: I hoped Moonrise would give me answers, but at every twist of its corridors I find only more questions...
  • Lae'zel: Our goal is clear, is it not? We defeat the remaining Chosen and the elder brain they control.
  • Gale: Ambiguity does not come naturally to you, does it Lae'zel? Your life must be far simpler for it.

(At Shadow-Cursed Lands Forest)

  • Gale: No day, no night. It's as though time itself has abandoned this place.
  • Gale: Similar to the Astral Plane in some ways, wouldn't you say, Lae'zel?

(If you've been to the Astral Plane, and Lae'zel was with you)

  • Lae'zel: Hardly. The Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
  • Lae'zel: Nothing like this dismal abyss.

(Else)

  • Lae'zel: Hardly. It is said that the Astral Plane is threaded with light and silver, life-giving and wondrous in all directions.
  • Lae'zel: I've never set eyes on it. But I promise it is nothing like this dismal abyss.

(At Ruined Battlefield)

  • Gale: Blast scars. Spell and sword alike were used to ravage this battlefield.
  • Lae'zel: Imagine the glorious din of it all - the streaming banners, the charging knights, the piles of severed limbs and heads.
  • Gale: I'd rather not, if it's all the same to you.

(At an abandoned house in Shadow-Cursed Lands)

  • Lae'zel: What is this...? This place makes me feel sad. Melancholy.
  • Gale: Ah, so you're susceptible to the tragedy of a broken home. Maybe you've more in common with us weaker beings than you thought...
  • Lae'zel: There's no call to be insulting.

(At Moonrise Towers)

  • Gale: Not to diminish our efforts, but it was rather simple getting here in the end, wasn't it?
  • Lae'zel: The obstacles ahead of us promise to be higher still -
  • Lae'zel: - which will make the pleasure of overcoming them all the more potent.

(At Moonrise Towers Oubliette)

  • Lae'zel: The right of these prisoners to die in mortal combat was stolen from them.
  • Gale: Hardly the worst atrocity the Absolute's committed.
  • Lae'zel: One of many, but by no means the least. To die properly is a matter of honour.

(At Mind Flayer Colony Tadpoling Centre)

  • Lae'zel: A tadpole nursery, as on the nautiloid. We must not leave it intact.
  • Gale: Quite right. So long as the attempt won't leave us similarly dismantled...
  • Lae'zel: Caution is commendable. Boldness is extraordinary. In this case, I recommend the latter.

(At Rivington)

  • Lae'zel: Cowards at every turn in this community. In githyanki society, they would be retrained - or culled.
  • Gale: Condoning the slaughter of the weak? Not the most charitable perspective to take.
  • Lae'zel: I am observing, not condoning. A meaningful difference.

(At Baldur's Mouth)

  • Lae'zel: Drink, dance, and song. Tu'narath's residents are known to partake in all three. Substantially.
  • Gale: Is that so? I assumed there to be little time for frivolity amongst all the fighting.
  • Lae'zel: Eternity is long, Gale. Long enough to pursue endeavours beyond combat.
  • Lae'zel: Githyanki write symphonies, craft liquors, paint frescos. When they aren't in fierce battle with ghaik, of course.

(At Bloomridge Park)

  • Lae'zel: These children and their pets lack discipline. Were they githyanki, I'd recommend further training.
  • Gale: Not everyone approaches the raising of their young with such militaristic vigour.
  • Lae'zel: That is the very purpose of training - to determine which children shall be warriors, and which are suited to other roles.
  • Lae'zel: As for the unruly animals - they would make for nutritious marching rations.
  • Gale: That's certainly one way to make them behave...

(At Felogyr's Fireworks)

  • Lae'zel: Fireworks - a particularly gnomish field of art, no?
  • Gale: Indeed. More than simple craft, it's a way of life for some of them.
  • Lae'zel: That may explain why most gnomes possess such short fuses.
  • Gale: Lae'zel! Was that a joke?
  • Lae'zel: Only if you found it funny.

(At Philgrave's Mansion)

  • Gale: There's magic here, but it's of a rancid, impure form. Nothing like the true Weave at all.
  • Lae'zel: This is why I appreciate a sharp blade to a ball of fire or a bolt of lightning. The Weave is inconsistent, unruly.
  • Gale: The Weave is constant, but its users? Anything but. We must be on our guard.
  • Lae'zel: A githyanki warrior hardly needs to be told that.

