Ad placeholder

Inner Sanctum: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:
| image description = The Inner Sanctum
| image description = The Inner Sanctum
| act = one
| act = one
| summary = It is accessed through the Stone Door in the [[Sacred Pool]]. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove.  
| summary = It is accessed through the Stone Door in the [[Sacred Pool]]. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove.
| region prefix = the
| region prefix = the
| region = Emerald Grove
| region = Emerald Grove
Line 14: Line 14:
| south =
| south =
}}
}}
== Access ==
== Access ==
It is accessed through the Stone Door in the [[Sacred Pool]]. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove.  
The Inner Sanctum is accessed through the stone door in the [[Sacred Pool]]. Four frescos line the Inner Sanctum, depicting the history of the Emerald Grove.


== Overview ==
== Overview ==
{{CharLink|Kagha}}, the acting leader of the druids, can be found in the Inner Sanctum. The [[Servants' Quarters]] can be found to the North-East, and the [[Druids' Chambers]] to the North. The Healer {{CharLink|Nettie}} can be found in the Druid's Chamber, and is capable of unlocking the entrance to the [[Enclave Library]].
{{CharLink|Kagha}}, the acting leader of the druids, can be found in the Inner Sanctum. The [[Servants' Quarters]] are to the north-east and the [[Druids' Chambers]] are to the north. The healer {{CharLink|Nettie}} can be found in the Druids' Chamber, and can unlock the entrance to the [[Enclave Library]].


When the party first enters, Kagha will be deciding the fate of {{CharLink|Arabella}}. The party may intervene to {{Quest|Save Arabella}}. If the party does not, Arabella will try to run. Kagha's snake [[Teela]] will pursue and kill the young girl.  
When the party first enter, Kagha is deciding the fate of {{CharLink|Arabella}}. The party may intervene to {{Quest|Save Arabella}}. If the party do not intervene, Arabella tries to escape. Kagha's snake {{CharLink|Teela}} pursues and kills her.


Talking to {{CharLink|Rath}} or Kagha can begin the quest {{Quest|Investigate Kagha}}, as will reading {{SmRarityItem|The Rite of Thorns}} in the [[Servants' Quarters]], or finding Kagha's Chest.  
Talking to {{CharLink|Rath}} or Kagha can initiate {{Quest|Investigate Kagha}}, as will reading {{SmRarityItem|The Rite of Thorns}} in the Servants' Quarters, or finding Kagha's chest.


If Kagha is exposed, the rats {{CharLink|Olodan}}, {{CharLink|Wren}} and {{CharLink|Pinta}} will reveal themselves to be wildshaped Shadow Druids. Kagha has made a deal with Olodan to enact the [[Rite of Thorns (ritual)|Rite of Thorns]] and deliver the [[Emerald Grove]] to the Shadow Druids. In return, she'll be made First Druid.
If Kagha is exposed, the rats {{CharLink|Olodan}}, {{CharLink|Wren}} and {{CharLink|Pinta}} reveal themselves as wildshaped [[Shadow Druids]]. Kagha made a deal with Olodan to enact the [[Rite of Thorns (ritual)|Rite of Thorns]] to deliver the Grove to the Shadow Druids. In return, Kagha becomes First Druid.


If convincing Kagha to reconsider, she will join the party and the other druids in fighting the Shadow Druids.
If convincing Kagha to reconsider, she joins the party and other druids to fight the Shadow Druids.


== Sub-Locations ==
== Sub-Locations ==
=== Servant Quarters ===
=== Servants' Quarters ===
''For more information see: [[Servants' Quarters]]''
''For more information see: [[Servants' Quarters]]''


The Servants' Quarters are found to the north-west of the Inner Sanctum. A stone desk stands in the middle, with {{SmRarityItem|The Rite of Thorns}} and {{SmRarityItem|The Emerald Enclave: Tenets}} on it. Behind the desk is a stone bookshelf, flanked by two glowing bear statues.
The Servants' Quarters are to the north-west of the Inner Sanctum. A stone desk stands in the centre, which contains {{SmRarityItem|The Rite of Thorns}} and {{SmRarityItem|The Emerald Enclave: Tenets}}. A stone bookshelf is behind the desk, flanked by two glowing bear statues.


