Cargo query
Showing below up to 50 results in range #51 to #100.
Page | name | uid | image | controller icon | icon | description | quote | where to find | type | proficiency | armour class | armour class bonus | stealth disadvantage | rarity | rarity order | enchantment | weight kg | weight lb | price | passives | special | legacy |
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Barbarian Clothes (edit) | Barbarian Clothes | ARM_Barbarian | Barbarian Clothes are a common piece of Clothing. |
A rough combination of furs, leathers, and supple fabrics, made for a life outside civilisation. |
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Clothing | 10 | No | common | 0 | 1.8 | 3.6 | 11 | |||||||||
Barbarian Clothes (edit) | Barbarian Clothes | UNI_Barbarian_Karlach | Barbarian Clothes are a common piece of Clothing unique to Karlach |
A rough combination of furs, leathers, and supple fabrics, made for a life outside civilisation. |
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Clothing | 10 | No | common | 0 | 1.8 | 3.6 | 11 | |||||||||
Barkskin Armour (edit) | Barkskin Armour | MAG_Druid_Late_Hide_Armor_1 | Barkskin Armour is a rare Medium Armour that sets the user's Armour Class to 16 and grants Advantage on Constitution Saving Throws. |
The bark motifs in this armour are like the boles of oak trees in a wood where the acorns slept long and grew proud. |
Act Two: Sold by Quartermaster Talli in Last Light Inn. |
Medium Armour | Medium Armour | 12 | No | rare | 2 | 5.4 | 12 | 420 | Forest Aegis | |||||||
Barnabus' Collar (edit) | Barnabus' Collar | MOO_Kitchen_GnollCollar | Barnabus' Collar is a common Amulet. It has no enchantments. |
Necklace the Gnoll Master gave Barnabus when she first met him. |
Looted from Barnabus |
Amulets | No | common | 0 | 0.05 | 0.1 | 25 | ||||||||||
Battered Lute (edit) | Battered Lute | Battered Lute is a uniquely named lute that is part of a quest. It is otherwise identical to the common item variation, and can be used as such. |
A lute with the initials AC meticulously carved into the body |
On the inventory of Malus Thorm in the House of Healing. |
Musical Instruments | Musical Instruments | No | story | 5 | 1 | 2 | 14 | ||||||||||
Beastmaster's Chain (edit) | Beastmaster's Chain | Quest_GOB_WolfPens_AmuletOfBeastmaster | Beastmaster's Chain is an uncommon Amulet that allows the wearer to cast once per Long Rest. |
The green jewel set into this necklace's pendant is carved to resemble a cat's slivered pupil. |
Found in a chest in the Worg Pens area of the Shattered Sanctum. |
Amulets | No | uncommon | 1 | 0.05 | 0.1 | 65 |
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Bhaalist Armour (edit) | Bhaalist Armour | MAG_Bhaalist_Armor | Bhaalist Armour is a very rare Light Armour that grants an Aura of Murder and a bonus to Initiative rolls. |
Bhaal, Lord of Murder, was forced to walk the world as a mortal man during a period of history called the Time of Troubles. He was more vulnerable than he had ever been. But Bhaal was cunning. He had contingencies in case he died. |
Act Three: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin. |
Light Armour | Light Armour | 14 | No | very rare | 3 | 5.85 | 12.8 | 2000 | Aura of Murder • Ambusher (+2) | |||||||
Bhaalist Gloves (edit) | Bhaalist Gloves | MAG_Bhaalist_Gloves | Bhaalist Gloves are a very rare pair of Gloves that allow the wearer to Garrotte a target. |
When the Lord of Murder, Bhaal, was rendered mortal, he knew his days were numbered. His vile machinations had gained him many enemies. Those days ran out and Bhaal was indeed killed, not by a god, but by a man with hawkish features named Cyric. |
Act Three: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin. |
Gloves | No | very rare | 3 | 0.5 | 1 | 540 |
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Bicorne of the Sea Beast (edit) | Bicorne of the Sea Beast | DLC_DD_ARM_Beasts_Tricorn | A battered two-point hat that's seen the wear and tear of rebellion. |
Peculiar Clothing Chest after installing the Digital Deluxe Upgrade |