(At Harborview Park)

  • Lae'zel: These flowers are quite vivid - not to mention, pungent. Not to my liking.
  • Gale: Are there no flowers in Tu'narath?
  • Lae'zel: In the City of Death, the mlar cultivate the fruiting bodies that sprout from the corpses of the slain.
  • Gale: I'd rather get them from my florist in Waterdeep, if it's all the same to you.

(At Water Queen's House)

  • Lae'zel: Githyanki gish sail skiffs through the Astral Sea, an ocean far larger than Umberlee's.
  • Gale: Does the Astral Sea come with an equally irritable goddess?

(If Lae'zel no longer loyal to Vlaakith)

  • Lae'zel: Vlaakith holds dominion over the entire plane. And 'irritable' does not even begin to describe her.

(If Lae'zel is still loyal to Vlaakith)

  • Lae'zel: Vlaakith holds dominion over the entire plane. And she is not 'irritable' - she is ruthless.

(At Szarr Palace)

  • Gale: I always wondered what a vampire's lair would look like. Can't say I pictured it being quite this... theatrical.
  • Lae'zel: I find it surprisingly similar to Queen Vlaakith's aesthetic.
  • Gale: That makes sense. She does have a flair for the dramatic.

(At Heapside Strand)

  • Lae'zel: I smell danger on the wind. Keep your weapons ready.
  • Gale: The only thing the wind's carrying is the smell of trout, Lae'zel. We're near the fish market.
  • Lae'zel: Discount my warning at your peril.
  • Gale: I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.

(If the player is romancing Lae'zel; after act 1 romance scene)

  • Gale: I'm surprised you're permitted to choose a partner outside of your own people.
  • Gale: I can't imagine Mother Gith would approve. Doesn't she prefer us lesser species enslaved? Or eviscerated?
  • Lae'zel: We are to use and misuse each civilisation in the stars, in every way we know. I do not conquer by blade alone, Gale.

(If the player is romancing Lae'zel; after act 2 romance scene)

  • Gale: I've been pondering something, Lae-zel. Why is it that githyanki have belly-buttons, when they hatch from eggs?
  • Lae'zel: I did not grant you permission to gaze upon my midriff.
  • Gale: I - I wasn't gazing, merely observing. Though that can hardly be said for a certain someone else...

(If the player is romancing Lae'zel; after act 3 romance scene)

  • Gale: Tell me, Lae'zel, is it common for githyanki to fall in love?
  • Lae'zel: Love. Is that this feeling in me, then? This ... passion to peel every layer of one's heart to see what light and shadows lurk there?
  • Lae'zel: Githyanki have playmates. Thrill-partners. But I'd never heard anyone profess love, nor read of it in our slates.
  • Lae'zel: I doubt I am the first githyanki to... to feel this way. But few would ever declare it.

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Indulge me, Lae'zel. As someone unfettered by Faerûnian beauty standards, how would you appraise my appearance?
  • Lae'zel: Your beard looks like the hairy tufts upon the psurlon, the largest of wormkind that slither our skies.
  • Gale: I suppose that's a bad thing? No - don't answer that.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: So, Lae'zel - have you ever been tempted to use psionics in your, erm, romantic endeavours?
  • Lae'zel: Only once. Did you know, In low-gravity settings, githyanki can maintain aerial suspension for hours at a time?
  • Gale: Fascinating - I think the archmage Tasha described a spell with similar effect. I really must look that up...

(If the player is romancing Gale; after act 3 romance scene)

  • Lae'zel: Gale, I've heard you talking in your sleep. Your mate needs better rest for our journey.
  • Gale: And deprive them of the pleasure of hearing my nocturnal postulations? I'd never be so cruel.
  • Gale: The mind absorbs much while we believe ourselves dormant. To lie beside Gale of Waterdeep is positively educational.

Gale Approval.png Gale and Shadowheart Shadowheart Approval.png

  • Shadowheart: You seem to know a good deal about our condition, Gale.
  • Gale: Everything, really - not to put too fine a point on it.
  • Shadowheart: A humble specimen, aren't you?
  • Gale: On occasion.

