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Abandoned Windmill: Difference between revisions

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== Notable interactions ==
== Notable interactions ==
* The mind flayer in the basement can be spoken to or killed.  
* The mind flayer in the basement can be spoken to or killed.  
* A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find {{blur|a single [[Arrow of Acid]]}}.  
* A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find a single {{SmRarityItem|Arrow of Acid}}.


==Related quests==
==Related quests==

Revision as of 17:44, 3 July 2024

Abandoned Windmill.jpg
Baldur's Gate
Sword Coast Couriers
Rivington General Abandoned Windmill Gur Camp
Arfur's Mansion

Abandoned Windmill is a Location in Rivington in Act Three. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp.

A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.

Locations

Related locations

Windmill Basement

The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind Flayer can be found. Waking the mind flayer will begin the quest Feed the Mind Flayer Feed the Mind Flayer.

Notable characters

Notable interactions

  • The mind flayer in the basement can be spoken to or killed.
  • A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.

Related quests

Notable loot