Helmets | No | common | 0 | 0.5 | 1 | 1 | |||||||||||
Bided Time (edit) | Bided Time | MAG_CQCaster_GainArcaneChargeOnDamaged_Robe | Bided Time is a set of uncommon Clothing that causes the wearer to gain Arcane Charge whenever they are hit by a melee attack. |
Revenge is best served. Hot or cold makes no difference. |
Found in a chest in House of Healing Morgue |
Clothing | 10 | No | uncommon | 1 | 1.8 | 3.6 | 250 | Time Thoroughly Bided | ||||||||
Birthright (edit) | Birthright | MAG_GleamingSorcery_Hat | Birthright is a very rare Headwear that gives the wearer Charisma +2, up to a maximum of 22. |
'The thing that you poor sods simply cannot grasp is how effortless all this magical hootie-wootie castie-spellsie business is for me!’ - A very stupid sorcerer at a wizard academy ball. |
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Helmets | No | very rare | 3 | 0.5 | 1 | 410 |
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Black Flare Leather Outfit (edit) | Black Flare Leather Outfit | ARM_Camp_Leather_A_Black | Black Flare Leather Outfit is a common Camp Clothing. |
A minimalist leather binding get-up that clings to the skin and creaks just the slightest bit when you move. |
Camp Clothing | No | common | 0 | 1 | 2 | 14 | |||||||||||
Blackguard's Gauntlets (edit) | Blackguard's Gauntlets | MAG_Deathknight_Gloves | Blackguard's Gauntlets are a rare pair of Gauntlets that grant their wearer +1 Attack, +1 Strength Saving Throws, and allows them to cast Inflict Wounds as a 4th level spell once per Long Rest. |
For some paladins, the iron-clad grip that an oath holds can be too much to bear. When these champions fail and falter, their hands that would guide turn cold, hard, and piercing. |
Act Three: Looted from the undead guardian, That Which Watches, in the Murder Tribunal. |
Gloves | Medium Armour | No | rare | 2 | 0.5 | 1 | 800 |
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Blackguard's Greaves (edit) | Blackguard's Greaves | MAG_Deathknight_Boots | Blackguard's Greaves are a rare pair of Greaves that grant their wearer a permanent Longstrider effect and a +1 bonus to Athletics. |
Clad on the desiccated feet of a death knight, these boots have walked a long and terrible path. They strode through the tattered remains of their owner's oath. With every heavy footstep, they have sounded pure fear into the hearts of men. |
Looted from the undead guardian, That Which Lurks, in the Murder Tribunal. |
Boots | Medium Armour | No | rare | 2 | 2 | 4 | 640 | Strider Movement |
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Blackguard's Plate (edit) | Blackguard's Plate | MAG_Plate_Deathknight_Armor | Blackguard's Plate is a very rare Heavy Armour that reduces all incoming damage by 1 and grants Advantage on Wisdom Saving Throws. |
To break one's oath is a dangerous game - it marks you as a faithless cur, an exile without a cause. The armour is tempered by an age of rocks, blades, and persecution turned against it - and is buffed by the immutable, unbindable will of its wearer. |
Act Three: Looted from the undead guardian, That Which Guards, in the Murder Tribunal. |
Heavy Armour | Heavy Armour | 19 | Yes | very rare | 3 | 20 | 44 | 6400 | Magical Plate (-1) | |||||||
Blackplume Helm (edit) | Blackplume Helm | ARM_Helmet_Metal_D | Blackplume Helm is a common Helmet, it provides minimal bonuses to a character but may be worn of aesthetic reasons. |
Flowing like a horsetail, black as night. |
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Helmets | Medium Armour | No | common | 0 | 1 | 2 | 40 | |||||||||
Blaze Portyr's Ceremonial Flaming Fist Helm (edit) | Blaze Portyr's Ceremonial Flaming Fist Helm | Blaze Portyr's Ceremonial Flaming Fist Helm is a common Helmet. It is a unique variant of Flaming Fist Helmet. |
The brutish thuggery of the Enforcer's position is summarized in this helmet's design. |
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Helmets | Medium Armour | No | common | 0 | 1 | 2 | 40 | ||||||||||