(After long resting twice)

  • Shadowheart: Still no symptoms?
  • Gale: No signs of tentacles so far.
  • Shadowheart: The same... except for a knot of worry in my stomach that's in no rush to go away.
  • Gale: That I can relate to.

(Referring to what Gale said after recruiting Shadowheart (EA only))

  • Shadowheart: What did you mean before, Gale? 'A woman with shadows for eyes', you said.
  • Gale: Merely that if the eyes are the mirror to the soul, yours have dark curtains across the mirror. No offense taken, I hope?
  • Shadowheart: Not necessarily. I haven't made my mind up about you yet.

(Referring to what Gale said after recruiting Shadowheart (EA only))

  • Shadowheart: You seemed quite forward with your compliments earlier. We'd only just met.
  • Gale: Seize the day, I say. More now than ever.
  • Shadowheart: Careful you don't pull a muscle in your haste.

(At Emerald Grove)

  • Gale: The road to Baldur's Gate is a long one. Who knows how long it'll take these folks to get there on foot?
  • Shadowheart: If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate.
  • Gale: Doesn't seem to trouble you a jot.
  • Shadowheart: What good would it do for me to be troubled? We can't save them all.

(At Last Light Inn)

  • Gale: Whatever I expected to find lurking in this cursed gloom, it certainly wasn't this. A glimmer of hope amidst the darkness.
  • Shadowheart: That's one way of looking at it. You could also say it's a prime target - the one pocket of light in the gloom.
  • Gale: Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum.

(At Last Light Inn - Cellar Shrine)

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Imagine being compelled to hide a shrine in a land that is actively hostile to you and your goddess. Utter pigheadedness.
  • Gale: Tenacity might be a kinder word for it.
  • Shadowheart: I'll leave the kinder words to the softer hearts.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: A Selûnite shrine. It would've made my blood boil, once, just to look upon this...
  • Gale: You are lucky to have left that anger behind.
  • Shadowheart: I don't know... the anger was simple. I understood it, found comfort in it. Now I don't know what to believe.

(At House of Healing Morgue)

  • Gale: Look at this place. Such horrors defy description...
  • Shadowheart: Silence can be best. Give it a try sometime.

(At Gauntlet of Shar)

  • Gale: Even shaped by shadow as it is, Sharran architecture has a kind of beauty to it.
  • Karlach: Beautifully intimidating. This place was meant to scare people into submission.
  • Gale: There you go, cutting right through the ephemera to the heart of the matter. Your finest quality, I think.
  • Karlach: And here I thought I rubbed you the wrong way.
  • Gale: Nothing wrong with a bit of friction now and then. You help me keep my mind sharp.
  • Karlach: Aw. Thanks, pal. I think.

(At The Lodge)

  • Gale: The Society of Brilliance has quite the reputation. Even Waterdhavian academics refer to their works from time to time.
  • Shadowheart: They talk a great deal but do very little. Which may be for the best.
  • Gale: I take it you're not inclined to study the wonders of the underdark?
  • Shadowheart: Its inhabitants and cultures? Maybe. Its fungi and cave slime? No thank you.

(At The Blushing Mermaid)

  • Shadowheart: Not too downmarket of an establishment for you I hope, Gale?
  • Gale: Not at all. Why, some of the finest artists and musicians began their careers amidst stale beer and sticky floors.
  • Gale: There is poetry to be found in even the dingiest of holes.
  • Shadowheart: Remind me to not attend any poetry recitals with you.

(At Bonecloak's Basement)

  • Gale: My, my. Well I'll say this for the Bonecloaks - they know their mushrooms.
  • Shadowheart: Perhaps they should expand their horizons - too much time obsessing over fungi seems to leave a bit... well, like them.
  • Gale: A by-product of their profession. Few can spend a lifetime inhaling fungal spores without turning out a bit muddled between the ears.

