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Pandirna: Difference between revisions

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(→‎Chapter One: Just helping player understand how to achieve certain diolouge choices.)
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Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the player to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.
Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the player to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.


When interacting with Pandirna, the player has several options - they can rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone. [[Dark Urge]] players have the option to indulge in the Urge and break her legs. This option will kill her without alerting the guards.
When interacting with Pandirna, the player has several options - they can rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone. In order to to get the option to offer to cure Pandirna, you must be a Cleric. (Palidins and Druids may also work, needs testing). [[Dark Urge]] players have the option to indulge in the Urge and break her legs. This option will kill her without alerting the guards.


Pandirna will call the guards and turn hostile if the player hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.
Pandirna will call the guards and turn hostile if the player hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.

Revision as of 21:48, 24 October 2023

Pandirna
Pandirna.jpg
Stats
Level 1

STR

16
(+3)

DEX

12
(+1)

CON

15
(+2)

INT

10

WIS

10

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Asmodeus Tiefling|Asmodeus Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 24
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Resistances
Resistant to Non-Magical Fire
Character information
Location The Hollow
Family Almara (wife, deceased)

Pandirna is a Tiefling NPC in Baldur's Gate 3.

She is one of the Tiefling Refugees hiding within the Druid Settlement at Silvanus' Grove.

Passive Features

When first encountered, Pandirna also has the Paralysed condition.

Notable Loot

Chapter One

Pandirna is initially found in the storage hut in the Hollow, guarding the supplies. She drank a potion given to her by Auntie Ethel, who claimed it would make her "as strong as a bugbear" as well as fearless. The potion worked, but Pandirna's legs have been paralysed as a result, and she has been relegated to guard duty.

Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the player to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.

When interacting with Pandirna, the player has several options - they can rob her, cure her paralysis (with or without extorting money from her first), attack her, or just leave her alone. In order to to get the option to offer to cure Pandirna, you must be a Cleric. (Palidins and Druids may also work, needs testing). Dark Urge players have the option to indulge in the Urge and break her legs. This option will kill her without alerting the guards.

Pandirna will call the guards and turn hostile if the player hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.

Companion Approval

Astarion approves +1
  • (Non-Barbarian) Tell her you'll snap her neck if she keeps talking.
Astarion approves +1 Lae'zel approves +1 Gale disapproves -1 Wyll disapproves -1 Karlach disapproves -1
Gale approves +1 Wyll approves +1 Karlach approves +1
Shadowheart approves +1
  • ...and then pocket the money and leave.
Astarion approves +1 Karlach disapproves -1

Gallery