Blazer of Benevolence (edit) | Blazer of Benevolence | MAG_Bard_TempHP_Armor | The Blazer of Benevolence is an uncommon Light Armour that grants the wearer Temporary Hit Points when they inspire an ally with Bardic Inspiration. |
Even though the embroidered velvet won't help against a sharp blade, wearing it fills you with self-assuredness. |
Act One: Reward for rescuing Volo from the Goblin Camp during Rescue Volo. |
Light Armour | Light Armour | 11 | No | uncommon | 1 | 4.5 | 9 | 160 | Remedial Rhymes | |||||||
Bloodguzzler Garb (edit) | Bloodguzzler Garb | MAG_Violence_LowHP_Violence_Clothes | The Bloodguzzler Garb is an uncommon piece of Clothing that grants its wearer Wrath when an enemy damages the wearer. |
No sooner does blood speck the armour than it's absorbed, as if sustaining something within. |
Clothing | 10 | No | uncommon | 1 | 1.8 | 3.6 | 250 | Grievous Retribution | |||||||||
Bloody Amulet (edit) | Bloody Amulet | Bloody Amulet is an Amulet and a Story Item. |
Tiny specks of blood cover this amulet. They have pooled into the engravings on the back, spelling out the name 'Wulbren' in a grisly brown hue. |
The Bloody Amulet can be obtained from the corpse of Barcus Wroot. Barcus can be found in several different locations:
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Amulets | No | story | 5 | 0.05 | 0.1 | 20 | |||||||||||
Bloody Signet Ring (edit) | Bloody Signet Ring | Bloody Signet Ring is a common Ring. Primarily of use for bartering or sale to Traders. |
The garnet embedded in this tarnished ring has been lovingly polised - the band worn thin from use. |
Act Three: On the floor in Stelmane's Private Room at the Elfsong Tavern in the Lower City. |
Rings | No | common | 0 | 0.05 | 0.1 | 20 | |||||||||||
Blue Flare Leather Outfit (edit) | Blue Flare Leather Outfit | ARM_Camp_Leather_A_1_Blue | Blue Flare Leather Outfit is a common Camp Clothing. |
A minimalist leather binding get-up that clings to the skin and creaks just the slightest bit when you move. |
Camp Clothing | No | common | 0 | 1 | 2 | 14 | |||||||||||
Bonespike Boots (edit) | Bonespike Boots | ARM_Shoes_Barbarian_Magic_B | Bonespike Boots are a Very Rare pair of Boots that enhances jump distance and gives the character access to the Brutal Leap ability. |
Armour designed for the aerodynamic leaping and striking and general screaming of your standard barbarian. |
Looted from a trapped Wooden Chest X: -1340 Y: -857 in a secluded Passageway X: -233 Y: 84 at the far end of the western trail leading away from the South Span Checkpoint in Rivington. |
Boots | No | very rare | 3 | 0.55 | 1.1 | 70 | Evasive Instinct • Refined Vaulting |
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Bonespike Garb (edit) | Bonespike Garb | MAG_BarbMonk_Cloth_B_1 | Bonespike Garb is a very rare Clothing that grants temporary hit points when using Rage, and reduces incoming damage by 2. Attackers receive Piercing damage when the wearer is struck. |
Sharp juts and knobbly nodules of bone stud this armour, as if something ancient sank its teeth deep into the leather and they got stuck there. |
Purchased from Exxvikyap at Rivington General in Rivington during Act Three. |
Clothing | 10 | No | very rare | 3 | 1.8 | 3.6 | 1600 | Slabjaw Determination • Exoskeletal Endurance | ||||||||
Bonespike Gloves (edit) | Bonespike Gloves | MAG_Barbarian_BoneSpike_Gloves | Bonespike Gloves is a pair of very rare gloves that make your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage. |
These gloves were soaked in the marrow of a Dragon Turtle, its bones broken and their fluid drained in sloppy chunks into vats. |
Act Three: Looted from Strangler Luke in the Undercity Ruins during the quest Get Orin's Netherstone as part of the trial to enter the Temple of Bhaal. The enemy will despawn once the trial is complete so the item will need to be obtained before then. |
Gloves | No | very rare | 3 | 0.5 | 1 | 300 | Exoskeletal Reinforcement | |||||||||