(At Bhaal Temple)

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. Now Lady Shar - she has panache.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: Why must the Dead Three be so obvious and ugly with their decor? Blood and bones. Bones and blood. Pointy nonsense. At least Shar had some panache.
  • Gale: As did Mystra's home on Elysium. Her ribbed vaults and buttresses created a magic entirely of their own. Not to mention her pleasure domes...
  • Shadowheart: Heh. 'Pleasure dome'.
  • Gale: It's a perfectly legitimate architectural feature!

(At Steel Watch Foundry)

  • Gale: Gondian artificers might lack a certain worldly wisdom, but there's no doubting they're masters of their craft.
  • Shadowheart: You're a child at heart, Gale, admiring wind-up toys and clockwork trinkets.
  • Gale: I admire any who follow their curiosity to novel and unexpected means. This is how the world changes for the better.

(At Morphic Pool)

  • Shadowheart: The end must be near. No regrets, Gale? You may have been better off staying inside that boulder...
  • Gale: Unlikely. Had I stayed there much longer, the orb would have reduced it to rubble. Besides, think of all the fun I'd have missed out on.
  • Shadowheart: Fun? Well... yes. I suppose we did manage to make the best of things.

(If the player is romancing Shadowheart; after act 1 romance scene)

  • Gale: So... Shadowheart. Such a name implies yours is a difficult heart to find.
  • Shadowheart: It's not that hard to find. Perhaps any difficulty is more telling of you, Gale.

(If the player is romancing Shadowheart; after act 2 romance scene)

  • Gale: When we met, Shadowheart, your gaze seemed to linger in the distance on some unseen goal, some insubstantial purpose.
  • Gale: I notice now, your gaze settles on something, or someone, much closer.
  • Shadowheart: Is it that obvious?
  • Gale: Of course. There's nothing escapes a wizard's powers of observation.

(If the player is romancing Shadowheart, and Shadowheart chose Selune)

  • Gale: I must tell you, Shadowheart, the bathing waters here leave much to be desired.
  • Gale: The ablutions offered at the Temple of Beauty in Waterdeep are far superior. And they have the most excellent soaps.
  • Shadowheart: Hmm. I was wondering why you always smelled like a wealthy dowager.

(If the player is romancing Shadowheart, and Shadowheart chose Shar)

  • Gale: So, you decided to bind yourself to your goddess, Shadowheart...
  • Shadowheart: That's ironic, coming from you.
  • Gale: I'm sure. But you might have learned from my experience. The gods demand more than vows when calling followers to the altar...

(If the player is romancing Gale; after act 1 romance scene)

  • Shadowheart: Isn't it so, that every time you speak as you cast a spell, you're endeavouring to call upon Mystra?
  • Shadowheart: I'm surprised she still listens to you.
  • Gale: She has no choice - she's sworn to hear all magic users. Even me.
  • Gale: I'm sure she at least stuffs her fingers in her ears to muffle my invocations.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: When you've loved a goddess - as I have - people often think you less experienced in the ways of romance.
  • Gale: It's true, for a time I neglected the physical in favour of celestial euphoria. But our relationship was no less real for it.
  • Shadowheart: 'She just lives on another plane.'

(If Shadowheart chose Selune)

  • Shadowheart: Only jesting. I'm in no position to judge - especially after what happened with Shar.

(If it is known that Shadowheart is a follower of Shar)

  • Shadowheart: Only jesting. I know all too well what it's like to pine after a goddess...

(If it is not known that Shadowheart is a follower of Shar)

  • Shadowheart: Only jesting. I'm sure you're a force to be reckoned with.

Gale Approval.png Gale and Wyll Wyll Approval.png

  • Wyll: Was a time I tussled with hill giants without breaking a sweat.
  • Wyll: Now, a mere werebear could swat me halfway to Amn.
  • Gale: Strange things are happening to us. What festers in our minds may well impel our bodies.

  • Wyll: You're an impressive fighter, Gale. You should consider a new name.
  • Gale: I take it you have some suggestions?
  • Wyll: 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?
  • Gale: Tempting. But I think we might already have the maximum number of theatrical titles.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.

(If it is known that Gale is imbued with the orb)

  • Wyll: I admire your courage, Gale.
  • Gale: Thank you. Any particular reason?
  • Wyll: Between the orb and the bug, you've got more than your fair share of unwelcome passengers.
  • Gale: What can I say? Mother always taught me to be a gracious host.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Gale: These cragged hillls make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
  • Wyll: More importantly, the land west of here suffers under a terrible curse.
  • Gale: You've seen it for yourself?
  • Wyll: I've glimpsed that doom during my travels, but never dared get close.
  • Wyll: If we continue this way, we may get too close for comfort.