=== Druids' Chambers ===
=== Druids' Chambers ===
''For more information see: [[Druids' Chambers]]''
''For more information see: [[Druids' Chambers]]''


The Druids' Chambers is found to the north of the Inner Sanctum. A tall statue of an elk sits in the middle of the room. There are several stone beds and what appears to be a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The Healer {{CharLink|Nettie}} who is part of {{Quest|Get Help from Healer Nettie}} can be found here. Nettie can unlock the hidden entrance to the Enclave Library.
The Druids' Chambers are north of the Inner Sanctum. A tall elk statue sits in the centre of the room. There are several stone beds and a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The healer {{CharLink|Nettie}}, who is part of {{Quest|Get Help from Healer Nettie}}, can be found here. She can unlock the hidden entrance to the Enclave Library.


=== Enclave Library ===  
=== Enclave Library ===  
''For more information see: [[Enclave Library]]''
''For more information see: [[Enclave Library]]''


The Enclave Library is hidden behind a false wall in the Druids' Chambers. A big statue of a wolf stands in the middle, and in each cardinal direction is a plinth with a rune. One of the runes is missing. Small alcoves to the north, west and east contain more bookshelves.
The Enclave Library is hidden behind a false wall in the Druids' Chambers. A large wolf statue stands in the middle, with a plinth containing a rune in each cardinal direction. One of the runes is missing. Small alcoves to the north, west, and east contain more bookshelves.


The Enclave Library has been used as a makeshift autopsy table, and a Dissected Drow lies on a stone slab. Halsin's notes can be found nearby. A hidden entrance to the [[Hidden Vault]] can be accessed with the {{SmRarityItem|Rune of the Wolf}}.
The Enclave Library includes a makeshift autopsy table that contains a {{CharLink|Ned'Cirannis|Dissected Drow}}. {{CharLink|Halsin|Halsin's}} notes can be found nearby. A hidden entrance to the [[Hidden Vault]] can be accessed with the {{SmRarityItem|Rune of the Wolf}}.


<gallery perrow="4" heights="200px" style="margin:0 auto;">
<gallery perrow="4" heights="200px" style="margin:0 auto;">
Line 69: Line 70:
|Inner Sanctum Plaques}}
|Inner Sanctum Plaques}}


<gallery perrow="4" style="margin:0 auto;">
<gallery perrow="2" heights="250px" style="margin:0 auto;">
Fresco 2 Wellspring.png|Druids gathering in Silvanus' name
Fresco 2 Wellspring.png|Druids gathering in Silvanus' name
Fresco 1 wild.png|Druids and Beasts fighting together against monsters
Fresco 1 wild.png|Druids and Beasts fighting together against monsters
</gallery>
<gallery perrow="2" heights="250px" style="margin:0 auto;">
Fresco 3 Union.png|Druids alongside Harpers
Fresco 3 Union.png|Druids alongside Harpers
Fresco 4 Moonrise.png|A broken Sharran helmet at the feet of the druids
Fresco 4 Moonrise.png|A broken Sharran helmet at the feet of the druids
</gallery>
</gallery>


At the entrance of the Sanctum starting from the west side of the room and continuing along to the east side are frescoes that depict the legacy of the Emerald Grove. A variety of [[Skill Check]]s can be done to decipher the story from the frescoes.
At the entrance of the Sanctum starting from the west side of the room and continuing along the eastern wall are frescoes depicting the legacy of the Emerald Grove. A variety of [[Skill Check]]s can be done to decipher the story from the frescoes.


The first fresco requires {{Ability Check|Religion|10}} and shows druids and Sylvanus, the Old Oak. The plaque explains that the grove was under threat.
The first fresco requires {{Ability Check|Religion|10}} and shows druids and Sylvanus, the Old Oak. The plaque explains that the Grove was under threat.


