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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| description = Armour is a type of Equipment that provides bonuses to Armour Class (AC), decreasing your chances of being hit by enemies.  
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
| image = Helldusk Armour Icon.png
| image = Helldusk Armour Icon.png
}}
}}
{{hatnote|For the non-armour equipment that occuppies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


'''Armour''' is a type of [[Equipment]] that provides bonuses to [[Armour Class]] (AC), decreasing your chances of being hit by enemies.  
== Categories of armour ==
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  


''See also: [[Clothing]]''
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.


[[Category:Equipment]]
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.


= Armour Proficiency =
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing medium armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
Those who have trained to fight while wearing armour can use it effectively in combat. A creature may have Proficiency in {{LightArmour}}, {{MediumArmour}}, and/or {{HeavyArmour}}. Some [[Helmets]], [[Gloves]], and [[Boots]] also require Proficiency in a certain type of armour.


Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.


Each class, and some races, grant proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] grant no armour proficiency, and can only fight effectively while wearing [[Clothing]] if their race does not provide any proficiency.
== Armour proficiency ==
In order to to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and have disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


Armour Proficiency is hierarchical. That means, to gain proficiency in {{HeavyArmour}}, you must first have proficiency in {{MediumArmour}}, and to gain proficiency in {{MediumArmour}}, you must first have proficiency in {{LightArmour}}.
Similarly to other armour, shields require the wearer to have proficiency with shields.


= Types of Armour =
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.


There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''.
=== Sources of armour proficiency ===
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].


== {{SmallIcon|Light Armour Icon.png}} Light Armour ==
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]].


=== Light Armour Proficiency ===
; Sources of light armour proficiency : Classes: [[Bard]], [[Rogue]], [[Warlock]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].


The following classes start with {{LightArmour}} Proficiency at level 1:
; Sources of medium armour proficiency : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Ranger]].
* [[Barbarian]]
: Class features: [[College of Valour]], [[College of Swords]].
* [[Bard]]
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
* [[Cleric]]
: Feat: [[Moderately Armoured]].
* [[Druid]]
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
* [[Rogue]]
* [[Warlock]]


The following races start with {{LightArmour}} Proficiency:
; Sources of heavy armour proficiency: Classes: [[Fighter]], [[Paladin]].
* [[Human]]
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
* [[Half-elf]]
: Feat: [[Heavily Armoured]]
* [[Dwarf#Shield_Dwarves|Shield Dwarf]]
* [[Githyanki]]


Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency.
; Sources of shield proficiency : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]]
: Feat: [[Moderately Armoured]]


=== List of Light Armour ===
== List of light armour ==
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== {{SmallIcon|Medium Armour Icon.png}} Medium Armour ==
== List of medium armour ==
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour).
 
=== Medium Armour Proficiency ===
 
The following classes have access to{{MediumArmour}} Proficiency:
* [[Barbarian]]
* [[Bard]] (at level 3: [[College of Valour]] & [[College of Swords]])
* [[Cleric]]
* [[Druid]]
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
 
The following races start with {{MediumArmour}} Proficiency:
* [[Dwarf#Shield_Dwarves|Shield Dwarf]]
* [[Githyanki]]
 
Taking the '''Moderately Armoured''' [[Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency.
 
=== List of Medium Armour ===
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== {{SmallIcon|Heavy Armour Icon.png}} Heavy Armour ==
== List of heavy armour ==
'''Heavy armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]].
 
=== Heavy Armour Proficiency ===
 
The following classes start with {{HeavyArmour}} Proficiency at level 1:
* [[Cleric]] ([[Life Domain|Life]], [[Nature Domain|Nature]], [[Tempest Domain|Tempest]], and [[War Domain|War]] only)
* [[Fighter]]
* [[Paladin]]
* [[Ranger]] (Favoured Enemy: Ranger Knight only)
 
Taking the '''Heavily Armoured''' [[Feats|Feat]] also grants Heavy Armour Proficiency.
 
=== List of Heavy Armour ===
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=== Legacy content ===
== Legacy content ==
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[[Category:Equipment]]

Revision as of 19:59, 11 December 2023

For the non-armour equipment that occuppies the same slot, see clothing.

Armour is a type of equipment that provides bonuses to the wearer's Armour Class (AC), decreasing their chance of being hit by attacks.

Categories of armour

Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: light, medium or heavy.