(At Shadow-Cursed Lands Forest)

  • Wyll: What a dismal forest. Monsters could be lurking behind any and every tree.
  • Gale: We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.
  • Wyll: Frustrating, that.
  • Wyll: Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.

(At Reithwin Town)

  • Wyll: I've known goblin raiders to slaughter entire villages and strip them for loot - but I've never seen one ravaged like this.
  • Gale: It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.

(At Reithwin Tollhouse)

  • Gale: A tollhouse like this would only be merited in the most prosperous of settlements. This was once a thriving trade route.
  • Wyll: Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.
  • Wyll: And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.
  • Wyll: So much was lost when the darkness fell.

(At Mason's Guild)

  • Gale: The masons here thought they were building something to last. How wrong they were.
  • Wyll: Perhaps it's a blessing that none of them survived to see it fall to the shadows.
  • Gale: No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.
  • Wyll: Then some masons were more blessed still, if they could put their talents to use elsewhere.
  • Wyll: Perhaps some of their work even graces Baldur's Gate.

(At House of Healing)

  • Wyll: This was a hospital? Feels more like a prison.
  • Gale: A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.
  • Gale: I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.
  • Wyll: I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.

(Approaching Moonrise Towers)

  • Gale: Moonrise Towers lies ahead. We're nearing the Heart of the Absolute, I'm certain of it.
  • Wyll: Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.
  • Gale: Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.

(At Moonrise Towers)

  • Wyll: This is no aimless horde - the Absolute's forces are organised. What do you make of it, Gale?
  • Gale: All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.
  • Wyll: And if we don't find any clear weakness?
  • Gale: Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.

(At Moonrise Towers Prison)

(If you rescued Mizora)

  • Wyll: Of course Mizora was Zariel's captured asset. How did I not see it coming?
  • Gale: It's in a devil's nature to conceal the truth - you can't fault yourself for that.
  • Wyll: I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.

(If Mizora isn't there)

  • Gale: Not a devil in sight. How disappointing.
  • Wyll: I doubt a few iron bars are sufficient to hold one of Zariel's.
  • Gale: True enough. But an illithid pod? That would probably do the trick.
  • Wyll: I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.

(Else)

  • Gale: How long have you been pacted to Mizora, Wyll?
  • Wyll: Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.
  • Wyll: And seven years of wondering if I'd ever rid myself of her - or if I even should.

(While assaulting Moonrise Towers)

  • Wyll: This is it, Gale - today, we annihilate the heart of the Absolute's power. The bards will sing of our victory here.
  • Gale: Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.

(At Baldur's Mouth)

  • Gale: The history of the city itself is captured in the archives here - a fascinating resource.
  • Wyll: I wonder what those archives will reveal about us a hundred years hence.
  • Gale: Only the most excellent and complimentary things. With some encouragement from us, of course.

(At Guildhall)

  • Wyll: It might seem a bit ramshackle, but this place has a boastworthy bar.
  • Gale: A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
  • Wyll: Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
  • Gale: Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.

(At Morphic Pool)

  • Gale: Whatever the outcome of what's just ahead, it will be the stuff of legends.
  • Wyll: In that case, someone needs to survive to tell the story.
  • Gale: My money's on you, Wyll.
  • Wyll: I'm betting on all of us.

(If the player is romancing Wyll; after act 1 romance scene)

  • Gale: If your natural charm isn't quite up to scratch, Wyll, there are magical means of adding a little flourish of charisma.
  • Wyll: A kind offer, but I think I'd rather pursue things the old fashioned way.

(If the player is romancing Wyll; after act 2 romance scene)

  • Gale: I knew you were a graceful man, Wyll, but I hear you're quite the dancer too.
  • Gale: I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.
  • Wyll: I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.

(If the player is romancing Wyll; after act 3 romance scene)

  • Wyll: I'm probably going to regret this, but Gale - if I'm to be wed, would you like to make a speech?
  • Gale: You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.
  • Wyll: Promise it will last less than half an hour?
  • Gale: I can promise it will feel like less than half an hour...