Bonespike Helmet (edit) | Bonespike Helmet | MAG_Barbarian_BoneSpike_Helmet | Bonespike Helmet is a very rare Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2d4 Psychic damage. They receive half damage upon a successful roll. |
The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm. |
Act Three: Sold by Voiceless Penitent Bareki X: -157 Y: 939 in the Undercity Ruins of the Lower City sewers. Bareki is next to the Undercity Ruins Ancient Rune Circle. |
Helmets | No | very rare | 3 | 0.5 | 1 | 450 | Fury In The Marrow |
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Boots of Aid and Comfort (edit) | Boots of Aid and Comfort | MAG_Healer_TempHPOnHeal_Boots | Boots of Aid and Comfort are an uncommon pair of Boots that grant additional Temporary Hit Points to creatures healed by the wearer. |
Sturdy and well-worn, these boots make a snug fit on any wearer. |
Sold by Grat the Trader in the Goblin Camp. |
Boots | No | uncommon | 1 | 0.55 | 1.1 | 70 | The Comeback | |||||||||
Boots of Apparent Death (edit) | Boots of Apparent Death | UNI_TWN_BootsOfApparentDeath | Boots of Apparent Death are a rare set of Boots that grants the wearer the ability to cast Feign Death once per Short Rest. |
Practical jokes with these boots often involve all your stuff being stolen by opportunistic cousins. |
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Boots | No | rare | 2 | 0.55 | 1.1 | 190 |
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Boots of Arcane Bolstering (edit) | Boots of Arcane Bolstering | MAG_CQCaster_ArcaneChargeAfterDash_Boots | Boots of Arcane Bolstering is a pair of rare Boots that grants Arcane Charge each time the wearer Dashes, adding +1 bonus to damage with spells while Threatened. |
Fizzling barbs of enchantment magic crackle from the laces of these boots. |
Sold by Araj Oblodra on the main floor of Moonrise Towers in Act Two. |
Boots | No | rare | 2 | 0.55 | 1.1 | 190 | Rapid Caster | |||||||||
Boots of Brilliance (edit) | Boots of Brilliance | MAG_Bard_RefreshBardicInspirationSlot_Shoes | Boots of Brilliance are a rare pair of Boots that allow the wearer to replenish one Bardic Inspiration charge once per long rest. |
Tiny bells are sewn into the boots' cuffs. They jingle subtly with every step. |
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Boots | No | rare | 2 | 0.55 | 1.1 | 190 |
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Boots of Elemental Momentum (edit) | Boots of Elemental Momentum | MAG_ElementalGish_MomentumOnElementalDamage_Boots | The Boots of Elemental Momentum are an uncommon pair of Boots that grant Momentum whenever the wearer deals elemental damage with a spell or cantrip. |
Toughened metal boots, highly insulated with heavy leather and padding for use in any and all elements. |
Sold by Lady Esther at Rosymorn Monastery Trail. |
Boots | Medium Armour | No | uncommon | 1 | 2 | 4 | 90 | Elemental Momentum |
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Boots of Genial Striding (edit) | Boots of Genial Striding | MAG_TerrainWalkers_Boots | Boots of Genial Striding is a pair of rare Boots that allow the wearer to move over difficult terrain without impediment. |
The soles of these boots warp and shift like warm clay manipulated by an unseen sculptor's hands. |
Sold by Blurg in the Myconid Colony. |
Boots | No | rare | 2 | 0.55 | 1.1 | 190 | Genial Strider | |||||||||
Boots of Persistence (edit) | Boots of Persistence | MAG_EndGame_Metal_Boots | Boots of Persistence is a pair of Boots that grant their wearer permanent Freedom of Movement and Longstrider effects. |
'If I had a copper for all the adventurin folk I seen gutted or cut up, or clawed like they was made of wet paper, just cause they couldn't move quick enough when speed might have saved em... well, I'd be suckin good brandy from crystal rather than this fuckin swill.' - Overheard in a tavern in Baldur's Gate. |
Sold by Dammon at the Forge of the Nine in the Lower City of Baldur's Gate. |
Boots | Medium Armour | No | very rare | 3 | 2 | 4 | 1300 | Legendary Mobility | ||||||||