The second fresco requires {{Ability Check|Investigation|10}} and shows how the druids and the forest itself rose against the threat, though in recent times other threats have emerged.
The second fresco requires {{Ability Check|Investigation|10}} and shows how the druids and forest rose against the threat, though other threats have emerged in recent times.


The third fresco in the eastern corner of the room requires {{Ability Check|Religion|10}} and reveals that during their 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight 'the shade'. This relates to the rise of {{CharLink|Ketheric Thorm}} as a servant of {{CharLink|Shar}}, taking over the region around [[Moonrise Towers]] and threatening the surroundings lands.
The third fresco in the eastern corner of the room requires {{Ability Check|Religion|10}} and reveals that during their 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight 'the shade'. This refers to the rise of {{CharLink|Ketheric Thorm}} as a servant of {{CharLink|Shar}}, taking over the region around [[Moonrise Towers]] and threatening the surroundings lands.


The last fresco needs {{Ability Check|History|5}} to fully decipher, though {{CharLink|Shadowheart}} can do it without making a check at all. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that {{CharLink|Selûne}} intervened as well. If Shadowheart is in the party, she will more or less confirm this.
The last fresco needs {{Ability Check|History|5}} to fully decipher, though {{CharLink|Shadowheart}} can interpret the fresco without a check. While their opponents are ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that {{CharLink|Selûne}} intervened as well. If Shadowheart is in the party, she somewhat confirms this.


Succeeding all of the checks earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Roots of the Grove'' ([[Sage]] background).
Succeeding all checks earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Roots of the Grove]] for [[Sage|sages]].


[[Druid]] characters do not require skill checks to identify the events in the first two murals, and get unique narration dialogue for them. Likewise, [[Cleric]]s and Shadowheart get unique narration for the last mural.
[[Druid]] characters have unique narration dialogue for the first two murals and do not require skill checks to identify these events. Likewise, [[Cleric|clerics]] and Shadowheart have unique narration for the last mural.


== Characters ==
== Characters ==
Line 116: Line 119:
** {{SubQuest|Kill Kagha}}
** {{SubQuest|Kill Kagha}}


==Notable Loot==
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{RarityItem|Broodmother's Revenge}}
* {{MdRarityItem|Broodmother's Revenge}}
* {{RarityItem|Key of the Ancients}}
* {{MdRarityItem|Key of the Ancients}}
* {{RarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{RarityItem|Pale Oak}}
* {{MdRarityItem|Pale Oak}}
* {{RarityItem|Rune of the Wolf}}
* {{MdRarityItem|Rune of the Wolf}}


==Books==
== Books ==
{{div_col}}
{{div_col}}
* {{MdRarityItem|Detailed Report}}
* {{MdRarityItem|Detailed Report}}
Line 138: Line 141:
{{div_col_end}}
{{div_col_end}}


==Hidden Treasure==
== Hidden treasure ==
* [[Malachite]], [[Half-Torn Note]] and [[Faldorn's Canticle: The Shadow Druid's Doctrine|Faldorn's Canticle]] in Kagha's Chest {{Coords|-485|-9}}
* Kagha's chest containing [[Malachite]], [[Half-Torn Note]] and [[Faldorn's Canticle: The Shadow Druid's Doctrine|Faldorn's Canticle]] at {{Coords|-485|-9}}


== Notes ==
== Notes ==
* The name of the location on the map will be 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.
{{notebegin}}
* The name of the location on the in-game map is 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.
{{noteend}}


{{Emerald Grove}}
{{Emerald Grove}}

Latest revision as of 09:25, 13 December 2024

The Inner Sanctum is a Location within the Emerald Grove in Act One of Baldur's Gate 3. It is accessed through the Stone Door in the Sacred Pool. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove.

Access[edit | edit source]

The Inner Sanctum is accessed through the stone door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Emerald Grove.