Light armour
Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
Medium armour
Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give disadvantage on Stealth checks.
Heavy armour
Provides maximum protection, but severely hinders mobility. Creatures wearing medium armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.

In addition to these three categories, shields are a type of armour equipped in the character's off-hand.

Armour proficiency

In order to to wear an armour efficiently, the wearer needs proficiency with that armour's category. A creature that wears armour it lacks proficiency with cannot cast spells, and have disadvantage on all of its ability checks, saving throws, and attack rolls.

Similarly to other armour, shields require the wearer to have proficiency with shields.

Additionally, some helmets, gloves, and boots also require proficiency with a certain category of armour.

Sources of armour proficiency

Armour proficiency is generally gained from starting class, race or feats.

Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.

Sources of light armour proficiency
Classes: Bard, Rogue, Warlock.
Races: Human, Half-elf.
Feat: Lightly Armoured.
Sources of medium armour proficiency
Classes: Barbarian, Cleric, Druid, Ranger.
Class features: College of Valour, College of Swords.
Races: Shield dwarf, Githyanki.
Feat: Moderately Armoured.
Sources of heavy armour proficiency
Classes: Fighter, Paladin.
Class features: Favoured Enemy (Ranger Knight), Life Domain, Nature Domain, Tempest Domain, War Domain.
Feat: Heavily Armoured
Sources of shield proficiency
Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
Class features: College of Valour.
Races: Human, Half-elf
Feat: Moderately Armoured