Boots of Psionic Movement (edit) | Boots of Psionic Movement | MAG_Githborn_PsionicMovement_Boots | Boots of Psionic Movement are a very rare pair of Boots that allow Githyanki wearers to fly, and enhances their attacks with Psychic damage. |
When not atop their dragons, gith are not particularly air-worthy. This is probably for the best. The imposition of downward gravity tends to put most people in a mood. |
Act Three: Looted from Ch'r'ai Har'rak (Githyanki Paladin of Vlaakith) in Knights of the Shield Hideout. |
Boots | Medium Armour | No | very rare | 3 | 2 | 4 | 450 | Flying Strike |
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Boots of Speed (edit) | Boots of Speed | ARM_BootsOfSpeed | The Boots of Speed is a pair of rare Boots that allows the wearer to click their heels for a burst of speed that makes it difficult for enemies to land Attacks of Opportunity on them. |
Featherlaced and flexible of sole, these boots have been used to round up - and outrun - many a foe. |
Worn by Thulla in the Myconid Colony. She gives them to you as thanks for curing her of the duergar poison in Cure the Poisoned Gnome. If given to Thrinn to complete the quest Find the Missing Boots, they can be stolen or picked off her dead body. |
Boots | No | rare | 2 | 0.55 | 1.1 | 190 |
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Boots of Stormy Clamour (edit) | Boots of Stormy Clamour | MAG_Thunder_ReverberationOnStatusApply_Boots | Boots of Stormy Clamour are an uncommon pair of Boots that inflicts the Reverberation condition on a creature when afflicting it with another condition. |
Peals of thunder rumble at the back of your skull with every step taken in these boots. |
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Boots | No | uncommon | 1 | 0.55 | 1.1 | 70 | Arcane Echomalefaction | |||||||||
Boots of Striding (edit) | Boots of Striding | MAG_Paladin_MomentumOnConcentration_Boots | The Boots of Striding are an uncommon pair of Boots that grants the wearer a burst of speed whenever they begin concentrating on a spell. |
The metal of these greaves is comfortably warm against your shins, as though heated by your mere presence. |
Dropped by Minthara, or equipped by her when recruited. |
Boots | Medium Armour | No | uncommon | 1 | 2 | 4 | 90 | Focused Stride |
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Boots of Uninhibited Kushigo (edit) | Boots of Uninhibited Kushigo | MAG_Monk_Magic_Boots | The Boots of Uninhibited Kushigo are a rare pair of Boots that add your Wisdom modifier to your unarmed strikes' damage. |
During a hilltop battle that soaked the slopes in gore, Kushigo's best friend Irishi was scalped before he could help her. |
Dropped by Prelate Lir'i'c, as you enter Act Three. |
Boots | No | rare | 2 | 0.55 | 1.1 | 190 | Experienced And Deadly | |||||||||
Boots of Very Fast Blinking (edit) | Boots of Very Fast Blinking | WYR_Circus_TeleportBoots | Boots of Very Fast Blinking are an uncommon pair of Boots that grant the wearer the ability to cast Misty Step once per turn, but with the drawback that their clothes are left behind. |
You can cast Misty Step, with the caveat that you will teleport leaving your clothes behind. |
Prize reward from Akabi, the Djinni at the Circus of the Last Days in Rivington. |
Boots | No | uncommon | 1 | 0.55 | 1.1 | 1 |
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Bracers of Defence (edit) | Bracers of Defence | UNI_ARM_OfDefense_Gloves | Bracers of Defence are a rare pair of Gloves that increase the wearer's Armour Class by 2 when unarmoured and not holding a shield. |
Delicate twists of magical iron - painstakingly gilded - have been fashioned into these fortifying vambraces. |
Act One: In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370. |
Gloves | No | rare | 2 | 0.5 | 1 | 160 | Become the Bulwark | |||||||||
Bracing Band (edit) | Bracing Band | MAG_Shove_ACboost_Ring | The Bracing Band is an uncommon Ring that makes the wearer more difficult to hit after they shove an enemy. |
A common ring, simple and unadorned. Though there is a certain heft to it... |
