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Brinn

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Zealot Brinn can be found down the stairs that lead into Moonrise Towers' ground floor, greeting newcomers during Act Two.

Portrait Brinn.png
Welcome, True Soul. The Disciple will have work for you, I expect. So much to be done.
Brinn

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Brinn is first encountered when the party enter Moonrise Towers, where he remarks on them being a True Soul, and that Z'rell Disciple Z'rell would want to see them. Talking with Brinn lets him welcome the party properly, and he nudges them towards the audience chamber and throne room, where Z'rell is, mentioning that she will find work for the party.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Brinn is part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing behind Z'rell.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ( +  + )   –  Halberd
Damage: 7~26
D10 Slashing.pngD6 Radiant.png
1d10 + 4Damage TypesSlashing
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Cleave.webp
Cleave Cleave ()   –  Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Divine Smite.webp
Divine Smite Divine Smite ( + )   –  Halberd
Damage: 7~30
D10 Slashing.pngD8 Radiant.png
1d10 + 4Damage TypesSlashing
+ 2d8Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ( + 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ( + )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ( +  + )   –  Halberd
Damage: 7~26
D10 Slashing.pngD6 Thunder.png
1d10 + 4Damage TypesSlashing
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ( + )

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]