List of light armour

Armour Armour Class Stealth Disadvantage Weight Price Special


Bandit's Armour

11 No

4.5 kg
9 lb

40



Broken Padded Armour

11 Yes

3.6 kg
7.2 lb

70



Druid Leather Armour

11 No

4.5 kg
9 lb

40



Druid Leather Armour

11 No

4.5 kg
9 lb

40



Faded Drow Leather Armour

12 No

5.85 kg
12.89 lb

130



Leather Armour

11 No

4.5 kg
9 lb

40



Leather Armour

11 No

4.5 kg
9 lb

40



Leather Armour

11 No

4.5 kg
9 lb

40



Leather Armour

11 No

4.5 kg
9 lb

40



Leather Armour

11 No

4.5 kg
9 lb

40



Padded Armour

11 No

3.6 kg
7.2 lb

30



Padded Armour

11 No

3.6 kg
7.2 lb

30



Padded Armour

11 No

3.6 kg
7.2 lb

30



Selûnite Robe

11 No

4.5 kg
10 lb

40



Simple Jerkin

11 No

4.5 kg
9 lb

40



Studded Leather Armour

12 No

5.9 kg
12.9 lb

100



Blazer of Benevolence

11 No

4.5 kg
9 lb

160



Leather Armour +1

12 No

4.5 kg
9 lb

130



Padded Armour +1

12 No

3.6 kg
8 lb

105



Scarlet Leather Armour

12 No

4.5 kg
10 lb

160



Studded Leather Armour +1

13 No

5.85 kg
12.9 lb

260



Drow Studded Leather Armour

12 No

5.85 kg
12.7 lb

1000


Leather Armour +2

13 No

4.5 kg
9 lb

380



Padded Armour +2

13 No

3.6 kg
8 lb

310



Penumbral Armour

12 No

5.85 kg
13 lb

1000



Shadeclinger Armour

12 No

4.5 kg
9 lb

130


Spidersilk Armour

12 No

5.8 kg
12.8 lb

1150


Studded Leather Armour +2

14 No

5.85 kg
12.9 lb

770



Armour of Landfall

13 No

4.5 kg
9 lb

1700


Armour of Moonbasking

11 No

4.5 kg
9 lb

1400



Armour of the Sporekeeper

13 No

4.5 kg
9 lb

1050



Bhaalist Armour

14 No

5.85 kg
12.8 lb

2000



Elegant Studded Leather

14 No

5.85 kg
12.8 lb

2000

List of medium armour

Armour Armour Class Stealth Disadvantage Weight Price Special


+1 Breastplate

14 No

9 kg
20 lb

100



Breastplate

14 No

9 kg
18 lb

100



Chain Shirt

13 No

9 kg
18 lb

50



Chain Shirt

13 No

9 kg
18 lb

50



Damaged Dark Justiciar Armour

13 No

9 kg
18 lb

50



Damaged Scale Mail

12 Yes

12 kg
24 lb

25



Dreamwalker Plate

15 Yes

12 kg
26 lb

180



Githyanki Half Plate

15 Yes

12 kg
24 lb

180



Half Plate Armour

15 Yes

12 kg
24 lb

180



Half Plate Armour

15 Yes

12 kg
24 lb

180



Half Plate Armour

15 Yes

12 kg
24 lb

180



Hide Armour

12 No

5.4 kg
12 lb

60



Scale Mail

14 Yes

12 kg
24 lb

65



Scale Mail of Devotion

14 Yes

12 kg
24 lb

65



Scale Mail of the Ancients

14 Yes

12 kg
24 lb

65



Scale Mail of Vengeance

14 Yes

12 kg
24 lb

65



Breastplate +1

15 No

9 kg
18 lb

200



Chain Shirt +1

14 No

9 kg
18 lb

650



Dark Justiciar Mail

13 No

9 kg
18 lb

280



Half Plate Armour +1

16 Yes

12 kg
24 lb

360



Half Plate Armour +1

16 Yes

12 kg
24 lb

360



Hedge Wanderer Armour

13 No

5.4 kg
10.8 lb

130


Hide Armour +1

13 No

5.4 kg
12 lb

105



Luminous Armour

15 No

9 kg
18 lb

250



Scale Mail +1

15 Yes

12 kg
24 lb

160



Slippery Chain Shirt

13 No

9 kg
18 lb

130



The Oak Father's Embrace

13 No

5.4 kg
10.8 lb

130



Barkskin Armour

12 No

5.4 kg
12 lb

420


Breastplate +2

16 No

9 kg
18 lb

600



Chain Shirt +2

15 No

9 kg
20 lb

210



Dark Justiciar Half-Plate

16 No

12 kg
24 lb

1450


Elven Chain

14 No

9 kg
18 lb

510



Half Plate Armour +2

17 Yes

12 kg
24 lb

1100



Hide Armour +2

14 No

5.4 kg
12 lb

310



Psionic Ward Armour

15 Yes

12 kg
25 lb

1450



Scale Mail +2

16 Yes

12 kg
24 lb

480



The Jolty Vest

14 No

9 kg
18 lb

510



Unwanted Masterwork Scalemail

16 No

12 kg
24 lb

640


Yuan-Ti Scale Mail

15 No

12 kg
24 lb

640



Adamantine Scale Mail

16 Yes

12 kg
26 lb

1300


Armour of Agility

17 No

12 kg
24 lb

2900


Dark Justiciar Half-Plate

17 No

12 kg
24 lb

2900


Flame Enamelled Armour

16 Yes

12 kg
26 lb

2900


Sharpened Snare Cuirass

14 No

5.4 kg
10.8 lb

830


List of heavy armour

Armour Armour Class Stealth Disadvantage Weight Price Special


Chain Mail

16 Yes

18 kg
36 lb

400



Plate Armour

18 Yes

20 kg
44 lb

400



Ring Mail Armour

14 Yes

17 kg
34 lb

300



Splint Armour

17 Yes

19 kg
42 lb

240



Chain Mail +1

17 Yes

18 kg
36 lb

260



Plate Armour +1

19 Yes

20 kg
44 lb

800



Protective Plate

18 No

20 kg
40 lb

1000


Ring Mail Armour +1

15 Yes

17 kg
37 lb

200



Splint Armour +1

18 Yes

19 kg
42 lb

480



Armour of Devotion

18 Yes

20 kg
40 lb

3200


Cerebral Citadel Armour

18 Yes

20 kg
40 lb

3200



Chain Mail +2

18 Yes

18 kg
36 lb

770



Dwarven Splintmail

19 Yes

19 kg
42 lb

1900


Flawed Helldusk Armour

18 Yes

20 kg
40 lb

3200



Plate Armour +2

20 Yes

20 kg
44 lb

2400



Ring Mail Armour +2

16 Yes

17 kg
37 lb

600



Rippling Force Mail

17 Yes

18 kg
36 lb

1000



Splint Armour +2

19 Yes

19 kg
42 lb

1450



Adamantine Splint Armour

18 Yes

19 kg
41.8 lb

3800


Armour of Persistence

20 Yes

20 kg
40 lb

6400



Blackguard's Plate

19 Yes

20 kg
44 lb

6400


Emblazoned Plate of the Marshal

19 Yes

20 kg
44 lb

6400


Reaper's Embrace

19 Yes

20 kg
40 lb

6400


Helldusk Armour

21 No

20 kg
40 lb

8000
  • Fly Fly: Grants the ability to Fly Fly.

Legacy content