Spells and cantrips using attack rolls.
Cantrips
Level 1 spells
Level 2 spells
Level 3 spells
Level 4 spells
- None
Level 5 spells
Level 6 spells
- None
Item/Variant spells
Name | Level | Cast time | Duration | Range/Area | Attack/Save | Damage/Effect | |
---|---|---|---|---|---|---|---|
C | - |
30m / 100ft | -
|
1d12Lightning | |||
C | - |
18m / 60ft | -
|
- |
|||
C | 4 turns | 18 m / 60 ft | 1d4Lightning | ||||
C | 10 turns | 18m / 60ft 3m / 10ft (Radius) |
- |
||||
C | - |
18m / 60ft | -
|
1d10Fire | |||
C | - |
Self | -
|
- |
|||
C | - |
9m / 30ft | Attack roll | 1d8Fire | |||
C | - |
9m / 30ft | -
|
1d6Piercing | |||
C | - |
18 m / 60 ft | Attack roll | 3d6Fire | |||
C | 2 turns | 1.5 m / 5 ft | 1d8hit points | ||||
C | - |
18 m / 60 ft | -
|
- |
|||
C | - |
9m / 30ft | Attack roll | 1d4Piercing | |||
C | 1 turn | Self | -
|
- |
Theme test
Sword of Justice is an uncommon greatsword that grants its wielder the weapon action.
Properties
- Damage
- 2d6 + 1 (3~13) + Strength modifier Slashing damage
- Details
- Greatswords
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
-
UID
PLA_WPN_SwordOfJusticeUUID
455383a5-1211-4500-85f9-b71fad3fbf15
Special
The holder of this item gains:
Tyr's Protection (): Cast as a level 1 spell ( Recharge: Short rest).
Weapon actions
If you have proficiency, equip in main hand to gain:
-
- Pommel Strike ()
- Make a non-lethal attack against an enemy and possibly them.
-
- Lacerate ()
- Slash at your target's vital points to make it .
-
- Cleave ()
- Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Looted from Anders in the Risen Road Toll House X: 110 Y: 560 or rewarded by him for killing Karlach in Hunt the Devil.
The Paladin Class Progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Lay on Hands Charges | 1st | 2nd | 3rd |
1st | +2 | Channel Oath, Choose a subclass | , ,3 | - | - | - |
2nd | Fighting Style, Spellcasting, | 2 | - | - | ||
3rd | Divine Health, Subclass Feature | 3 | - | - | ||
4th | 4 | 3 | - | - | ||
5th | +3 | 4 | 2 | - | ||
6th | 4 | 2 | - | |||
7th | Subclass Feature | 4 | 3 | - | ||
8th | 4 | 3 | - | |||
9th | +4 | - | 4 | 3 | 2 | |
10th | 5 | 4 | 3 | 2 | ||
11th | 4 | 3 | 3 | |||
12th | 4 | 3 | 3 |
Gameplay
Astarion | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 Rogue High elf | |||||||||||||
Stats | |||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +2 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| Immunity to sleep and advantage on saves against Charmed. | ||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
Actions | |||||||||||||
Action: Target 1 creature, range 1.5 m / 5 ft. Target takes 2d4 Piercing damage. If target is Humanoid, they gain Bloodless and Astarion gains Happy. |
Astarion's default class is rogue. He can cast the Fire Bolt cantrip as a high elf, and as a vampire spawn he has access to a unique Vampire Bite, however this action does not appear until after the party finds out about his vampirism.
Proficiencies
- Saves
- Skills
Unlockable actions
The following actions are unlockable through certain decisions in Astarion's companion quest:
History
Astarion was a young magistrate in Baldur's Gate, until one day he was assaulted and almost killed by a gang of Gurs. The vampire lord, Cazador Szarr, who had taken interest in him, approached Astarion and turned him into one of his slaves – a vampire spawn.
After being turned, Astarion and his vampire spawn siblings lived at the Szarr Palace in the city. Cazador held complete control over his spawn, able to "puppet" their bodies and bend them to his will. He used this power to torment Astarion, torturing him physically and emotionally for centuries. At his command, Astarion was himself seducing the nobility of Baldur's Gate, luring young aristocrats back to be fed on by his master.
Unbeknownst to Astarion, Cazador had secretly made a deal with the archdevil Mephistopheles to invoke the Rite of Profane Ascension. Szarr was to siphon the life force of seven thousand souls, Astarion's included, to become a vampire ascendant.
Before the vampire lord's plans could come to fruition, Astarion was kidnapped and infected with a special illithid tadpole. And so, Astarion's journey to freedom from his master could begin...
Objectives
- We approached a burning inn called Waukeen's Rest. Flaming Fists are trying to break down the door - a Grand Duke of Baldur's Gate is trapped inside.
- We couldn't get through the door. There must be another way in.
- We managed to get inside. We need to find the Grand Duke and fast.
- We found a survivor trapped behind a locked door.
- A man is stuck under some rubble. He's not the Grand Duke, but he still needs help.
- The woman we rescued survived. Maybe she saw the Grand Duke?
- We learned that the Grand Duke of Baldur's Gate was kidnapped.
- We learned that the Grand Duke was captured by drow and taken westwards.
- We agreed to look for the Grand Duke. We should investigate the area.
