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Malik (zealot)

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"Malik" redirects here. For the iron consul of the same name, see Malik (iron consul).

Zealot Malik is a True Soul zealot of the Cult of the Absolute in Act Two. He is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the Absolute.

Portrait Malik (zealot).png
Before the Absolute? I was nobody.

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

If observed approaching the main entrance to Moonrise Towers for the first time, Malik stops the party and psionically probes their tadpoles through the use of his own. Upon recognizing the party as True Souls, Malik asks for news from the field; the party can respond with a variety of dialogue options. If asked why he is on guard duty at the entrance, he reveals being tasked to recognize fellow True Souls.[1]

If Minthara Minthara is freed from the Moonrise Towers Prison, the party can lead her out of Moonrise Towers through the main entrance. Passing by Malik and Merim Merim results in their blocking the party's path, demanding an explanation as to why Minthara is not in her cell. If convinced the party have the authority to escort her out (or that she has been fully subjugated), they are satisfied and the party may leave peacefully;[2] otherwise Malik and Merin become hostile.

  • [PERSUASION] She's completely loyal to me. I'll keep her in line. (DC 14)
  • [INTIMIDATION] She goes where I take her - get out of my way. (DC 14)
  • [DECEPTION] She's entirely repurposed, and has no will of her own. (DC 14)

Defending Moonrise Towers[edit | edit source]

If alive when the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Malik is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door entering Moonrise, at X: -157 Y: -135.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ( +  + )
Damage: 2~12
D6 Radiant.png
Normal weapon damage
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Cleave.webp
Cleave Cleave ()   –  Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Damage: 1~6

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ( + 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ( + )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Throw.webp
Throw Throw ()   –  Caustic Bulb
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ( +  + )
Damage: 2~12
D6 Thunder.png
Normal weapon damage
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician and Honor mode[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ( + )

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

References[edit | edit source]

  1. "Ah, one blessed like myself. What news, True Soul?" - Malik
    "I might ask the same. Why is one of our rank on guard duty?"
    "Who better to suss out his like?"
  2. If Minthara is recruited as a companion and returns to Moonrise Towers while Ketheric Thorm Ketheric Thorm is still alive, and she is not near the player character or another tadpole-infected companion, she (whether disguised or not) is attacked if seen by tower guards or other principal followers of the Absolute. If other party members are nearby, they may be drawn into the conflict as well. The exact range required to avoid a fight is not yet known, but if avoiding a fight is desired, it is recommended that Minthara remains within sight of a tadpoled party member while in Moonrise Towers.