Monk

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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk Class Icon.png
Monk Class Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.


Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Four Elements Icon.pngWay of the Four Elements, Open Hand.pngWay of the Open Hand, Shadow Icon.pngWay of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts Use {{User:Tc/Ki}} instead

s

Unarmoured Movement Features
1st +2 1d4 2 - Unarmoured Defence Unarmoured Defence, PassiveFeature_MartialArts_DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks, PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes, PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows
2nd +2 1d4 3 + 3 m / 10 ft. PassiveFeature UnarmoredMovement.pngUnarmoured Movement,

Patient Defence Patient Defence,Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage

3rd +2 1d6 4 + 3 m / 10 ft. Choose a subclass, Deflect Missiles Deflect Missiles
4th +2 1d6 5 + 3 m / 10 ft. Feats#Available Feats Ability Score Improvement or Feat, Slow Fall Slow Fall
5th +3 1d6 6 + 3 m / 10 ft. Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed)
6th +3 1d6 7 + 4.5 m / 15 ft. PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes, Subclass feature, PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement
7th +3 1d6 8 + 4.5 m / 15 ft. File:Evasion Icon.png Evasion, PassiveFeature StillnessOfMind.pngStillness of Mind
8th +3 1d6 9 + 4.5 m / 15 ft. Feats#Available Feats Ability Score Improvement or Feat
9th +4 1d8 10 + 4.5 m / 15 ft. PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
10th +4 1d8 11 + 6 m / 20 ft. PassiveFeature PurityOfBody.pngPurity of Body, PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
11th +4 1d8 12 + 6 m / 20 ft. Subclass feature
12th +4 1d8 13 + 6 m / 20 ft. Feats#Available Feats Ability Score Improvement or Feat

Class Information

Ki

Use {{User:Tc/Ki}} instead

is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn. 

At level 1, the Monk starts with 2 charges of Use {{User:Tc/Ki}} instead , and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements Way of the Four Elements, at level 3 they can use Harmony of Fire and Water Harmony of Fire and Water, otherwise if the Monk's subclass is Way of the Open Hand Way of the Open Hand, at level 6 they can use Wholeness of Body Wholeness of Body.

Spell Name Description
Blade of Rime Blade of Rime + 2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Harmony of Fire and Water Harmony of Fire and Water Recover half of your max Use {{User:Tc/Ki}} instead
outside of combat. Can only be used once per long rest.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Class Features

  • + 2Use {{User:Tc/Ki}} instead

s

  • Flurry of Blows Flurry of Blows
  • Unarmoured Defence Unarmoured Defence
  • PassiveFeature_MartialArts_DextrousUnarmedAttacks.pngMartial Arts: Dextrous Attacks
    • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~4 Damage TypesBludgeoning damage, unless their normal damage is higher.
  • PassiveFeature MartialArts BonusUnarmedStrike.pngMartial Arts: Bonus Unarmed Strike
    • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.

Level 2

Class Features

  • + 1Use {{User:Tc/Ki}} instead

Level 3

Class Features

New
  • + 1Use {{User:Tc/Ki}} instead
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~6Damage TypesBludgeoning damage(previously 1~4), unless their normal damage is higher.

Select a Subclass

Four Elements Icon.png
Way of the Four Elements
Open Hand.png
Way of the Open Hand
Shadow Icon.png
Way of Shadow
  • Flurry of Blows: Topple
  • Flurry of Blows: Stagger
  • Flurry of Blows: Push
  • Shadow Arts: Hide
  • Shadow Arts: Pass Without Trace
  • Shadow Arts: Darkness
  • Shadow Arts: Darkvision
  • Shadow Arts: Silence
  • Cantrip: Minor Illusion

Level 4

Class Features

  • + 1Use {{User:Tc/Ki}} instead


  • Slow Fall Slow Fall(Reaction)
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 5

Class Features

New
  • + 1Use {{User:Tc/Ki}} instead
Changed
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Cloak of Shadows

Skills

Level 6

Class Features

New
  • + 1Use {{User:Tc/Ki}} instead
  • PassiveFeature KiEmpoweredStrikes.pngKi-Empowered Strikes
    • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
  • PassiveFeature UnarmoredMovement 2.pngImproved Unarmoured Movement
    • Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Shadow Step

Level 7

Class Features

  • + 1Use {{User:Tc/Ki}} instead

Level 8

Class Features

  • + 1Use {{User:Tc/Ki}} instead
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

Level 9

Class Features

New
  • + 1Use {{User:Tc/Ki}} instead
  • PassiveFeature UnarmoredMovement DifficultTerrain.pngAdvanced Unarmoured Movement
    • Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
  • PassiveFeature_MartialArts_UnarmedDamage.pngMartial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1~8 Damage TypesBludgeoning damage (previously 1~6), unless their normal damage is higher.
  • Proficiency Bonus: +4 (previously +3)
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
Improved Elemental Casting

Gain an additional spell

Ki Resonation: Punch

Ki Resonation: Punch (Bonus Action)

Ki Resonation: Blast

Level 10

Class Features

New
  • + 1Use {{User:Tc/Ki}} instead
  • PassiveFeature PurityOfBody.pngPurity Of Body
    • You are Immune to Damage TypesPoison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Changed
  • PassiveFeature UnarmoredMovement 3.pngImproved Unarmoured Movement
    • Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.

Level 11

Class Features

  • + 1Use {{User:Tc/Ki}} instead
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Tranquility

Level 12

Class Features

  • + 1Use {{User:Tc/Ki}} instead
  • Ability Score Improvement or Feat (Choose 1)
    • Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
    • Choose a Feat.

External Links

Use {{User:Tc/MonkNavbox}} instead