- Moonrise Towers is a popular location - at least for the cult of the Absolute. Perhaps the Grand Duke was taken there too.
- We agreed to look for the Grand Duke. We should head to Moonrise Towers.
- We learned nothing from the woman we rescued. Someone else must know what happened to the Grand Duke.
- We refused to help Counsellor Florrick. But we should keep an eye out for the Grand Duke - he'd make a powerful ally.
- We didn't find the Grand Duke or anyone who'd seen him. We should still keep an eye out, though - he'd make a powerful ally.
- We met Counsellor Florrick at Last Light Inn. She urged us to search for Grand Duke Ravengard. She believes he is being held in Moonrise Towers.
- We finally reached Moonrise Towers. Grand Duke Ravengard must be here somewhere.
- Grand Duke Ravengard was infected with an illithid tadpole, and taken to Baldur's Gate.
- We finally found Grand Duke Ravengard - standing by Gortash's side as he crowned Gortash the new Archduke. He disappeared after the ceremony.
- Grand Duke Ravengard is dead. Wyll's patron, Mizora, awaits us in camp. Perhaps she can help.
- Mizora asked us to meet her in camp. She has an important proposal to make regarding Wyll's father, Grand Duke Ravengard.
- Wyll severed his pact with Mizora, even after she hinted that she could help locate and rescue Grand Duke Ravengard. It would seem the duke is as good as dead, but perhaps we might still find and save him.
- Wyll made a pact with Mizora and the archdevil Zariel in exchange for information about Grand Duke Ravengard's whereabouts. He is being held prisoner at Gortash's secret command centre.
- We reached Gortash's underwater command centre, also known as the Iron Throne. We need to find Grand Duke Ravengard.
- We found Grand Duke Ravengard. We need to lead him to safety.
- Grand Duke Ravengard is safe at last. We should speak to him at our camp.
- In exchange for an eternal pact with Wyll, Mizora resurrected Grand Duke Ravengard. We should speak with him.
- Grand Duke Ravengard is dead.
- Grand Duke Ravengard is safe, and grateful for our help.
- Grand Duke Ravengard has been brought back from the dead and is free from the Absolute's influence, thanks to the Emperor. He will make a formidable ally when the time comes to face the elder brain.
- Wyll broke his pact with Mizora, even after she offered to resurrect his father. Grand Duke Ulder Ravengard is no more.
Walkthrough
Waukeen's Rest
Waukeen's RestX: -65 Y: 609 is an inn located on the Risen Road. As the party approaches, they smell smoke and hear shouting.
Caution: If you long rest or fast travel (including to camp) after approaching Waukeen's Rest, the building will finish burning down. Florrick and Benryn will die if they have not been rescued.
Move to the front entrance to find a group of Flaming Fists trying to bust down the door. Gauntlet Yeva explains that Grand Duke Ravengard could be in there.
- If Wyll is in the party, he can be asked to break open the door, which he does with ease.
- What happened to this place?
- Grand Duke Ravengard?
- DC 10 Strength check to push against the wreckage.
If the first two options are chosen, Yeva explains that the inn was raided by drow and goblins. Grand Duke Ravengard was lost during the raid.
A successful Strength check smashes the door open and the Fists rush inside. Go straight into the room to find a set of stairs - climb it to find the two remaining survivors - Counsellor Florrick and Benryn. Attempting to rescue Benryn starts Rescue the Trapped Man.
Florrick is in the northern room X: -57 Y: 618, which the Fists swarm as they enter the building. Attack the broken door and she is freed, then she runs out of the inn with the Fists in tow. Outside, she will request that you help rescue the Duke, then leave to organize her own efforts. Before she leaves, however, she gives you a choice from three rewards:
After learning of the Duke's kidnapping, it is also revealed that Ravengard is Wyll's father. This starts part of Wyll's companion quest, The Grand Duke.
At the Goblin Camp, the party can learn slightly more. If the party does a toast after poisoning the booze tub X: -99 Y: 442. As part of the toast, Warlock Gurk says "To tha' duke's face when we gave 'im to the drow!"
Last Light Inn
During Act Two, the party encounters Counsellor Florrick at the Last Light Inn with an entourage of Flaming Fists. She asks if the party have made any inroads with Moonrise Towers.Regardless of the response, she implores the party to keep looking. Florrick, however, has to depart for Baldur's Gate to seek reinforcements.
Moonrise Towers
In Moonrise Towers Prison, the party can ask the Warden if she's seen the Duke. However, she simply responds that he sounds important and that she only deals with the dregs down in the prison. The party can also interrogate the corpse of a dead goblin scout, Sharp-Eye Lora, who reveals that she took prisoners to the Towers including a duke.
The Duke can only be found near the end of Act Two, during Defeat Ketheric Thorm. In the Mind Flayer Colony, as the party chases after Ketheric Thorm, they encounter the Chosen Three - Thorm, Orin the Red, and Enver Gortash. In addition, they have an unexpected guest - Ulder Ravengard. The party watches in the shadows as the trio infect Ravengard with a mind flayer tadpole and then whisk him away to Baldur's Gate.
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is doubled.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
Sources of T-Furan/Sandbox
No results
Notes
- The similar condition is granted by Haste Spore Grenade
- The similar condition is granted by Gontr Mael's spell Celestial Haste.
- Darkfire Shortbow is an indirect source of this condition