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll?
  • Wyll: I think I'm not the right person to be asking.
  • Wyll: I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll?
  • Wyll: Where are we going with this, Gale?
  • Gale: Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.

(If the player is romancing Gale; after act 3 romance scene)

  • Wyll: I used to believe the beauty of first love was unable to be surpassed.
  • Wyll: But Gale - you are so much more tolerable now you've found your second.
  • Gale: I'll take that comment with the sincerity and good will I assume it was intended.

Gale Approval.png Gale and Halsin Halsin Approval.png

(At Last Light Inn)

  • Halsin: Last Light Inn - hearth aglow and lanterns lit, just like a hundred years ago!
  • Gale: I imagine the vista was more idyllic back then. As were its patrons' chances of surviving the walk home.
  • Halsin: Still though, when you are expecting nothing but desolation, even a small glimmer of hope fills the heart.

(At an abandoned house in Shadow-Cursed Lands)

  • Gale: Home and hearth, reduced to ruins. The shadow curse stole more than the light from this place.
  • Halsin: That is why it must be stopped. Imagine, a whole century of life and love, denied the chance to ever take place.
  • Halsin: Whole generations were denied their chance to flourish. I must put this right, for them.

(At Reithwin Town)

  • Halsin: To think, long ago, the druids feared this market town would grow into a city, and threaten nature's realm... little did we realise what the true threat was.
  • Gale: Divination is a skill few can master. The rest of us must simply muddle along, content to view the past with a clarity the future rarely offers.
  • Halsin: Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all.

(At Grand Mausoleum)

  • Halsin: I never favoured tombs - nothing but vanity. Upon death, mortal remains should be returned to nature, to nourish and replenish itself.
  • Halsin: To seal away that which a person no longer needs is to lessen the Oak Father's bounty for all.
  • Gale: I'm not sure Ketheric Thorm would prove the most bounteous of bodies...
  • Halsin: Yes, you are right. He is one sort I would rather seal away forever, to prevent his rot from causing any further harm.

(At Wyrm's Rock Fortress)

  • Halsin: Brickwork and stonework - this place is far out of balance with nature. But the Oak Father will reclaim this all, eventually.
  • Gale: Not too soon, I hope. I've a craving for a soft bed, a hot bath and a large glass of Arabellan Dry - none of which I've ever found hidden under a log.
  • Halsin: You may thrive, but what of other life? A city is no place for wild creatures.
  • Gale: City's teem with life. Rats, pigeons, flies - they count no less, for all their more pestilent qualities.

(If the player is romancing Haslin in act 3)

  • Gale: Wildshaping must sprinkle some spice on your love life, Halsin.
  • Halsin: Indeed it does. Did you never experience such delights with Mystra?
  • Halsin: I hear the gods enjoy taking on the form of swans, horses, eagles and the like when visiting with mortals.
  • Gale: Oh no. Quite the opposite, actually. She mostly preferred our interactions to be abstract and incorporeal. Most invigorating.

(If the player is romancing Gale; after act 3 romance scene)

  • Gale: Halsin, you must have accumulated considerable wisdom on matters of the heart in your long life.
  • Gale: Anything you'd like to pass on to a strapping, love-struck wizard such as myself?
  • Halsin: Dispensing advice on matters of the heart would be like swapping boots - what suits me may be a poor fit for you.
  • Gale: Ah. Well, there's no faulting that logic. At least you didn't tell me to 'be myself'.
  • Halsin: Oh no, perish the thought. That can be outright cruel advice to offer in certain cases.

Gale Approval.png Gale and Minthara Minthara Approval.png

(At Rivington)

  • Gale: Pigeons, gulls, sparrows - these streets make a fine hunting ground for a tressym like Tara.
  • Minthara: In the Underdark, we have packs of winged hounds to deal with vermin like your precious Tara.
  • Gale: Flying hounds? Come now - you're pulling my leg, aren't you?
  • Minthara: Yes I am. It is the bats that would make a meal of her.