Overview[edit | edit source]

Kagha Kagha, the acting leader of the druids, can be found in the Inner Sanctum. The Servants' Quarters are to the north-east and the Druids' Chambers are to the north. The healer Nettie Nettie can be found in the Druids' Chamber, and can unlock the entrance to the Enclave Library.

When the party first enter, Kagha is deciding the fate of Arabella Arabella. The party may intervene to Save Arabella Save Arabella. If the party do not intervene, Arabella tries to escape. Kagha's snake Teela Teela pursues and kills her.

Talking to Rath Rath or Kagha can initiate Investigate Kagha Investigate Kagha, as will reading The Rite of Thorns in the Servants' Quarters, or finding Kagha's chest.

If Kagha is exposed, the rats Olodan Olodan, Wren Wren and Pinta Pinta reveal themselves as wildshaped Shadow Druids. Kagha made a deal with Olodan to enact the Rite of Thorns to deliver the Grove to the Shadow Druids. In return, Kagha becomes First Druid.

If convincing Kagha to reconsider, she joins the party and other druids to fight the Shadow Druids.

Sub-Locations[edit | edit source]

Servants' Quarters[edit | edit source]

For more information see: Servants' Quarters

The Servants' Quarters are to the north-west of the Inner Sanctum. A stone desk stands in the centre, which contains The Rite of Thorns and The Emerald Enclave: Tenets. A stone bookshelf is behind the desk, flanked by two glowing bear statues.

Druids' Chambers[edit | edit source]

For more information see: Druids' Chambers

The Druids' Chambers are north of the Inner Sanctum. A tall elk statue sits in the centre of the room. There are several stone beds and a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The healer Nettie Nettie, who is part of Get Help from Healer Nettie Get Help from Healer Nettie, can be found here. She can unlock the hidden entrance to the Enclave Library.

Enclave Library[edit | edit source]

For more information see: Enclave Library

The Enclave Library is hidden behind a false wall in the Druids' Chambers. A large wolf statue stands in the middle, with a plinth containing a rune in each cardinal direction. One of the runes is missing. Small alcoves to the north, west, and east contain more bookshelves.

The Enclave Library includes a makeshift autopsy table that contains a Ned'Cirannis Dissected Drow. Halsin Halsin's notes can be found nearby. A hidden entrance to the Hidden Vault can be accessed with the Rune of the Wolf.

Frescos[edit | edit source]

By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.

The forest rose with claw and tooth,
To tear the darkness from its roots.

In darkest hour, a concord made,
Twixt harp and wild against the shade.

The towers seized, the battle done,
The moonrise broke the Darkest One.

Inner Sanctum Plaques


At the entrance of the Sanctum starting from the west side of the room and continuing along the eastern wall are frescoes depicting the legacy of the Emerald Grove. A variety of Skill Checks can be done to decipher the story from the frescoes.

The first fresco requires DC 10 Religion check and shows druids and Sylvanus, the Old Oak. The plaque explains that the Grove was under threat.

The second fresco requires DC 10 Investigation check and shows how the druids and forest rose against the threat, though other threats have emerged in recent times.

The third fresco in the eastern corner of the room requires DC 10 Religion check and reveals that during their 'Darkest Hour', the druids entered a concord with the Harpers to fight 'the shade'. This refers to the rise of Ketheric Thorm Ketheric Thorm as a servant of Shar Shar, taking over the region around Moonrise Towers and threatening the surroundings lands.

The last fresco needs DC 5 History check to fully decipher, though Shadowheart Shadowheart can interpret the fresco without a check. While their opponents are ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that Selûne Selûne intervened as well. If Shadowheart is in the party, she somewhat confirms this.

Succeeding all checks earns the Inspiration Icon.pngRoots of the Grove for sages.

Druid characters have unique narration dialogue for the first two murals and do not require skill checks to identify these events. Likewise, clerics and Shadowheart have unique narration for the last mural.

Characters[edit | edit source]

Animals[edit | edit source]

Related Quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Books[edit | edit source]

Hidden treasure[edit | edit source]

Notes[edit | edit source]

  • The name of the location on the in-game map is 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.