Act One: Rewarded by Thrinn after returning her boots. |
Rings | No | uncommon | 1 | 0.05 | 0.1 | 40 | Personal Space | |||||||||
Braindrain Cape (edit) | Braindrain Cape | MAG_Psychic_MentalFatigue_Cape | Braindrain Cape is a rare Cloak that exhausts attackers with mental fatigue. |
What was life like before the mind flayers snatched you up? Road dust clots your boots, campfires roar up and diminish, faces swim by. More and more that life distances itself like some other world. A dream world maybe, glimpsed now and again through a gauze. |
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Cloaks | No | rare | 2 | 0.5 | 1 | 190 | Mental Debilitation | inaccessible | ||||||||
Braindrain Gloves (edit) | Braindrain Gloves | MAG_Psychic_MentalFatigue_Gloves | Braindrain Gloves are an uncommon pair of Gloves that inflicts Mental Fatigue on a foe whenever the wearer deals |
Somewhere deep in the spongy grey matter and little jiggly bits that comprise the brain, the memory of the slimy tadpole slithering over your eyeball lingers... |
Act Two: Can be looted from a skeleton in the Necrotic Laboratory of the Mind Flayer Colony next to the |
Gloves | No | uncommon | 1 | 0.5 | 1 | 90 | Mental Interference | |||||||||
Brass Locket (edit) | Brass Locket | Brass Locket is an Amulet and a Story Item. |
Slightly tarnished, and opened with a mere flick of the thumb. |
Contained within a chest inside the Tiefling Hideout in the Druid Grove. Can also be looted from the corpse of Barth if he dies outside the grove. |
Amulets | No | story | 5 | 0.05 | 0.1 | 40 | |||||||||||
Breastplate (edit) | Breastplate | ARM_Breastplate | Breastplate is a common Medium Armour. |
This standard-sized breastplate is lined with thick padding meant to cushion the wearer and deflect blows from assailants. The uniform squares of the padding suggest a mathematically-mind crafter. |
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Medium Armour | Medium Armour | 14 | No | common | 0 | 9 | 18 | 100 | ||||||||
Breastplate +1 (edit) | Breastplate +1 | ARM_BreastPlate_1 | Breastplate +1 is an uncommon Medium Armour that reduces Piercing damage. |
This breastplate is crafted in the specialty style of a mysterious armourer in Amn known only as 'The Tailor.' |
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Medium Armour | Medium Armour | 15 | No | uncommon | 1 | +1 | 9 | 18 | 200 | Superior Plate (-1) | ||||||
Breastplate +2 (edit) | Breastplate +2 | ARM_BreastPlate_2 | Breastplate +2 is a rare Medium Armour that reduces Piercing damage and grants a +1 bonus to Dexterity Saving Throws and Ability Checks. |
This garment's previous owner left a few minor personal effects in its inner breast pocket: a scrap of sassafrass, a short bit of thread, and half a peppermint. |
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Medium Armour | Medium Armour | 16 | No | rare | 2 | +2 | 9 | 18 | 600 | Superior Plate (-1) • Balance | ||||||
Breezy Sandals (edit) | Breezy Sandals | ARM_Camp_Shoes_Sandals_B_Red | Breezy Sandals is a common pair of Camp Shoes. |
Strapped and lined in an either piscine or arboteal motif, these sandals are perfect for a warm morning stroll. |
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Camp Shoes | No | common | 0 | 0.55 | 1.1 | 7 | ||||||||||
Bright Flare Leather Outfit (edit) | Bright Flare Leather Outfit | ARM_Camp_Leather_A_Bright | Bright Flare Leather Outfit is a common Camp Clothing. |
A minimalist leather binding get-up that clings to the skin and creaks just the slightest bit when you move. |
Camp Clothing | No | common | 0 | 1 | 2 | 14 | |||||||||||
Brimmed Hat (edit) | Brimmed Hat | ARM_Hat_Wizard_D | Brimmed Hat is a common Non-Armour Headwear. |
This wizardly hat has a little embroidered rabbit inside its lining - the rabbit is called snowball, and once he was lost, never to be found. |
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Helmets | No | common | 0 | 0.5 | 1 | 5 |
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