(If the player is romancing Minthara; after act 2 romance scene)

  • Gale: I'm glad to know you have a softer side, Minthara. I was beginning to think you rather heartless.
  • Minthara: Loving another is not soft, wizard. It is one of the hardest things a person can do.
  • Gale: So you admit you've found love! How delightful - I'm happy for you both.

(If the player is romancing Minthara; after act 3 romance scene)

  • Gale: I found an empty bottle of venom in camp, Minthara. Safe to assume it was yours?
  • Minthara: Indeed. I have been dosing my partner while they sleep by my side.
  • Minthara: They refuse to take it in their food, but I must build up their immunity in case we ever visit Menzoberranzan together.
  • Gale: Let's never speak of this again.

(If the player is romancing Gale; after act 2 romance scene)

  • Minthara: You've been smiling like a fool of late, wizard. Explain yourself.
  • Gale: I've found love. Surely even you wouldn't begrudge me some happiness.
  • Minthara: All I will say on the matter is that you were wise to lower your standards from the godly to the ghastly.

(If the player is romancing Gale; after act 3 romance scene)

  • Minthara: Do you have elder siblings, wizard?
  • Gale: You're about to say something awful, aren't you?
  • Minthara: In Menzoberranzan, after a house has two sons, every subsequent male-born child is slaughtered at birth, as it is useless, even for breeding.
  • Minthara: You have the aura of a third child about you.

Gale Approval.png Gale and Jaheira Jaheira Approval.png

(At Bhaal Temple)

  • Gale: Gods, who knew such a vile abcess lurked in the bedrock of the city. The very stone reeks of misery and despair.
  • Jaheira: A sad shrine kept by the lunatic and the lost. The last time I was here, I promised myself I would die beneath open sky. I have not changed my mind.
  • Gale: Nor should you. Far better to feel a cool breeze on your skin than whatever foul expirations blow through these halls.

(If the player is romancing Gale; after act 3 romance scene)

  • Jaheira: So you wish to be a god, Gale? You know the wizard Irenicus attempted the same thing, by leeching divine blood from a Bhaalspawn.
  • Gale: Aha, transfusion! An interesting strategy. Hard to get hold of a god's blood, of course, but if one could...
  • Jaheira: He managed it. After murdering my husband, and torturing my friends and I for half a year.
  • Gale: Did I say interesting? I meant terrible, of course. A terrible strategy...

Gale Approval.png Gale and Minsc Minsc Approval.png

(At Sorcerous Sundries)

  • Minsc: Minsc has never trusted places such as this. Too much of a wizard's power can be simply packaged and picked up.
  • Minsc: Well, picked up by all but Minsc. When he touches the many delicate little jars, oh how the wizards shout and stare!
  • Gale: Fear not, Minsc. You have a wizard at your side who positively encourages such curiosity. You'll fit right in.
  • Minsc: Obliged, wizard. Should we find our way to a weaponsmith, Minsc will rough you up a little - so that you too can fit in.

(At Water Queen's House)

  • Minsc: Umberlee - her clerics possess a nasty streak as wide as her oceans.
  • Gale: So their reputation suggests - especially among the good folk of Waterdeep. I'm curious to learn how you fell foul of them...
  • Minsc: 'Blasphemy', said the temple priestess. But Minsc says: do not give horns to your statues if you do not wish the visitors to try and make them toot.
  • Gale: Yes, that would probably do it.

(At House of Hope)

  • Minsc: Gale! You will perhaps able to explain where Boo has not - what exactly is the difference between a devil and a demon?
  • Gale: A fascinating question, one that boils down to which criteria we choose to apply. Are we speaking about the physiological? Theological? Etymological?
  • Minsc: Eh. Just how-to-kill... -ical.
  • Gale: Oh. Then for your purposes, they are exactly the same.

(If the player is romancing Gale; after act 3 romance scene)

  • Minsc: Gale. Minsc worries you might send a fireball up his butt, with all of this stringy hair in your face.
  • Gale: Is that why you keep your head shaved? I assumed it was a custom of some sort.
  • Minsc: Oh, no! Most warriors of Rashemen wear long battle-braids, weighed down with stone. Minsc can show you, when next we camp?
  • Gale: Thank you, but I'm more wizard than warrior. I'm not sure my scalp would stand up to such a plaiting.